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Rigs of Rods 2023.09
Soft-body Physics Simulation
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#include "Character.h"#include "Application.h"#include "Actor.h"#include "ActorManager.h"#include "CameraManager.h"#include "Collisions.h"#include "GameContext.h"#include "GfxScene.h"#include "InputEngine.h"#include "MovableText.h"#include "Network.h"#include "Terrain.h"#include "Utils.h"#include "GfxWater.h"Go to the source code of this file.
Macros | |
| #define | LOGSTREAM Ogre::LogManager::getSingleton().stream() |
Functions | |
| float | calculate_collision_depth (Vector3 pos) |
| #define LOGSTREAM Ogre::LogManager::getSingleton().stream() |
Definition at line 41 of file Character.cpp.
| float calculate_collision_depth | ( | Vector3 | pos | ) |
Definition at line 117 of file Character.cpp.