#include <SimData.h>
Definition at line 857 of file SimData.h.
◆ Type
| Enumerator |
|---|
| INVALID | |
| RELOAD | Full reload from filesystem, requested by user.
|
| RESET_ON_INIT_POS | |
| RESET_ON_SPOT | |
| SOFT_RESPAWN | Like hard reset, but positions the actor like spawn process does - using the relative positions from rig-def file (respecting Tuning system tweaks).
|
| SOFT_RESET | |
| RESTORE_SAVED | |
| WAKE_UP | |
| REFRESH_VISUALS | Forces a synchronous update of visuals from any context - i.e. from terrain editor mode or with sleeping/physicspaused actor.
|
Definition at line 862 of file SimData.h.
◆ ActorModifyRequest()
| ActorModifyRequest::ActorModifyRequest |
( |
| ) |
|
◆ ~ActorModifyRequest()
| ActorModifyRequest::~ActorModifyRequest |
( |
| ) |
|
◆ amr_actor
◆ amr_addonpart
Primary method of specifying cache entry.
Definition at line 879 of file SimData.h.
◆ amr_addonpart_fname
| std::string RoR::ActorModifyRequest::amr_addonpart_fname |
Fallback method in case CacheEntry doesn't exist anymore - that means mod was uninstalled in the meantime. Used by REMOVE_ADDONPART_AND_RELOAD.
Definition at line 880 of file SimData.h.
◆ amr_saved_state
| std::shared_ptr<rapidjson::Document> RoR::ActorModifyRequest::amr_saved_state |
◆ amr_softrespawn_position
| Ogre::Vector3 RoR::ActorModifyRequest::amr_softrespawn_position |
Position to use with SOFT_RESPAWN.
Definition at line 881 of file SimData.h.
◆ amr_softrespawn_rotation
| Ogre::Quaternion RoR::ActorModifyRequest::amr_softrespawn_rotation |
◆ amr_type
| Type RoR::ActorModifyRequest::amr_type |
The documentation for this struct was generated from the following files: