![]() |
RigsofRods
Soft-body Physics Simulation
|
OGRE-AngelScript bindings; Actually named Ogre
in the scripts, just changed for docs to separate things.
More...
Data Structures | |
class | AnimationState |
Represents a single named skeletal animation track present in the mesh. More... | |
class | AnimationStateSet |
A manager for skeletal animation tracks in the entity. More... | |
class | Entity |
Defines an instance of a discrete, movable object based on a Mesh. More... | |
class | MovableObject |
Abstract class defining a movable object in a scene. More... | |
class | Node |
class | Overlay |
class | OverlayManager |
a singleton - use Ogre::OverlayManager::getSingleton() to retrieve instance. More... | |
class | Root |
a singleton - use Ogre::Root::getSingleton() to retrieve instance. More... | |
class | SceneManager |
Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it. More... | |
class | SceneNode |
Class representing a node in the scene graph. More... | |
class | TextureManager |
a singleton - use Ogre::TextureManager::getSingleton() to retrieve instance. More... | |
class | TexturePtr |
Enumerations | |
enum | GuiMetricsMode { GMM_PIXELS, GMM_RELATIVE, GMM_RELATIVE_ASPECT_ADJUSTED } |
Functions | |
void | show () |
void | hide () |
bool | isVisible () const |
void | setPosition (float, float) |
void | setDimensions (float, float) |
float | getLeft () const |
float | getTop () const |
float | getWidth () const |
float | getHeight () const |
void | setLeft (float) |
void | setTop (float) |
void | setWidth (float) |
void | setHeight (float) |
const string & | getMaterialName () const |
void | setMaterialName (const string &in, const string &in) |
void | setCaption (const string &in) |
const string & | getCaption () const |
void | setColour (const color &in) |
const color & | getColour () const |
GuiMetricsMode | getMetricsMode () const |
void | setMetricsMode (GuiMetricsMode) |
GuiHorizontalAlignment | getHorizontalAlignment () const |
void | setHorizontalAlignment (GuiHorizontalAlignment) |
Variables | |
class AngelOgre::AnimationState | Slerp |
enum AngelOgre::GuiMetricsMode | GHA_LEFT |
enum AngelOgre::GuiMetricsMode | GHA_CENTER |
class AngelOgre::OverlayManager & | getName |
OGRE-AngelScript bindings; Actually named Ogre
in the scripts, just changed for docs to separate things.
Each of these objects is a loose subset of it's OGRE counterpart, see OGRE API Docs.