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RigsofRods
Soft-body Physics Simulation
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Go to the documentation of this file.
53 void DrawNetLabel(Ogre::Vector3 pos,
float cam_dist, std::string
const& nick,
int colornum);
< Skidmark config file parser and data container
void DrawNetLabel(Ogre::Vector3 pos, float cam_dist, std::string const &nick, int colornum)
void RegisterGfxCharacter(RoR::GfxCharacter *gfx_character)
Global forward declarations.
std::vector< GfxActor * > & GetGfxActors()
GameContextSB & GetSimDataBuffer()
void BufferSimulationData()
Run this when simulation is halted.
void RemoveGfxActor(RoR::GfxActor *gfx_actor)
std::vector< GfxCharacter * > & GetGfxCharacters()
void SetParticlesVisible(bool visible)
void UpdateScene(float dt_sec)
std::vector< GfxCharacter * > m_all_gfx_characters
Ogre::SceneManager * GetSceneManager()
Provides a 3D graphical representation of the simulation Idea: simulation runs at it's own constant r...
std::vector< GfxActor * > m_live_gfx_actors
void RegisterGfxActor(RoR::GfxActor *gfx_actor)
std::map< std::string, DustPool * > m_dustpools
RoR::SkidmarkConfig * GetSkidmarkConf()
DustPool * GetDustPool(const char *name)
SkidmarkConfig m_skidmark_conf
Ogre::SceneManager * m_scene_manager
A dynamic environment probe; Creates a cubemap with realtime reflections around specified point.
void RemoveGfxCharacter(RoR::GfxCharacter *gfx_character)
std::vector< GfxActor * > m_all_gfx_actors