Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it.  
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#include <AngelOgre_SceneManager.h>
Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it. 
Definition at line 14 of file AngelOgre_SceneManager.h.
 
◆ createEntity()
      
        
          | Entity AngelOgre::SceneManager::createEntity  | 
          ( | 
          const string &in  | 
          ent_name,  | 
        
        
           | 
           | 
          const string &in  | 
          mesh_name,  | 
        
        
           | 
           | 
          const string &in  | 
          mesh_rg  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ destroyEntity() [1/2]
      
        
          | void AngelOgre::SceneManager::destroyEntity  | 
          ( | 
          const string &  | 
          in | ) | 
           | 
        
      
 
 
◆ destroyEntity() [2/2]
      
        
          | void AngelOgre::SceneManager::destroyEntity  | 
          ( | 
          Entity@  | 
           | ) | 
           | 
        
      
 
 
◆ destroySceneNode() [1/2]
      
        
          | void AngelOgre::SceneManager::destroySceneNode  | 
          ( | 
          const string &  | 
          in | ) | 
           | 
        
      
 
 
◆ destroySceneNode() [2/2]
      
        
          | void AngelOgre::SceneManager::destroySceneNode  | 
          ( | 
          SceneNode@  | 
           | ) | 
           | 
        
      
 
 
◆ getName()
      
        
          | const string& AngelOgre::SceneManager::getName  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ getRootSceneNode()
      
        
          | SceneNode AngelOgre::SceneManager::getRootSceneNode  | 
          ( | 
           | ) | 
           | 
        
      
 
 
The documentation for this class was generated from the following file: