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RigsofRods
2023.09
Soft-body Physics Simulation
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OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate things; Each of these objects is a loose subset of it's OGRE counterpart, see OGRE API Docs.
More...
Data Structures | |
| class | AnimationState |
| Represents a single named skeletal animation track present in the mesh. More... | |
| class | AnimationStateSet |
| A manager for skeletal animation tracks in the entity. More... | |
| class | Entity |
| Defines an instance of a discrete, movable object based on a Mesh. More... | |
| class | MovableObject |
| Abstract class defining a movable object in a scene. More... | |
| class | Node |
| class | Overlay |
| class | OverlayManager |
a singleton - use Ogre::OverlayManager::getSingleton() to retrieve instance. More... | |
| class | Root |
a singleton - use Ogre::Root::getSingleton() to retrieve instance. More... | |
| class | SceneManager |
Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it. More... | |
| class | SceneNode |
| Class representing a node in the scene graph. More... | |
| class | TextureManager |
a singleton - use Ogre::TextureManager::getSingleton() to retrieve instance. More... | |
| class | TexturePtr |
Enumerations | |
| enum | GuiMetricsMode { GMM_PIXELS, GMM_RELATIVE, GMM_RELATIVE_ASPECT_ADJUSTED } |
Functions | |
| void | show () |
| void | hide () |
| bool | isVisible () const |
| void | setPosition (float, float) |
| void | setDimensions (float, float) |
| float | getLeft () const |
| float | getTop () const |
| float | getWidth () const |
| float | getHeight () const |
| void | setLeft (float) |
| void | setTop (float) |
| void | setWidth (float) |
| void | setHeight (float) |
| const string & | getMaterialName () const |
| void | setMaterialName (const string &in, const string &in) |
| void | setCaption (const string &in) |
| const string & | getCaption () const |
| void | setColour (const color &in) |
| const color & | getColour () const |
| GuiMetricsMode | getMetricsMode () const |
| void | setMetricsMode (GuiMetricsMode) |
| GuiHorizontalAlignment | getHorizontalAlignment () const |
| void | setHorizontalAlignment (GuiHorizontalAlignment) |
Variables | |
| enum AngelOgre::GuiMetricsMode | GHA_LEFT |
| enum AngelOgre::GuiMetricsMode | GHA_CENTER |
| class AngelOgre::OverlayManager & | getName |
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate things; Each of these objects is a loose subset of it's OGRE counterpart, see OGRE API Docs.
1.8.17