25 Entity@
createEntity(
const string&in ent_name,
const string &in mesh_name,
const string &in mesh_rg);
Defines an instance of a discrete, movable object based on a Mesh.
Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it.
void destroyEntity(Entity@)
array< MovableObject@> __getMovableObjectsByType(const string &in typeName)
void destroySceneNode(const string &in)
void destroyManualObject(ManualObject@)
const color & getAmbientLight() const
ManualObject createManualObject(const string &in)
void destroySceneNode(SceneNode@)
Entity createEntity(const string &in ent_name, const string &in mesh_name, const string &in mesh_rg)
SceneNode getRootSceneNode()
ManualObject getManualObject(const string &in)
void destroyEntity(const string &in)
ManualObject destroyManualObject(const string &in)
const string & getName() const
void setAmbientLight(const color &in)
Class representing a node in the scene graph.
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...