Everything related to terrain and objects - game logic, visualization, scripting.
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| enum | RoR::RoadType {
RoR::RoadType::ROAD_AUTOMATIC,
RoR::RoadType::ROAD_FLAT,
RoR::RoadType::ROAD_LEFT,
RoR::RoadType::ROAD_RIGHT,
RoR::RoadType::ROAD_BOTH,
RoR::RoadType::ROAD_BRIDGE,
RoR::RoadType::ROAD_MONORAIL
} |
| |
| enum | RoR::TextureFit {
RoR::TextureFit::TEXFIT_NONE,
RoR::TextureFit::TEXFIT_BRICKWALL,
RoR::TextureFit::TEXFIT_ROADS1,
RoR::TextureFit::TEXFIT_ROADS2,
RoR::TextureFit::TEXFIT_ROAD,
RoR::TextureFit::TEXFIT_ROADS3,
RoR::TextureFit::TEXFIT_ROADS4,
RoR::TextureFit::TEXFIT_CONCRETEWALL,
RoR::TextureFit::TEXFIT_CONCRETEWALLI,
RoR::TextureFit::TEXFIT_CONCRETETOP,
RoR::TextureFit::TEXFIT_CONCRETEUNDER
} |
| |
Everything related to terrain and objects - game logic, visualization, scripting.
◆ LocalizerVec
◆ SurveyMapEntityVec
◆ RoadType
| Enumerator |
|---|
| ROAD_AUTOMATIC | |
| ROAD_FLAT | |
| ROAD_LEFT | |
| ROAD_RIGHT | |
| ROAD_BOTH | |
| ROAD_BRIDGE | |
| ROAD_MONORAIL | |
Definition at line 33 of file ProceduralRoad.h.
◆ TextureFit
| Enumerator |
|---|
| TEXFIT_NONE | |
| TEXFIT_BRICKWALL | |
| TEXFIT_ROADS1 | |
| TEXFIT_ROADS2 | |
| TEXFIT_ROAD | |
| TEXFIT_ROADS3 | |
| TEXFIT_ROADS4 | |
| TEXFIT_CONCRETEWALL | |
| TEXFIT_CONCRETEWALLI | |
| TEXFIT_CONCRETETOP | |
| TEXFIT_CONCRETEUNDER | |
Definition at line 44 of file ProceduralRoad.h.