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Soft-body Physics Simulation
Public Member Functions
AngelOgre::SceneManager Class Reference

Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it. More...

#include <AngelOgre_SceneManager.h>

Public Member Functions

Entity createEntity (const string &in ent_name, const string &in mesh_name, const string &in mesh_rg)
 
const string & getName () const
 
SceneNode getRootSceneNode ()
 
void destroyEntity (Entity@)
 
void destroyEntity (const string &in)
 
void destroySceneNode (SceneNode@)
 
void destroySceneNode (const string &in)
 

Detailed Description

Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it.

Definition at line 14 of file AngelOgre_SceneManager.h.

Member Function Documentation

◆ createEntity()

Entity AngelOgre::SceneManager::createEntity ( const string &in  ent_name,
const string &in  mesh_name,
const string &in  mesh_rg 
)

◆ destroyEntity() [1/2]

void AngelOgre::SceneManager::destroyEntity ( const string &  in)

◆ destroyEntity() [2/2]

void AngelOgre::SceneManager::destroyEntity ( Entity )

◆ destroySceneNode() [1/2]

void AngelOgre::SceneManager::destroySceneNode ( const string &  in)

◆ destroySceneNode() [2/2]

void AngelOgre::SceneManager::destroySceneNode ( SceneNode )

◆ getName()

const string& AngelOgre::SceneManager::getName ( ) const

◆ getRootSceneNode()

SceneNode AngelOgre::SceneManager::getRootSceneNode ( )

The documentation for this class was generated from the following file: