#include <Replay.h>
Definition at line 39 of file Replay.h.
◆ Replay()
| Replay::Replay |
( |
ActorPtr |
b, |
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int |
nframes |
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) |
| |
◆ ~Replay()
◆ getCurrentFrame()
| int RoR::Replay::getCurrentFrame |
( |
| ) |
const |
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inline |
◆ getLastReadTime()
| unsigned long Replay::getLastReadTime |
( |
| ) |
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◆ getNumFrames()
| int RoR::Replay::getNumFrames |
( |
| ) |
const |
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inline |
◆ getPrecision()
| float RoR::Replay::getPrecision |
( |
| ) |
const |
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inline |
◆ getReadBuffer()
| void * Replay::getReadBuffer |
( |
int |
offset, |
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int |
type, |
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unsigned long & |
time |
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) |
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◆ getReplayPositionSec()
| float RoR::Replay::getReplayPositionSec |
( |
| ) |
const |
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inline |
◆ getWriteBuffer()
| void * Replay::getWriteBuffer |
( |
int |
type | ) |
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◆ isValid()
| bool RoR::Replay::isValid |
( |
| ) |
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inline |
◆ onPhysicsStep()
| void Replay::onPhysicsStep |
( |
| ) |
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◆ replayStepActor()
| void Replay::replayStepActor |
( |
| ) |
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◆ UpdateInputEvents()
| void Replay::UpdateInputEvents |
( |
| ) |
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◆ writeDone()
| void Replay::writeDone |
( |
| ) |
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◆ ar_replay_pos
| int RoR::Replay::ar_replay_pos = 0 |
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protected |
◆ ar_replay_precision
| float RoR::Replay::ar_replay_precision = 1.f |
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protected |
◆ beams
◆ curFrameTime
| unsigned long RoR::Replay::curFrameTime = 0 |
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protected |
◆ firstRun
| int RoR::Replay::firstRun = 0 |
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protected |
◆ m_actor
◆ m_replay_pos_prev
| int RoR::Replay::m_replay_pos_prev = 0 |
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protected |
◆ m_replay_timer
| float RoR::Replay::m_replay_timer = 0.f |
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protected |
◆ nodes
◆ numFrames
| int RoR::Replay::numFrames = 0 |
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protected |
◆ outOfMemory
| bool RoR::Replay::outOfMemory = false |
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protected |
◆ replayTimer
| Ogre::Timer* RoR::Replay::replayTimer = nullptr |
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protected |
◆ times
| unsigned long* RoR::Replay::times = nullptr |
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protected |
◆ writeIndex
| int RoR::Replay::writeIndex = 0 |
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protected |
The documentation for this class was generated from the following files: