#include <SimData.h>
Definition at line 853 of file SimData.h.
◆ Type
Enumerator |
---|
INVALID | |
RELOAD | Full reload from filesystem, requested by user.
|
RESET_ON_INIT_POS | |
RESET_ON_SPOT | |
SOFT_RESPAWN | Like hard reset, but positions the actor like spawn process does - using the relative positions from rig-def file (respecting Tuning system tweaks).
|
SOFT_RESET | |
RESTORE_SAVED | |
WAKE_UP | |
REFRESH_VISUALS | Forces a synchronous update of visuals from any context - i.e. from terrain editor mode or with sleeping/physicspaused actor.
|
Definition at line 858 of file SimData.h.
◆ ActorModifyRequest()
ActorModifyRequest::ActorModifyRequest |
( |
| ) |
|
◆ ~ActorModifyRequest()
ActorModifyRequest::~ActorModifyRequest |
( |
| ) |
|
◆ amr_actor
◆ amr_addonpart
Primary method of specifying cache entry.
Definition at line 875 of file SimData.h.
◆ amr_addonpart_fname
std::string RoR::ActorModifyRequest::amr_addonpart_fname |
Fallback method in case CacheEntry doesn't exist anymore - that means mod was uninstalled in the meantime. Used by REMOVE_ADDONPART_AND_RELOAD.
Definition at line 876 of file SimData.h.
◆ amr_saved_state
std::shared_ptr<rapidjson::Document> RoR::ActorModifyRequest::amr_saved_state |
◆ amr_softrespawn_position
Ogre::Vector3 RoR::ActorModifyRequest::amr_softrespawn_position |
Position to use with SOFT_RESPAWN
.
Definition at line 877 of file SimData.h.
◆ amr_softrespawn_rotation
Ogre::Quaternion RoR::ActorModifyRequest::amr_softrespawn_rotation |
◆ amr_type
Type RoR::ActorModifyRequest::amr_type |
The documentation for this struct was generated from the following files: