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RigsofRods
Soft-body Physics Simulation
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46 void*
getReadBuffer(
int offset,
int type,
unsigned long& time);
Replay(ActorPtr b, int nframes)
Ogre::Timer * replayTimer
unsigned long curFrameTime
float getPrecision() const
void * getReadBuffer(int offset, int type, unsigned long &time)
Central state/object manager and communications hub.
float getReplayPositionSec() const
int getCurrentFrame() const
void * getWriteBuffer(int type)
unsigned long getLastReadTime()
float ar_replay_precision