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RigsofRods
2023.09
Soft-body Physics Simulation
|
Proxy class that can be called by script functions. More...
#include <GameScript.h>
Public Member Functions | |
General | |
| void | log (const Ogre::String &msg) |
| writes a message to the games log (RoR.log) More... | |
| float | getTime () |
| returns the time in seconds since the game was started More... | |
| void | backToMenu () |
| void | quitGame () |
| float | getFPS () |
| float | getAvgFPS () |
| float | rangeRandom (float from, float to) |
| int | useOnlineAPI (const Ogre::String &apiquery, const AngelScript::CScriptDictionary &dict, Ogre::String &result) |
| void | openUrlInDefaultBrowser (const std::string &url) |
| Opens URL (must start with 'http://' or 'https://') in system's default web browser. More... | |
| void | fetchUrlAsStringAsync (const std::string &url, const std::string &display_filename) |
Invokes a background thread to fetch data using CURL; when finished, sends MSG_APP_SCRIPT_THREAD_STATUS + Payload = RoR::ScriptEventArgs* (owner) - see SE_ANGELSCRIPT_THREAD_STATUS for arguments. More... | |
| bool | pushMessage (MsgType type, AngelScript::CScriptDictionary *dict) |
| Pushes a message to internal message queue. More... | |
| bool | checkResourceExists (const std::string &filename, const std::string &resource_group) |
| Checks if the resource file exists in the given group. More... | |
| bool | deleteResource (const std::string &filename, const std::string &resource_group) |
| Deletes a resource from the given group. More... | |
| std::string | loadTextResourceAsString (const std::string &filename, const std::string &resource_group) |
| Loads a text file resource as string. More... | |
| bool | createTextResourceFromString (const std::string &data, const std::string &filename, const std::string &resource_group, bool overwrite=false) |
| Saves a string as a text file resource. More... | |
| Ogre::SceneManager * | getSceneManager () |
| AngelScript::CScriptArray * | findResourceFileInfo (const std::string &resource_group, const std::string &pattern, bool dirs=false) |
Proxy to Ogre::ResourceGroupManager::findResourceFileInfo(), see https://ogrecave.github.io/ogre/api/1.11/class_ogre_1_1_resource_group_manager.html#a662f68163310401718d3c3981a7baec4. More... | |
| Ogre::Image | loadImageResource (const std::string &filename, const std::string &resource_group) |
| Loads an image in any format recognized by OGRE. More... | |
| bool | serializeMeshResource (const std::string &filename, const std::string &resource_group, const Ogre::MeshPtr &mesh) |
Uses Ogre::MeshSerializer to save binary .mesh file (latest format, native endianness). More... | |
GUI | |
| void | flashMessage (Ogre::String &txt, float time, float charHeight) |
| DEPRECATED: use message() shows a message to the user. More... | |
| void | message (Ogre::String &txt, Ogre::String &icon) |
| shows a message to the user over the console system More... | |
| int | getChatFontSize () |
| OBSOLETE, returns 0;. More... | |
| void | setChatFontSize (int size) |
| OBSOLETE, does nothing. More... | |
| void | showMessageBox (Ogre::String &title, Ogre::String &text, bool use_btn1, Ogre::String &btn1_text, bool allow_close, bool use_btn2, Ogre::String &btn2_text) |
| void | showChooser (const Ogre::String &type, const Ogre::String &instance, const Ogre::String &box) |
| void | updateDirectionArrow (Ogre::String &text, Ogre::Vector3 &vec) |
| set direction arrow More... | |
| void | hideDirectionArrow () |
| bool | getScreenPosFromWorldPos (Ogre::Vector3 const &world_pos, Ogre::Vector2 &out_screen_pos) |
| Ogre::Vector2 | getDisplaySize () |
| Gets screen size in pixels. More... | |
| Ogre::Vector2 | getMouseScreenPosition () |
| Gets mouse position in pixels. More... | |
Script management | |
| void | registerForEvent (int eventValue) |
| registers for a new event to be received by the scripting system More... | |
| void | unRegisterEvent (int eventValue) |
| unregisters from receiving event. More... | |
| BitMask_t | getRegisteredEventsMask (ScriptUnitID_t nid) |
| Gets event mask for a specific running script. More... | |
| void | setRegisteredEventsMask (ScriptUnitID_t nid, BitMask_t eventMask) |
| Overwrites event mask for a specific running script. More... | |
| ScriptRetCode_t | addScriptFunction (const Ogre::String &arg, ScriptUnitID_t nid) |
| Adds a global function to the script (Wrapper for ScriptEngine::addFunction) More... | |
| ScriptRetCode_t | scriptFunctionExists (const Ogre::String &arg, ScriptUnitID_t nid) |
| Checks if a global function exists in the script (Wrapper for ScriptEngine::functionExists) More... | |
| ScriptRetCode_t | deleteScriptFunction (const Ogre::String &arg, ScriptUnitID_t nid) |
| Deletes a global function from the script (Wrapper for ScriptEngine::deleteFunction) More... | |
| ScriptRetCode_t | addScriptVariable (const Ogre::String &arg, ScriptUnitID_t nid) |
| Adds a global variable to the script (Wrapper for ScriptEngine::addVariable) More... | |
| ScriptRetCode_t | scriptVariableExists (const Ogre::String &arg, ScriptUnitID_t nid) |
| Adds a global variable to the script (Wrapper for ScriptEngine::variableExists) More... | |
| ScriptRetCode_t | deleteScriptVariable (const Ogre::String &arg, ScriptUnitID_t nid) |
| Deletes a global variable from the script (Wrapper for ScriptEngine::deleteVariable) More... | |
| ScriptRetCode_t | getScriptVariable (const Ogre::String &varName, void *ref, int refTypeId, ScriptUnitID_t nid) |
| Retrieves a memory address of a global variable in any script. More... | |
| void | clearEventCache () |
| int | sendGameCmd (const Ogre::String &message) |
| Multiplayer only: sends AngelScript snippet to all players. More... | |
| AngelScript::CScriptArray * | getRunningScripts () |
Returns array<int> with active ScriptUnitIDs; check agains global var thisScript or use getScriptDetails() to get name etc... More... | |
| AngelScript::CScriptDictionary * | getScriptDetails (ScriptUnitID_t nid) |
Returns all info about running script; obtain the NID from getRunningScripts(), global var thisScript or event callbacks: More... | |
Terrain | |
| void | loadTerrain (const Ogre::String &terrain) |
| int | getLoadedTerrain (Ogre::String &result) |
| gets the name of current terrain. More... | |
| bool | getCaelumAvailable () |
| Ogre::String | getCaelumTime () |
| gets the time of the day in seconds More... | |
| void | setCaelumTime (float value) |
| sets the time of the day in seconds More... | |
| float | getGravity () |
| returns the currently set upo gravity More... | |
| void | setGravity (float value) |
| sets the gravity terrain wide. More... | |
| float | getGroundHeight (Ogre::Vector3 &v) |
| Gets terrain height at given coordinates. More... | |
| float | getWaterHeight () |
| returns the current base water level (without waves) More... | |
| void | setWaterHeight (float value) |
| sets the base water height More... | |
| void | spawnObject (const Ogre::String &objectName, const Ogre::String &instanceName, const Ogre::Vector3 &pos, const Ogre::Vector3 &rot, const Ogre::String &eventhandler, bool uniquifyMaterials) |
| This spawns a static terrain object (.ODEF file) More... | |
| void | moveObjectVisuals (const Ogre::String &instanceName, const Ogre::Vector3 &pos) |
| This moves an object to a new position. More... | |
| void | destroyObject (const Ogre::String &instanceName) |
| This destroys an object. More... | |
| AngelScript::CScriptArray * | getEditorObjects () |
Returns array<TerrainEditorObjectClassPtr@> with all static objects on map (from any source). More... | |
| bool | getMousePositionOnTerrain (Ogre::Vector3 &out_pos) |
| Calculates mouse cursor position on terrain. More... | |
| AngelScript::CScriptArray * | getMousePointedMovableObjects () |
Returns array<Ogre::MovableObjects@> in no particular order. More... | |
| TerrainPtr | getTerrain () |
Character | |
| Ogre::Vector3 | getPersonPosition () |
| void | setPersonPosition (const Ogre::Vector3 &vec) |
| sets the character position More... | |
| void | movePerson (const Ogre::Vector3 &vec) |
| moves the person relative More... | |
| void | setPersonRotation (const Ogre::Radian &rot) |
| sets the character rotation More... | |
| Ogre::Radian | getPersonRotation () |
| gets the character rotation More... | |
Actors | |
| void | activateAllVehicles () |
| void | setTrucksForcedAwake (bool forceActive) |
| void | boostCurrentTruck (float factor) |
| ActorPtr | getCurrentTruck () |
| returns the current selected truck, 0 if in person mode More... | |
| ActorPtr | getTruckByNum (int num) |
| returns a truck by index, get max index by calling getNumTrucks More... | |
| AngelScript::CScriptArray * | getAllTrucks () |
| returns an array of all currently existing actors. More... | |
| int | getCurrentTruckNumber () |
| returns the current truck number. More... | |
| ActorPtr | spawnTruck (Ogre::String &truckName, Ogre::Vector3 &pos, Ogre::Vector3 &rot) |
| void | repairVehicle (const Ogre::String &instance, const Ogre::String &box, bool keepPosition) |
| void | removeVehicle (const Ogre::String &instance, const Ogre::String &box) |
| int | getNumTrucksByFlag (int flag) |
| ActorPtr | getTruckRemotelyReceivingCommands () |
| Actors with 'importcommands' flag will remotely respond to command keys when the player is close enough (works both on foot and in vehicles). More... | |
| ActorInstanceID_t | getActorNextInstanceId () |
Returns an unused (not reused) ID to use with MSG_SIM_SPAWN_ACTOR_REQUESTED; see game.pushMessage(). More... | |
FreeForces - see <tt>game.pushMessage()</tt> | |
| FreeForceID_t | getFreeForceNextId () |
Returns an unused (not reused) ID to use with MSG_SIM_ADD_FREEFORCE_REQUESTED; see game.pushMessage(). More... | |
| FreeBeamGfxID_t | getFreeBeamGfxNextId () |
Returns an unused (not reused) ID to use with MSG_SIM_ADD_FREEBEAMGFX_REQUESTED; see game.pushMessage(). More... | |
Waypoint AI for Actors; to understand these values, look in TopMenubar UI->VehicleAI tab. | |
| ActorPtr | spawnTruckAI (Ogre::String &truckName, Ogre::Vector3 &pos, Ogre::String &truckSectionConfig, std::string &truckSkin, int x) |
| AngelScript::CScriptArray * | getWaypoints (int x) |
| AngelScript::CScriptArray * | getWaypointsSpeed () |
| void | addWaypoint (const Ogre::Vector3 &pos) |
| int | getAIVehicleCount () |
| int | getAIVehicleDistance () |
| int | getAIVehiclePositionScheme () |
| int | getAIVehicleSpeed () |
| Ogre::String | getAIVehicleName (int x) |
| Ogre::String | getAIVehicleSectionConfig (int x) |
| std::string | getAIVehicleSkin (int x) |
| int | getAIRepeatTimes () |
| int | getAIMode () |
| VehicleAIPtr | getCurrentTruckAI () |
| VehicleAIPtr | getTruckAIByNum (int num) |
| void | setAIVehicleCount (int count) |
| void | setAIVehicleDistance (int dist) |
| void | setAIVehiclePositionScheme (int scheme) |
| void | setAIVehicleSpeed (int speed) |
| void | setAIVehicleName (int x, std::string name) |
| void | setAIVehicleSectionConfig (int x, std::string config) |
| void | setAIVehicleSkin (int x, std::string skin) |
| void | setAIRepeatTimes (int times) |
| void | setAIMode (int mode) |
Camera | |
| void | setCameraPosition (const Ogre::Vector3 &pos) |
| Sets the camera's position. More... | |
| void | setCameraDirection (const Ogre::Vector3 &vec) |
| Sets the camera's direction vector. More... | |
| void | setCameraOrientation (const Ogre::Quaternion &q) |
| Sets the camera's orientation. More... | |
| void | setCameraRoll (float angle) |
| Rolls the camera anticlockwise, around its local z axis. More... | |
| void | setCameraYaw (float angle) |
| Rotates the camera anticlockwise around it's local y axis. More... | |
| void | setCameraPitch (float angle) |
| Pitches the camera up/down anticlockwise around it's local z axis. More... | |
| Ogre::Vector3 | getCameraPosition () |
| Retrieves the camera's position. More... | |
| Ogre::Vector3 | getCameraDirection () |
| Gets the camera's direction. More... | |
| Ogre::Quaternion | getCameraOrientation () |
| Gets the camera's orientation. More... | |
| void | cameraLookAt (const Ogre::Vector3 &targetPoint) |
| Points the camera at a location in worldspace. More... | |
Race system | |
| void | stopTimer () |
| void | startTimer (int id) |
| void | setTimeDiff (float diff) |
| void | setBestLapTime (float time) |
Material helpers | |
| int | setMaterialAmbient (const Ogre::String &materialName, float red, float green, float blue) |
| int | setMaterialDiffuse (const Ogre::String &materialName, float red, float green, float blue, float alpha) |
| int | setMaterialSpecular (const Ogre::String &materialName, float red, float green, float blue, float alpha) |
| int | setMaterialEmissive (const Ogre::String &materialName, float red, float green, float blue) |
| int | setMaterialTextureName (const Ogre::String &materialName, int techniqueNum, int passNum, int textureUnitNum, const Ogre::String &textureName) |
| int | setMaterialTextureRotate (const Ogre::String &materialName, int techniqueNum, int passNum, int textureUnitNum, float rotation) |
| int | setMaterialTextureScroll (const Ogre::String &materialName, int techniqueNum, int passNum, int textureUnitNum, float sx, float sy) |
| int | setMaterialTextureScale (const Ogre::String &materialName, int techniqueNum, int passNum, int textureUnitNum, float u, float v) |
Audio | |
| AngelScript::CScriptArray * | getAllSoundScriptTemplates () |
| SoundScriptTemplatePtr | getSoundScriptTemplate (const std::string &name) |
| AngelScript::CScriptArray * | getAllSoundScriptInstances () |
| SoundPtr | createSoundFromResource (const std::string &filename, const std::string &resource_group_name) |
| SoundScriptInstancePtr | createSoundScriptInstance (const std::string &template_name, int actor_instance_id) |
Private Member Functions | |
| bool | HaveSimTerrain (const char *func_name) |
| Helper; Check if SimController instance exists, log warning if not. More... | |
| bool | HavePlayerAvatar (const char *func_name) |
| Helper; Check if local Character instance exists, log warning if not. More... | |
| bool | HaveMainCamera (const char *func_name) |
| Helper; Check if main camera exists, log warning if not. More... | |
| std::string | CheckFileAccess (const char *func_name, const std::string &filename, const std::string &resource_group) |
| Extract filename and extension from the input, because OGRE allows absolute paths in resource system. More... | |
| int | getTextureUnitState (Ogre::TextureUnitState **tu, const Ogre::String materialName, int techniqueNum, int passNum, int textureUnitNum) |
| void | logFormat (const char *fmt,...) |
| writes a message to the games log (RoR.log) More... | |
Proxy class that can be called by script functions.
Definition at line 41 of file GameScript.h.
| void GameScript::activateAllVehicles | ( | ) |
Definition at line 100 of file GameScript.cpp.
| int GameScript::addScriptFunction | ( | const Ogre::String & | arg, |
| ScriptUnitID_t | nid | ||
| ) |
Adds a global function to the script (Wrapper for ScriptEngine::addFunction)
| arg | A declaration for the function. |
Definition at line 980 of file GameScript.cpp.
| int GameScript::addScriptVariable | ( | const Ogre::String & | arg, |
| ScriptUnitID_t | nid | ||
| ) |
Adds a global variable to the script (Wrapper for ScriptEngine::addVariable)
| arg | A declaration for the variable. |
Definition at line 995 of file GameScript.cpp.
| void GameScript::addWaypoint | ( | const Ogre::Vector3 & | pos | ) |
Definition at line 1173 of file GameScript.cpp.
| void GameScript::backToMenu | ( | ) |
Definition at line 1373 of file GameScript.cpp.
| void GameScript::boostCurrentTruck | ( | float | factor | ) |
Definition at line 969 of file GameScript.cpp.
| void GameScript::cameraLookAt | ( | const Ogre::Vector3 & | targetPoint | ) |
Points the camera at a location in worldspace.
| targetPoint | A vector specifying the look at point. |
Definition at line 829 of file GameScript.cpp.
|
private |
Extract filename and extension from the input, because OGRE allows absolute paths in resource system.
Definition at line 2109 of file GameScript.cpp.
| bool GameScript::checkResourceExists | ( | const std::string & | filename, |
| const std::string & | resource_group | ||
| ) |
Checks if the resource file exists in the given group.
KNOWN LIMITATION: If existing file is deleted externally, this function will still report it exists until the resource group is reloaded.
Definition at line 1894 of file GameScript.cpp.
| void GameScript::clearEventCache | ( | ) |
Definition at line 740 of file GameScript.cpp.
| SoundPtr GameScript::createSoundFromResource | ( | const std::string & | filename, |
| const std::string & | resource_group_name | ||
| ) |
| filename | WAV file. |
| resource_group_name | Leave empty to auto-search all groups (classic behavior). |
Definition at line 1884 of file GameScript.cpp.
| SoundScriptInstancePtr GameScript::createSoundScriptInstance | ( | const std::string & | template_name, |
| int | actor_instance_id = SoundScriptInstance::ACTOR_ID_UNKNOWN |
||
| ) |
Definition at line 1889 of file GameScript.cpp.
| bool GameScript::createTextResourceFromString | ( | const std::string & | data, |
| const std::string & | filename, | ||
| const std::string & | resource_group, | ||
| bool | overwrite = false |
||
| ) |
Saves a string as a text file resource.
| data | The file data. |
| filename | Resource name within the resource group, equivalent to filename without path. |
| resource_group | Name of resource group to save to. If the group has multiple locations, first writable location is used. |
| overwrite | By default existing resources are not overwriten. |
Definition at line 1979 of file GameScript.cpp.
| bool GameScript::deleteResource | ( | const std::string & | filename, |
| const std::string & | resource_group | ||
| ) |
Deletes a resource from the given group.
Definition at line 1912 of file GameScript.cpp.
| int GameScript::deleteScriptFunction | ( | const Ogre::String & | arg, |
| ScriptUnitID_t | nid | ||
| ) |
Deletes a global function from the script (Wrapper for ScriptEngine::deleteFunction)
| arg | A declaration for the function. |
Definition at line 990 of file GameScript.cpp.
| int GameScript::deleteScriptVariable | ( | const Ogre::String & | arg, |
| ScriptUnitID_t | nid | ||
| ) |
Deletes a global variable from the script (Wrapper for ScriptEngine::deleteVariable)
| arg | A declaration for the variable. |
Definition at line 1005 of file GameScript.cpp.
| void GameScript::destroyObject | ( | const Ogre::String & | instanceName | ) |
This destroys an object.
| instanceName | The unique name that you chose when spawning this object |
Definition at line 427 of file GameScript.cpp.
| void GameScript::fetchUrlAsStringAsync | ( | const std::string & | url, |
| const std::string & | display_filename | ||
| ) |
Invokes a background thread to fetch data using CURL; when finished, sends MSG_APP_SCRIPT_THREAD_STATUS + Payload = RoR::ScriptEventArgs* (owner) - see SE_ANGELSCRIPT_THREAD_STATUS for arguments.
Definition at line 953 of file GameScript.cpp.
| AngelScript::CScriptArray * GameScript::findResourceFileInfo | ( | const std::string & | resource_group, |
| const std::string & | pattern, | ||
| bool | dirs = false |
||
| ) |
Proxy to Ogre::ResourceGroupManager::findResourceFileInfo(), see https://ogrecave.github.io/ogre/api/1.11/class_ogre_1_1_resource_group_manager.html#a662f68163310401718d3c3981a7baec4.
Definition at line 2007 of file GameScript.cpp.
| void GameScript::flashMessage | ( | Ogre::String & | txt, |
| float | time, | ||
| float | charHeight | ||
| ) |
DEPRECATED: use message() shows a message to the user.
Definition at line 330 of file GameScript.cpp.
| ActorInstanceID_t GameScript::getActorNextInstanceId | ( | ) |
Returns an unused (not reused) ID to use with MSG_SIM_SPAWN_ACTOR_REQUESTED; see game.pushMessage().
Definition at line 1856 of file GameScript.cpp.
| int GameScript::getAIMode | ( | ) |
Definition at line 1273 of file GameScript.cpp.
| int GameScript::getAIRepeatTimes | ( | ) |
Definition at line 1267 of file GameScript.cpp.
| int GameScript::getAIVehicleCount | ( | ) |
Definition at line 1201 of file GameScript.cpp.
| int GameScript::getAIVehicleDistance | ( | ) |
Definition at line 1207 of file GameScript.cpp.
| Ogre::String GameScript::getAIVehicleName | ( | int | x | ) |
Definition at line 1225 of file GameScript.cpp.
| int GameScript::getAIVehiclePositionScheme | ( | ) |
Definition at line 1213 of file GameScript.cpp.
| Ogre::String GameScript::getAIVehicleSectionConfig | ( | int | x | ) |
Definition at line 1239 of file GameScript.cpp.
| std::string GameScript::getAIVehicleSkin | ( | int | x | ) |
Definition at line 1253 of file GameScript.cpp.
| int GameScript::getAIVehicleSpeed | ( | ) |
Definition at line 1219 of file GameScript.cpp.
| AngelScript::CScriptArray * GameScript::getAllSoundScriptInstances | ( | ) |
Definition at line 1879 of file GameScript.cpp.
| CScriptArray * GameScript::getAllSoundScriptTemplates | ( | ) |
Definition at line 1869 of file GameScript.cpp.
| AngelScript::CScriptArray * GameScript::getAllTrucks | ( | ) |
returns an array of all currently existing actors.
array<BeamClass@> Definition at line 1159 of file GameScript.cpp.
| float GameScript::getAvgFPS | ( | ) |
Definition at line 1389 of file GameScript.cpp.
| bool GameScript::getCaelumAvailable | ( | ) |
Definition at line 182 of file GameScript.cpp.
| String GameScript::getCaelumTime | ( | ) |
gets the time of the day in seconds
Definition at line 160 of file GameScript.cpp.
| Vector3 GameScript::getCameraDirection | ( | ) |
Gets the camera's direction.
Definition at line 810 of file GameScript.cpp.
| Quaternion GameScript::getCameraOrientation | ( | ) |
Gets the camera's orientation.
Definition at line 821 of file GameScript.cpp.
| Vector3 GameScript::getCameraPosition | ( | ) |
Retrieves the camera's position.
Definition at line 802 of file GameScript.cpp.
| int GameScript::getChatFontSize | ( | ) |
OBSOLETE, returns 0;.
Definition at line 345 of file GameScript.cpp.
| ActorPtr GameScript::getCurrentTruck | ( | ) |
returns the current selected truck, 0 if in person mode
Definition at line 241 of file GameScript.cpp.
| VehicleAIPtr GameScript::getCurrentTruckAI | ( | ) |
Definition at line 1066 of file GameScript.cpp.
| int GameScript::getCurrentTruckNumber | ( | ) |
returns the current truck number.
>=0 when using a truck, -1 when in person mode
Definition at line 280 of file GameScript.cpp.
| Ogre::Vector2 GameScript::getDisplaySize | ( | ) |
Gets screen size in pixels.
Definition at line 526 of file GameScript.cpp.
| AngelScript::CScriptArray * GameScript::getEditorObjects | ( | ) |
Returns array<TerrainEditorObjectClassPtr@> with all static objects on map (from any source).
Definition at line 403 of file GameScript.cpp.
| float GameScript::getFPS | ( | ) |
Definition at line 1384 of file GameScript.cpp.
| FreeBeamGfxID_t GameScript::getFreeBeamGfxNextId | ( | ) |
Returns an unused (not reused) ID to use with MSG_SIM_ADD_FREEBEAMGFX_REQUESTED; see game.pushMessage().
Definition at line 1861 of file GameScript.cpp.
| FreeForceID_t GameScript::getFreeForceNextId | ( | ) |
Returns an unused (not reused) ID to use with MSG_SIM_ADD_FREEFORCE_REQUESTED; see game.pushMessage().
Definition at line 1851 of file GameScript.cpp.
| float GameScript::getGravity | ( | ) |
returns the currently set upo gravity
Definition at line 246 of file GameScript.cpp.
| float GameScript::getGroundHeight | ( | Ogre::Vector3 & | v | ) |
Gets terrain height at given coordinates.
Definition at line 225 of file GameScript.cpp.
| int GameScript::getLoadedTerrain | ( | Ogre::String & | result | ) |
gets the name of current terrain.
Definition at line 722 of file GameScript.cpp.
| CScriptArray * GameScript::getMousePointedMovableObjects | ( | ) |
Returns array<Ogre::MovableObjects@> in no particular order.
Definition at line 1427 of file GameScript.cpp.
| bool GameScript::getMousePositionOnTerrain | ( | Ogre::Vector3 & | out_pos | ) |
Calculates mouse cursor position on terrain.
| out_pos | Calculated position, in meters. |
Definition at line 1394 of file GameScript.cpp.
| Ogre::Vector2 GameScript::getMouseScreenPosition | ( | ) |
Gets mouse position in pixels.
Definition at line 532 of file GameScript.cpp.
| int GameScript::getNumTrucksByFlag | ( | int | flag | ) |
Definition at line 269 of file GameScript.cpp.
| Vector3 GameScript::getPersonPosition | ( | ) |
Definition at line 128 of file GameScript.cpp.
| Radian GameScript::getPersonRotation | ( | ) |
gets the character rotation
Definition at line 152 of file GameScript.cpp.
| BitMask_t GameScript::getRegisteredEventsMask | ( | ScriptUnitID_t | nid | ) |
Gets event mask for a specific running script.
Intended for diagnostic and monitoring purposes.
| nid | ScriptUnitID, obtain one from global var thisScript or callback parameters. |
Definition at line 316 of file GameScript.cpp.
| AngelScript::CScriptArray * GameScript::getRunningScripts | ( | ) |
Returns array<int> with active ScriptUnitIDs; check agains global var thisScript or use getScriptDetails() to get name etc...
Definition at line 1028 of file GameScript.cpp.
| Ogre::SceneManager * GameScript::getSceneManager | ( | ) |
Definition at line 1443 of file GameScript.cpp.
| bool GameScript::getScreenPosFromWorldPos | ( | Ogre::Vector3 const & | world_pos, |
| Ogre::Vector2 & | out_screen_pos | ||
| ) |
| world_pos | The world position to be converted, in meters. |
| out_screen_pos | The resulting screen position, in pixels. |
Definition at line 511 of file GameScript.cpp.
| AngelScript::CScriptDictionary * GameScript::getScriptDetails | ( | ScriptUnitID_t | nid | ) |
Returns all info about running script; obtain the NID from getRunningScripts(), global var thisScript or event callbacks:
Definition at line 1038 of file GameScript.cpp.
| int GameScript::getScriptVariable | ( | const Ogre::String & | varName, |
| void * | ref, | ||
| int | refTypeId, | ||
| ScriptUnitID_t | nid | ||
| ) |
Retrieves a memory address of a global variable in any script.
| nid | ScriptUnitID, ID of the running script, obtain one from global var thisScript or game.getRunningScripts() |
| varName | Name of the variable. Type must match the reference type. |
| ref | Pointer to the variable's memory address; To be registered as variable-type parameter ?&out |
| refTypeId | Type of the reference; To be registered as variable-type parameter ?&out |
Definition at line 1010 of file GameScript.cpp.
| SoundScriptTemplatePtr GameScript::getSoundScriptTemplate | ( | const std::string & | name | ) |
Definition at line 1874 of file GameScript.cpp.
| RoR::TerrainPtr GameScript::getTerrain | ( | ) |
Definition at line 735 of file GameScript.cpp.
|
private |
Definition at line 606 of file GameScript.cpp.
| float GameScript::getTime | ( | ) |
returns the time in seconds since the game was started
Definition at line 110 of file GameScript.cpp.
| VehicleAIPtr GameScript::getTruckAIByNum | ( | int | num | ) |
Definition at line 1076 of file GameScript.cpp.
| ActorPtr GameScript::getTruckByNum | ( | int | num | ) |
returns a truck by index, get max index by calling getNumTrucks
Definition at line 264 of file GameScript.cpp.
| ActorPtr GameScript::getTruckRemotelyReceivingCommands | ( | ) |
Actors with 'importcommands' flag will remotely respond to command keys when the player is close enough (works both on foot and in vehicles).
Definition at line 286 of file GameScript.cpp.
| float GameScript::getWaterHeight | ( | ) |
returns the current base water level (without waves)
Definition at line 233 of file GameScript.cpp.
| AngelScript::CScriptArray * GameScript::getWaypoints | ( | int | x | ) |
Definition at line 1136 of file GameScript.cpp.
| AngelScript::CScriptArray * GameScript::getWaypointsSpeed | ( | ) |
Definition at line 1182 of file GameScript.cpp.
|
private |
Helper; Check if main camera exists, log warning if not.
Definition at line 2099 of file GameScript.cpp.
|
private |
Helper; Check if local Character instance exists, log warning if not.
Definition at line 2089 of file GameScript.cpp.
|
private |
Helper; Check if SimController instance exists, log warning if not.
Definition at line 2079 of file GameScript.cpp.
| void GameScript::hideDirectionArrow | ( | ) |
Definition at line 506 of file GameScript.cpp.
| Ogre::Image GameScript::loadImageResource | ( | const std::string & | filename, |
| const std::string & | resource_group | ||
| ) |
Loads an image in any format recognized by OGRE.
Definition at line 2038 of file GameScript.cpp.
| void GameScript::loadTerrain | ( | const Ogre::String & | terrain | ) |
Definition at line 123 of file GameScript.cpp.
| std::string GameScript::loadTextResourceAsString | ( | const std::string & | filename, |
| const std::string & | resource_group | ||
| ) |
Loads a text file resource as string.
| filename | Resource name within the resource group, equivalent to filename without path. |
| resource_group | Name of resource group to load from |
Definition at line 1931 of file GameScript.cpp.
| void GameScript::log | ( | const Ogre::String & | msg | ) |
writes a message to the games log (RoR.log)
| msg | string to log |
Definition at line 81 of file GameScript.cpp.
|
private |
writes a message to the games log (RoR.log)
| msg | string to log |
Definition at line 86 of file GameScript.cpp.
| void GameScript::message | ( | Ogre::String & | txt, |
| Ogre::String & | icon | ||
| ) |
shows a message to the user over the console system
Definition at line 335 of file GameScript.cpp.
| void GameScript::moveObjectVisuals | ( | const Ogre::String & | instanceName, |
| const Ogre::Vector3 & | pos | ||
| ) |
This moves an object to a new position.
| instanceName | The unique name that you chose when spawning this object |
| pos | The position where the object should be moved to |
Definition at line 438 of file GameScript.cpp.
| void GameScript::movePerson | ( | const Ogre::Vector3 & | vec | ) |
moves the person relative
| vec | translation vector |
Definition at line 136 of file GameScript.cpp.
| void GameScript::openUrlInDefaultBrowser | ( | const std::string & | url | ) |
Opens URL (must start with 'http://' or 'https://') in system's default web browser.
Definition at line 948 of file GameScript.cpp.
| bool GameScript::pushMessage | ( | MsgType | type, |
| AngelScript::CScriptDictionary * | dict | ||
| ) |
Pushes a message to internal message queue.
Parameters are listed in Script2Game::MsgType comments.
< Payload = RoR::LoadScriptRequest* (owner)
< Payload = RoR::ScriptUnitId_t* (owner)
< Payload = RoR::ActorSpawnRequest* (owner)
< Payload = RoR::ActorModifyRequest* (owner)
< Payload = RoR::ActorPtr* (owner)
< Payload = ActorPtr* (owner)
< Payload = ActorPtr* (owner)
< Payload = RoR::ActorPtr (owner) | nullptr
< Payload = Ogre::Vector3* (owner)
< Payload = RoR::CacheEntryPtr* (owner)
< Payload = RoR::CacheEntryPtr* (owner)
< Payload = RoR::CacheEntryPtr* (owner)
< Payload = RoR::CreateProjectRequest* (owner)
Definition at line 1448 of file GameScript.cpp.
| void GameScript::quitGame | ( | ) |
Definition at line 1379 of file GameScript.cpp.
| float GameScript::rangeRandom | ( | float | from, |
| float | to | ||
| ) |
Definition at line 717 of file GameScript.cpp.
| void GameScript::registerForEvent | ( | int | eventValue | ) |
registers for a new event to be received by the scripting system
| eventValue |
Definition at line 292 of file GameScript.cpp.
| void GameScript::removeVehicle | ( | const Ogre::String & | instance, |
| const Ogre::String & | box | ||
| ) |
Definition at line 394 of file GameScript.cpp.
| void GameScript::repairVehicle | ( | const Ogre::String & | instance, |
| const Ogre::String & | box, | ||
| bool | keepPosition | ||
| ) |
Definition at line 389 of file GameScript.cpp.
| int GameScript::scriptFunctionExists | ( | const Ogre::String & | arg, |
| ScriptUnitID_t | nid | ||
| ) |
Checks if a global function exists in the script (Wrapper for ScriptEngine::functionExists)
| arg | A declaration for the function. |
Definition at line 985 of file GameScript.cpp.
| int GameScript::scriptVariableExists | ( | const Ogre::String & | arg, |
| ScriptUnitID_t | nid | ||
| ) |
Adds a global variable to the script (Wrapper for ScriptEngine::variableExists)
| arg | A declaration for the variable. |
Definition at line 1000 of file GameScript.cpp.
| int GameScript::sendGameCmd | ( | const Ogre::String & | message | ) |
Multiplayer only: sends AngelScript snippet to all players.
Definition at line 1015 of file GameScript.cpp.
| bool GameScript::serializeMeshResource | ( | const std::string & | filename, |
| const std::string & | resource_group, | ||
| const Ogre::MeshPtr & | mesh | ||
| ) |
Uses Ogre::MeshSerializer to save binary .mesh file (latest format, native endianness).
Definition at line 2056 of file GameScript.cpp.
| void GameScript::setAIMode | ( | int | mode | ) |
Definition at line 1350 of file GameScript.cpp.
| void GameScript::setAIRepeatTimes | ( | int | times | ) |
Definition at line 1345 of file GameScript.cpp.
| void GameScript::setAIVehicleCount | ( | int | count | ) |
Definition at line 1281 of file GameScript.cpp.
| void GameScript::setAIVehicleDistance | ( | int | dist | ) |
Definition at line 1286 of file GameScript.cpp.
| void GameScript::setAIVehicleName | ( | int | x, |
| std::string | name | ||
| ) |
Definition at line 1301 of file GameScript.cpp.
| void GameScript::setAIVehiclePositionScheme | ( | int | scheme | ) |
Definition at line 1291 of file GameScript.cpp.
| void GameScript::setAIVehicleSectionConfig | ( | int | x, |
| std::string | config | ||
| ) |
Definition at line 1313 of file GameScript.cpp.
| void GameScript::setAIVehicleSkin | ( | int | x, |
| std::string | skin | ||
| ) |
Definition at line 1329 of file GameScript.cpp.
| void GameScript::setAIVehicleSpeed | ( | int | speed | ) |
Definition at line 1296 of file GameScript.cpp.
| void GameScript::setBestLapTime | ( | float | time | ) |
Definition at line 207 of file GameScript.cpp.
| void GameScript::setCaelumTime | ( | float | value | ) |
sets the time of the day in seconds
| value | day time in seconds |
Definition at line 172 of file GameScript.cpp.
| void GameScript::setCameraDirection | ( | const Ogre::Vector3 & | vec | ) |
Sets the camera's direction vector.
| vec | A vector representing the direction of the vector. |
Definition at line 762 of file GameScript.cpp.
| void GameScript::setCameraOrientation | ( | const Ogre::Quaternion & | q | ) |
Sets the camera's orientation.
| vec | A vector representing the direction of the vector. |
Definition at line 770 of file GameScript.cpp.
| void GameScript::setCameraPitch | ( | float | angle | ) |
Pitches the camera up/down anticlockwise around it's local z axis.
| angle | The pitch-angle |
Definition at line 786 of file GameScript.cpp.
| void GameScript::setCameraPosition | ( | const Ogre::Vector3 & | pos | ) |
Sets the camera's position.
| pos | The new position of the camera. |
Definition at line 754 of file GameScript.cpp.
| void GameScript::setCameraRoll | ( | float | angle | ) |
Rolls the camera anticlockwise, around its local z axis.
| angle | The roll-angle |
Definition at line 794 of file GameScript.cpp.
| void GameScript::setCameraYaw | ( | float | angle | ) |
Rotates the camera anticlockwise around it's local y axis.
| angle | The yaw-angle |
Definition at line 778 of file GameScript.cpp.
| void GameScript::setChatFontSize | ( | int | size | ) |
OBSOLETE, does nothing.
Definition at line 350 of file GameScript.cpp.
| void GameScript::setGravity | ( | float | value | ) |
sets the gravity terrain wide.
This is an expensive call, since the masses of all trucks are recalculated.
| value | new gravity terrain wide (default is -9.81) |
Definition at line 256 of file GameScript.cpp.
| int GameScript::setMaterialAmbient | ( | const Ogre::String & | materialName, |
| float | red, | ||
| float | green, | ||
| float | blue | ||
| ) |
Definition at line 538 of file GameScript.cpp.
| int GameScript::setMaterialDiffuse | ( | const Ogre::String & | materialName, |
| float | red, | ||
| float | green, | ||
| float | blue, | ||
| float | alpha | ||
| ) |
Definition at line 555 of file GameScript.cpp.
| int GameScript::setMaterialEmissive | ( | const Ogre::String & | materialName, |
| float | red, | ||
| float | green, | ||
| float | blue | ||
| ) |
Definition at line 589 of file GameScript.cpp.
| int GameScript::setMaterialSpecular | ( | const Ogre::String & | materialName, |
| float | red, | ||
| float | green, | ||
| float | blue, | ||
| float | alpha | ||
| ) |
Definition at line 572 of file GameScript.cpp.
| int GameScript::setMaterialTextureName | ( | const Ogre::String & | materialName, |
| int | techniqueNum, | ||
| int | passNum, | ||
| int | textureUnitNum, | ||
| const Ogre::String & | textureName | ||
| ) |
Definition at line 640 of file GameScript.cpp.
| int GameScript::setMaterialTextureRotate | ( | const Ogre::String & | materialName, |
| int | techniqueNum, | ||
| int | passNum, | ||
| int | textureUnitNum, | ||
| float | rotation | ||
| ) |
Definition at line 660 of file GameScript.cpp.
| int GameScript::setMaterialTextureScale | ( | const Ogre::String & | materialName, |
| int | techniqueNum, | ||
| int | passNum, | ||
| int | textureUnitNum, | ||
| float | u, | ||
| float | v | ||
| ) |
Definition at line 698 of file GameScript.cpp.
| int GameScript::setMaterialTextureScroll | ( | const Ogre::String & | materialName, |
| int | techniqueNum, | ||
| int | passNum, | ||
| int | textureUnitNum, | ||
| float | sx, | ||
| float | sy | ||
| ) |
Definition at line 679 of file GameScript.cpp.
| void GameScript::setPersonPosition | ( | const Ogre::Vector3 & | vec | ) |
sets the character position
| vec | position vector on the terrain |
Definition at line 115 of file GameScript.cpp.
| void GameScript::setPersonRotation | ( | const Ogre::Radian & | rot | ) |
sets the character rotation
| rot | the character rotation |
Definition at line 144 of file GameScript.cpp.
| void GameScript::setRegisteredEventsMask | ( | ScriptUnitID_t | nid, |
| BitMask_t | eventMask | ||
| ) |
Overwrites event mask for a specific running script.
Intended for debugging tools - use with caution.
| nid | ScriptUnitID, obtain one from global var thisScript or callback parameters. |
| eventMask |
Definition at line 324 of file GameScript.cpp.
| void GameScript::setTimeDiff | ( | float | diff | ) |
Definition at line 202 of file GameScript.cpp.
| void GameScript::setTrucksForcedAwake | ( | bool | forceActive | ) |
Definition at line 105 of file GameScript.cpp.
| void GameScript::setWaterHeight | ( | float | value | ) |
sets the base water height
| value | base height in meters |
Definition at line 212 of file GameScript.cpp.
| void GameScript::showChooser | ( | const Ogre::String & | type, |
| const Ogre::String & | instance, | ||
| const Ogre::String & | box | ||
| ) |
Definition at line 355 of file GameScript.cpp.
| void GameScript::showMessageBox | ( | Ogre::String & | title, |
| Ogre::String & | text, | ||
| bool | use_btn1, | ||
| Ogre::String & | btn1_text, | ||
| bool | allow_close, | ||
| bool | use_btn2, | ||
| Ogre::String & | btn2_text | ||
| ) |
Definition at line 1355 of file GameScript.cpp.
| void GameScript::spawnObject | ( | const Ogre::String & | objectName, |
| const Ogre::String & | instanceName, | ||
| const Ogre::Vector3 & | pos, | ||
| const Ogre::Vector3 & | rot, | ||
| const Ogre::String & | eventhandler, | ||
| bool | uniquifyMaterials | ||
| ) |
This spawns a static terrain object (.ODEF file)
| objectName | The name of the object (~the name of the odef file, but without the .odef extension) |
| instanceName | A unique name for this object (you can choose one, but make sure that you don't use the same name twice) |
| pos | The position where the object should be spawned |
| rot | The rotation in which the object should be spawned |
| eventhandler | A name of a function that should be called when an event happens (events, as defined in the object definition file) |
| uniquifyMaterials | Set this to true if you need to uniquify the materials |
Definition at line 449 of file GameScript.cpp.
| ActorPtr GameScript::spawnTruck | ( | Ogre::String & | truckName, |
| Ogre::Vector3 & | pos, | ||
| Ogre::Vector3 & | rot | ||
| ) |
Definition at line 1087 of file GameScript.cpp.
| ActorPtr GameScript::spawnTruckAI | ( | Ogre::String & | truckName, |
| Ogre::Vector3 & | pos, | ||
| Ogre::String & | truckSectionConfig, | ||
| std::string & | truckSkin, | ||
| int | x | ||
| ) |
Definition at line 1096 of file GameScript.cpp.
| void GameScript::startTimer | ( | int | id | ) |
Definition at line 197 of file GameScript.cpp.
| void GameScript::stopTimer | ( | ) |
Definition at line 192 of file GameScript.cpp.
| void GameScript::unRegisterEvent | ( | int | eventValue | ) |
unregisters from receiving event.
| eventValue |
Definition at line 304 of file GameScript.cpp.
| void GameScript::updateDirectionArrow | ( | Ogre::String & | text, |
| Ogre::Vector3 & | vec | ||
| ) |
set direction arrow
| text | text to be displayed. "" to hide the text |
Definition at line 340 of file GameScript.cpp.
| int GameScript::useOnlineAPI | ( | const Ogre::String & | apiquery, |
| const AngelScript::CScriptDictionary & | dict, | ||
| Ogre::String & | result | ||
| ) |
Definition at line 837 of file GameScript.cpp.
1.8.17