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RigsofRods
Soft-body Physics Simulation
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#include "MeshObject.h"
#include "SimData.h"
#include <Ogre.h>
#include <stdint.h>
#include <string>
Go to the source code of this file.
Data Structures | |
struct | RoR::PropAnim |
struct | RoR::Prop |
A mesh attached to vehicle frame via 3 nodes. More... | |
struct | RoR::VideoCamera |
An Ogre::Camera mounted on the actor and rendering into either in-scene texture or external window. More... | |
struct | RoR::NodeGfx |
Gfx attributes/state of a softbody node. More... | |
struct | RoR::BeamGfx |
Visuals of softbody beam (beam_t struct); Partially updated along with SimBuffer. More... | |
struct | RoR::WheelGfx |
struct | RoR::AirbrakeGfx |
struct | RoR::FlareMaterial |
Namespaces | |
RoR | |
Typedefs | |
typedef int | RoR::CameraMode_t |
Functions | |
PropAnimMode | RoR::operator|= (PropAnimMode &dst, PropAnimMode const &arg) |