RigsofRods
Soft-body Physics Simulation
Data Structures
Here are the data structures with brief descriptions:
[detail level 1234]
 NAngelOgreOGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate things
 NForests
 NHydrax
 NMyGUI
 NOgre
 NRigDef
 NRoR
 NRoRnet
 NScript2GamePseudo-namespace; it doesn't exist in code or script runtime, only in this documentation
 NScript2ScriptPseudo-namespace; it doesn't exist in code or script runtime, only in this documentation
 NScript2ServerPseudo-namespace; it doesn't exist in code or script runtime, only in this documentation
 NScriptValueTypesPseudo-namespace; it doesn't exist in code or script runtime, only in this documentation
 NSkyX
 CAdvancedScreen
 Cai_events
 CAsCmd
 CCartesianToTriangleTransformDefines a linear transformation from cartesian coordinates to local (barycentric) coordinates of a specified triangle
 CClearCmd
 CColoredTextAreaOverlayElement
 CColoredTextAreaOverlayElementFactoryFactory for creating TextAreaOverlayElement instances
 CDocumentParser
 CErrorUtils
 CGotoCmd
 CGravityCmd
 CHelpCmd
 CImprovedConfigFileUsed by AngelScript local storage
 CInterThreadStoreVectorThis class is a helper to exchange data in a class between different threads, it can be pushed and pulled in various threads
 CLoadScriptCmd
 CLogCmd
 CMeshObject
 COgreImGuiDearIMGUI integration
 COgreScriptBuilder
 CPosCmd
 CQuitCmd
 CRefCountingObjectSelf reference-counting objects, as requred by AngelScript garbage collector
 CRefCountingObjectPtr
 CRepoProgressContext
 CSetboolCmd
 CSetCmd
 CSetCVarCmd
 CSetfloatCmd
 CSetintCmd
 CSetstringCmd
 CSHA1_WORKSPACE_BLOCK
 Csort_cats
 CSpawnobjectCmd
 CTerrainheightCmd
 CTerrn2CustomMaterial
 CTriangleRepresents a triangle in three-dimensional space
 CVarsCmd
 CVerCmd
 CWaterlevelCmd