Encapsulates everything renderable by OGRE - use game.getSceneManager()
to get it.
More...
#include <AngelOgre_SceneManager.h>
Encapsulates everything renderable by OGRE - use game.getSceneManager()
to get it.
Definition at line 14 of file AngelOgre_SceneManager.h.
◆ createEntity()
Entity AngelOgre::SceneManager::createEntity |
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const string &in |
ent_name, |
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const string &in |
mesh_name, |
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const string &in |
mesh_rg |
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) |
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◆ destroyEntity() [1/2]
void AngelOgre::SceneManager::destroyEntity |
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const string & |
in | ) |
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◆ destroyEntity() [2/2]
void AngelOgre::SceneManager::destroyEntity |
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Entity@ |
| ) |
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◆ destroySceneNode() [1/2]
void AngelOgre::SceneManager::destroySceneNode |
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const string & |
in | ) |
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◆ destroySceneNode() [2/2]
void AngelOgre::SceneManager::destroySceneNode |
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SceneNode@ |
| ) |
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◆ getName()
const string& AngelOgre::SceneManager::getName |
( |
| ) |
const |
◆ getRootSceneNode()
SceneNode AngelOgre::SceneManager::getRootSceneNode |
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| ) |
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The documentation for this class was generated from the following file: