Everything related to terrain and objects - game logic, visualization, scripting.  
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| enum   | RoR::RoadType {  
  RoR::RoadType::ROAD_AUTOMATIC, 
RoR::RoadType::ROAD_FLAT, 
RoR::RoadType::ROAD_LEFT, 
RoR::RoadType::ROAD_RIGHT, 
 
  RoR::RoadType::ROAD_BOTH, 
RoR::RoadType::ROAD_BRIDGE, 
RoR::RoadType::ROAD_MONORAIL
 
 } | 
|   | 
| enum   | RoR::TextureFit {  
  RoR::TextureFit::TEXFIT_NONE, 
RoR::TextureFit::TEXFIT_BRICKWALL, 
RoR::TextureFit::TEXFIT_ROADS1, 
RoR::TextureFit::TEXFIT_ROADS2, 
 
  RoR::TextureFit::TEXFIT_ROAD, 
RoR::TextureFit::TEXFIT_ROADS3, 
RoR::TextureFit::TEXFIT_ROADS4, 
RoR::TextureFit::TEXFIT_CONCRETEWALL, 
 
  RoR::TextureFit::TEXFIT_CONCRETEWALLI, 
RoR::TextureFit::TEXFIT_CONCRETETOP, 
RoR::TextureFit::TEXFIT_CONCRETEUNDER
 
 } | 
|   | 
Everything related to terrain and objects - game logic, visualization, scripting. 
◆ LocalizerVec
◆ SurveyMapEntityVec
◆ RoadType
| Enumerator | 
|---|
| ROAD_AUTOMATIC  |  | 
| ROAD_FLAT  |  | 
| ROAD_LEFT  |  | 
| ROAD_RIGHT  |  | 
| ROAD_BOTH  |  | 
| ROAD_BRIDGE  |  | 
| ROAD_MONORAIL  |  | 
Definition at line 33 of file ProceduralRoad.h.
 
 
◆ TextureFit
| Enumerator | 
|---|
| TEXFIT_NONE  |  | 
| TEXFIT_BRICKWALL  |  | 
| TEXFIT_ROADS1  |  | 
| TEXFIT_ROADS2  |  | 
| TEXFIT_ROAD  |  | 
| TEXFIT_ROADS3  |  | 
| TEXFIT_ROADS4  |  | 
| TEXFIT_CONCRETEWALL  |  | 
| TEXFIT_CONCRETEWALLI  |  | 
| TEXFIT_CONCRETETOP  |  | 
| TEXFIT_CONCRETEUNDER  |  | 
Definition at line 44 of file ProceduralRoad.h.