Rigs of Rods 2023.09
Soft-body Physics Simulation
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Topics
Here is a list of all topics with brief descriptions:
[detail level 12]
 ApplicationIntegration with host OS, hardware and drivers
 Audio3D audio using OpenALSoft
 ▼Game stateMakes all gameplay features work together
 Message queueEnsures everything gets executed at right time & in right order
 Input handlingGameplay controls configuration and handling
 ▼PhysicsSoft-body physics and associated simulations
 CollisionsStatic & dynamic collision detection system
 ▼ConsoleCenterpiece of the application; parses command line & config, maintains cvars, logs messages
 Console commmandsBuilt-in console commands
 ScriptingGame scripting subsystem using AngelScript
 NetworkMultiplayer and integration with remote services
 ▼GameplayGame logic
 Land vehiclesCars, trucks, rovers, ATVs, anything
 AerialAirplanes and helicopters
 CharacterWandering the terrain on foot
 MarineShips and boats of any size and function
 TerrainEverything related to terrain and objects - game logic, visualization, scripting
 ▼GfxVisual-only objects or visual couterparts to Gameplay objects
 CameraCamera control and logic
 HydraxNice looking water, originally a 3rd party component
 ParticleCustomizations of OGRE particle system: visuals + game logic
 FlexMeshes deforming in real time: flexbodies, wings, wheels, cab mesh
 ▼Script-side APIs^AngelScript^ All features provided to/offered by scripting
 Game-to-script^AngelScript^ Documents script functions (callbacks) invoked by the game
 Script-to-game^AngelScript^ Documents game functions which scripts can invoke to control it
 Script-to-script^AngelScript^ Documents built-in scripts of the game
 Script-to-Server^AngelScript^ Documents server functions which scripts can invoke to control it
 Server-to-script^AngelScript^ Documents script functions (callbacks) invoked by the server