RigsofRods
Soft-body Physics Simulation
gameplay Directory Reference
+ Directory dependency graph for gameplay:

Files

file  AutoPilot.cpp [code]
 
file  AutoPilot.h [code]
 
file  Character.cpp [code]
 
file  Character.h [code]
 
file  CharacterFactory.cpp [code]
 
file  CharacterFactory.h [code]
 
file  ChatSystem.cpp [code]
 
file  ChatSystem.h [code]
 
file  CruiseControl.cpp [code]
 
file  EngineSim.cpp [code]
 
file  EngineSim.h [code]
 
file  Landusemap.cpp [code]
 
file  Landusemap.h [code]
 
file  RaceSystem.cpp [code]
 
file  RaceSystem.h [code]
 Counterpart to Neorej16's race system script.
 
file  RandomTreeLoader.h [code]
 
file  RepairMode.cpp [code]
 
file  RepairMode.h [code]
 Actor feat - interactive recovery and repair mode.
 
file  Replay.cpp [code]
 
file  Replay.h [code]
 
file  SceneMouse.cpp [code]
 
file  SceneMouse.h [code]
 Mouse interaction with 3D scene.
 
file  ScriptEvents.h [code]
 
file  TorqueCurve.cpp [code]
 
file  TorqueCurve.h [code]
 torquecurve loader.
 
file  TyrePressure.cpp [code]
 
file  TyrePressure.h [code]
 Wheel 'pressure adjustment' logic (only for 'wheels2')
 
file  VehicleAI.cpp [code]
 
file  VehicleAI.h [code]
 Simple waypoint AI.