#include <MeshObject.h>
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| void | createEntity (Ogre::String meshName, Ogre::String entityRG, Ogre::String entityName) |
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Definition at line 35 of file MeshObject.h.
◆ MeshObject()
| MeshObject::MeshObject |
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Ogre::String |
meshName, |
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Ogre::String |
entityRG, |
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Ogre::String |
entityName, |
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Ogre::SceneNode * |
sceneNode |
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) |
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◆ createEntity()
| void MeshObject::createEntity |
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Ogre::String |
meshName, |
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Ogre::String |
entityRG, |
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Ogre::String |
entityName |
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) |
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protected |
◆ getEntity()
| Ogre::Entity* MeshObject::getEntity |
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inline |
◆ getLoadedMesh()
| Ogre::MeshPtr MeshObject::getLoadedMesh |
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inline |
◆ GetSceneNode()
| Ogre::SceneNode* MeshObject::GetSceneNode |
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inline |
◆ setCastShadows()
| void MeshObject::setCastShadows |
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bool |
b | ) |
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◆ setMaterialName()
| void MeshObject::setMaterialName |
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Ogre::String |
m | ) |
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◆ setVisible()
| void MeshObject::setVisible |
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bool |
b | ) |
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◆ m_cast_shadows
| bool MeshObject::m_cast_shadows = false |
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protected |
◆ m_entity
| Ogre::Entity* MeshObject::m_entity = nullptr |
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protected |
◆ m_mesh
| Ogre::MeshPtr MeshObject::m_mesh |
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protected |
◆ m_scene_node
| Ogre::SceneNode* MeshObject::m_scene_node = nullptr |
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protected |
The documentation for this class was generated from the following files: