#include <SimData.h>
Definition at line 677 of file SimData.h.
◆ camforced
| bool RoR::collision_box_t::camforced |
◆ campos
| Ogre::Vector3 RoR::collision_box_t::campos |
◆ center
| Ogre::Vector3 RoR::collision_box_t::center |
center of rotation
Definition at line 688 of file SimData.h.
◆ debug_verts
| Ogre::Vector3 RoR::collision_box_t::debug_verts[8] |
box corners in absolute world position
Definition at line 697 of file SimData.h.
◆ enabled
| bool RoR::collision_box_t::enabled |
◆ event_filter
◆ eventsourcenum
| short RoR::collision_box_t::eventsourcenum |
◆ hi
| Ogre::Vector3 RoR::collision_box_t::hi |
absolute collision box
Definition at line 687 of file SimData.h.
◆ lo
| Ogre::Vector3 RoR::collision_box_t::lo |
absolute collision box
Definition at line 686 of file SimData.h.
◆ refined
| bool RoR::collision_box_t::refined |
◆ rehi
| Ogre::Vector3 RoR::collision_box_t::rehi |
relative collision box
Definition at line 695 of file SimData.h.
◆ relo
| Ogre::Vector3 RoR::collision_box_t::relo |
relative collision box
Definition at line 694 of file SimData.h.
◆ reverb_preset_name
| std::string RoR::collision_box_t::reverb_preset_name |
name of the reverb preset that applies to the inside of the collision box
Definition at line 698 of file SimData.h.
◆ rot
| Ogre::Quaternion RoR::collision_box_t::rot |
◆ selfcenter
| Ogre::Vector3 RoR::collision_box_t::selfcenter |
center of self rotation
Definition at line 691 of file SimData.h.
◆ selfrot
| Ogre::Quaternion RoR::collision_box_t::selfrot |
◆ selfrotated
| bool RoR::collision_box_t::selfrotated |
◆ selfunrot
| Ogre::Quaternion RoR::collision_box_t::selfunrot |
◆ unrot
| Ogre::Quaternion RoR::collision_box_t::unrot |
◆ virt
| bool RoR::collision_box_t::virt |
The documentation for this struct was generated from the following file: