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RigsofRods
Soft-body Physics Simulation
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Namespaces | |
Module | |
Noise | |
Data Structures | |
class | CfgFileManager |
Class to load/save all Hydrax options from/to a config file. More... | |
class | Decal |
Decal class. More... | |
class | DecalsManager |
Decals manager class. More... | |
class | GodRaysManager |
Underwater god rays manager class God rays. More... | |
class | GPUNormalMapManager |
Class to manager GPU normal maps. More... | |
class | Hydrax |
Main Hydrax class. More... | |
class | Image |
Class for store variable channels of an image. More... | |
class | MaterialManager |
Material/Shader manager class. More... | |
class | Math |
Math class with some help funtions. More... | |
class | Mesh |
Class wich contains all funtions/variables related to Hydrax water mesh. More... | |
class | RttManager |
Rtt's manager class. More... | |
struct | Size |
Struct wich contains an especific width and height value. More... | |
class | TextureManager |
Class for manager Normal maps. More... | |
Enumerations | |
enum | TextureQuality { TEX_QUA_2 = 2, TEX_QUA_4 = 4, TEX_QUA_8 = 8, TEX_QUA_16 = 16, TEX_QUA_32 = 32, TEX_QUA_64 = 64, TEX_QUA_128 = 128, TEX_QUA_256 = 256, TEX_QUA_512 = 512, TEX_QUA_1024 = 1024 } |
Texture quality enumeration(2^n) More... | |
enum | HydraxComponent { HYDRAX_COMPONENT_SUN = 1 << 0, HYDRAX_COMPONENT_FOAM = 1 << 1, HYDRAX_COMPONENT_DEPTH = 1 << 2, HYDRAX_COMPONENT_SMOOTH = 1 << 3, HYDRAX_COMPONENT_CAUSTICS = 1 << 4, HYDRAX_COMPONENT_UNDERWATER = 1 << 5, HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS = 1 << 6, HYDRAX_COMPONENT_UNDERWATER_GODRAYS = 1 << 7, HYDRAX_COMPONENTS_NONE = 0x0000, HYDRAX_COMPONENTS_ALL = 0x001F } |
Hydrax flags to select components wich we want to use. More... | |
Hydrax flags to select components wich we want to use.
0 for none, 1 for all.