RigsofRods
Soft-body Physics Simulation
AngelOgre_SceneManager.h
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2 namespace AngelOgre { // Dummy namespace, just to distinguish AngelScript from C++
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15  {
16  public:
17  Entity@ createEntity(const string&in ent_name, const string &in mesh_name, const string &in mesh_rg);
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19  const string& getName() const;
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23  void destroyEntity(Entity@);
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25  void destroyEntity(const string &in);
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29  void destroySceneNode(const string &in);
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32  };
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37 } // namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
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AngelOgre::SceneManager::destroySceneNode
void destroySceneNode(SceneNode@)
AngelOgre::Entity
Defines an instance of a discrete, movable object based on a Mesh.
Definition: AngelOgre_Entity.h:24
AngelOgre::SceneManager::createEntity
Entity createEntity(const string &in ent_name, const string &in mesh_name, const string &in mesh_rg)
AngelOgre::SceneNode
Class representing a node in the scene graph.
Definition: AngelOgre_OgreSceneNode.h:20
AngelOgre
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...
Definition: AngelOgre_AnimationState.h:2
AngelOgre::SceneManager::getRootSceneNode
SceneNode getRootSceneNode()
AngelOgre::SceneManager
Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it.
Definition: AngelOgre_SceneManager.h:14
AngelOgre::SceneManager::destroyEntity
void destroyEntity(Entity@)
AngelOgre::SceneManager::getName
const string & getName() const