RigsofRods
Soft-body Physics Simulation
Macros | Functions
Character.cpp File Reference
#include "Character.h"
#include "Application.h"
#include "Actor.h"
#include "ActorManager.h"
#include "CameraManager.h"
#include "Collisions.h"
#include "GameContext.h"
#include "GfxScene.h"
#include "InputEngine.h"
#include "MovableText.h"
#include "Network.h"
#include "Terrain.h"
#include "Utils.h"
#include "Water.h"
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Macros

#define LOGSTREAM   Ogre::LogManager::getSingleton().stream()
 

Functions

float calculate_collision_depth (Vector3 pos)
 

Macro Definition Documentation

◆ LOGSTREAM

#define LOGSTREAM   Ogre::LogManager::getSingleton().stream()

Definition at line 41 of file Character.cpp.

Function Documentation

◆ calculate_collision_depth()

float calculate_collision_depth ( Vector3  pos)

Definition at line 117 of file Character.cpp.

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