RigsofRods
Soft-body Physics Simulation
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Meshes deforming in real time: flexbodies, wings, wheels, cab mesh. More...
Data Structures | |
class | RoR::Flexable |
class | RoR::FlexBody |
Flexbody = A deformable mesh; updated on CPU every frame, then uploaded to video memory. More... | |
struct | RoR::FlexBodyRecordHeader |
struct | RoR::FlexBodyCacheData |
class | RoR::FlexBodyFileIO |
Enables saving and loading flexbodies from/to binary file. More... | |
class | RoR::FlexFactory |
class | RoR::FlexMesh |
class | RoR::FlexMeshWheel |
Consists of static mesh, representing the rim, and dynamic mesh, representing the tire. More... | |
struct | RoR::CabTexcoord |
Texture coordinates for old-style actor body (the "cab") More... | |
struct | RoR::CabSubmesh |
Submesh for old-style actor body (the "cab") More... | |
class | RoR::FlexObj |
A visual mesh, forming a chassis for softbody actor At most one instance is created per actor. More... | |
Meshes deforming in real time: flexbodies, wings, wheels, cab mesh.