RigsofRods
Soft-body Physics Simulation
Data Structures | Variables
AngelOgre Namespace Reference

OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate things. More...

Data Structures

class  AnimationState
 Represents a single named skeletal animation track present in the mesh. More...
 
class  AnimationStateSet
 A manager for skeletal animation tracks in the entity. More...
 
class  Entity
 Defines an instance of a discrete, movable object based on a Mesh. More...
 
class  MovableObject
 Abstract class defining a movable object in a scene. More...
 
class  Node
 
class  Root
 a singleton - use Ogre::Root::getSingleton() to retrieve instance. More...
 
class  SceneManager
 Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it. More...
 
class  SceneNode
 Class representing a node in the scene graph. More...
 
class  TextureManager
 a singleton - use Ogre::TextureManager::getSingleton() to retrieve instance. More...
 
class  TexturePtr
 

Variables

class AngelOgre::AnimationState Slerp
 

Detailed Description

OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate things.

Each of these objects is a loose subset of it's OGRE counterpart, see OGRE API Docs.