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doc
angelscript
Script2Game
AngelOgre
AngelOgre_SceneManager.h
Go to the documentation of this file.
1
2
namespace
AngelOgre
{
// Dummy namespace, just to distinguish AngelScript from C++
3
14
class
SceneManager
15
{
16
public
:
17
Entity
@
createEntity
(
const
string
&in ent_name,
const
string
&in mesh_name,
const
string
&in mesh_rg);
18
19
const
string
&
getName
()
const
;
20
21
SceneNode
@
getRootSceneNode
();
22
23
void
destroyEntity
(
Entity
@);
24
25
void
destroyEntity
(
const
string
&in);
26
27
void
destroySceneNode
(
SceneNode
@);
28
29
void
destroySceneNode
(
const
string
&in);
30
31
32
};
33
36
37
}
// namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
38
AngelOgre::SceneManager::destroySceneNode
void destroySceneNode(SceneNode@)
AngelOgre::Entity
Defines an instance of a discrete, movable object based on a Mesh.
Definition:
AngelOgre_Entity.h:24
AngelOgre::SceneManager::createEntity
Entity createEntity(const string &in ent_name, const string &in mesh_name, const string &in mesh_rg)
AngelOgre::SceneNode
Class representing a node in the scene graph.
Definition:
AngelOgre_OgreSceneNode.h:20
AngelOgre
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...
Definition:
AngelOgre_AnimationState.h:2
AngelOgre::SceneManager::getRootSceneNode
SceneNode getRootSceneNode()
AngelOgre::SceneManager
Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it.
Definition:
AngelOgre_SceneManager.h:14
AngelOgre::SceneManager::destroyEntity
void destroyEntity(Entity@)
AngelOgre::SceneManager::getName
const string & getName() const
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