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RigsofRods
Soft-body Physics Simulation
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17 Entity@
createEntity(
const string&in ent_name,
const string &in mesh_name,
const string &in mesh_rg);
void destroySceneNode(SceneNode@)
Defines an instance of a discrete, movable object based on a Mesh.
Entity createEntity(const string &in ent_name, const string &in mesh_name, const string &in mesh_rg)
Class representing a node in the scene graph.
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...
SceneNode getRootSceneNode()
Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it.
void destroyEntity(Entity@)
const string & getName() const