Here is a list of all functions with links to the structures/unions they belong to:
- a -
- absDotProduct() : ScriptValueTypes::vector2, ScriptValueTypes::vector3
- activateAllVehicles() : RoR::GameScript, Script2Game::GameScriptClass
- ActivateFullscreen() : RoR::AppContext
- ActivateNewBehavior() : RoR::CameraManager
- Actor() : RoR::Actor
- ActorManager() : RoR::ActorManager
- ActorModifyRequest() : RoR::ActorModifyRequest
- ActorSpawnRequest() : RoR::ActorSpawnRequest
- ActorTypeToName() : RoR::CacheSystem
- add() : Hydrax::DecalsManager, SkyX::CloudsManager
- add2D() : AngelOgre::Overlay
- AddBaseFlare() : RoR::ActorSpawner
- AddBeam() : RoR::ActorSpawner, RoR::TyrePressure
- addBlock() : RoR::ProceduralRoad, Script2Game::ProceduralRoadClass
- addCancelPoint() : Script2Script::racesManager
- addCFrame() : SkyX::ColorGradient
- addCheckpoint() : Script2Script::raceBuilder, Script2Script::racesManager
- addCheckpointList() : Script2Script::racesManager
- addChpCoordinates() : Script2Script::raceBuilder
- AddCircle() : Script2Game::ImDrawList
- AddCircleFilled() : Script2Game::ImDrawList
- addCollisionBox() : RoR::Collisions
- AddCollisionBoxDebugMesh() : RoR::GUI::CollisionsDebug
- addCollisionMesh() : RoR::Collisions
- AddCollisionMeshDebugMesh() : RoR::GUI::CollisionsDebug
- addCollisionQuad() : RoR::ProceduralRoad, Script2Game::ProceduralRoadClass
- addCollisionTri() : RoR::Collisions
- AddCurveSample() : RoR::TorqueCurve
- addData() : AdvancedScreen
- addDepthTechnique() : Hydrax::GodRaysManager, Hydrax::MaterialManager
- addDepthTextureTechnique() : Hydrax::MaterialManager
- AddDifferentialType() : RoR::Differential
- addEllipsoid() : SkyX::VClouds::DataManager
- addEvent() : RoR::InputEngine, RoR::VehicleAI, Script2Game::VehicleAIClass
- addEventDefault() : RoR::InputEngine
- AddExhaust() : RoR::ActorSpawner
- AddFile() : RoR::CacheSystem
- addFont() : Ogre::ImGuiOverlay
- AddFreeBeamGfx() : RoR::GfxScene
- AddFreeForce() : RoR::ActorManager
- addFunction() : RoR::ScriptEngine
- AddGeneratedNode() : RigDef::SequentialImporter
- addGroundPass() : SkyX::GPUManager
- AddImage() : Script2Game::ImDrawList
- AddInline() : RoR::ImTextFeeder
- AddInterActorBeam() : RoR::Actor
- AddItemToSave() : RoR::FlexBodyFileIO
- addLapTime() : Script2Script::racesManager
- addLightning() : SkyX::VClouds::LightningManager
- AddLine() : Script2Game::ImDrawList
- addListener() : SkyX::VClouds::LightningManager
- AddLocalStream() : RoR::Network
- AddMessage() : RigDef::SequentialImporter, RigDef::Validator, RoR::ActorSpawner
- AddModule() : RigDef::Validator
- AddMotorSource() : RigDef::Animation
- AddMultiline() : RoR::ImTextFeeder
- AddNamedNode() : RigDef::SequentialImporter
- addNewEmptyRace() : Script2Script::racesManager
- AddNumberedNode() : RigDef::SequentialImporter
- addObject() : RoR::ProceduralManager
- AddObject() : RoR::Skidmark
- addObject() : Script2Game::ProceduralManagerClass
- AddonPartConflict() : RoR::AddonPartConflict
- AddonPartUtility() : RoR::AddonPartUtility
- AddPacket() : RoR::Network
- addParticle() : Ogre::ShaderParticleRenderer
- AddPeerOptions() : RoR::Network
- addPenaltySeconds() : Script2Script::racesManager
- addPoint() : RoR::ProceduralObject
- AddPoint() : RoR::Skidmark
- addPoint() : Script2Game::ProceduralObjectClass
- addPressurePoint() : Hydrax::Noise::Real
- addQuad() : RoR::ProceduralRoad, Script2Game::ProceduralRoadClass
- addRace() : Script2Script::racesManager
- addRaceTime() : Script2Script::racesManager
- AddRect() : Script2Game::ImDrawList
- AddRectFilled() : Script2Game::ImDrawList
- AddRectWrapped() : RoR::ImTextFeeder
- AddRef() : RefCountingObject< T >, RoR::CReadonlyScriptArrayView< T >, RoR::CReadonlyScriptDictView< T >
- AddRefHandle() : RefCountingObjectPtr< T >
- AddResourcePack() : RoR::ContentManager
- addRttListener() : Hydrax::RttManager
- addScriptFunction() : RoR::GameScript, Script2Game::GameScriptClass
- addScriptVariable() : RoR::GameScript, Script2Game::GameScriptClass
- AddSoundSource() : RoR::ActorSpawner
- AddSoundSourceInstance() : RoR::ActorSpawner
- AddStreamMismatch() : RoR::ActorManager
- addSurveyMapEntity() : RoR::Terrain, Script2Game::TerrainClass
- addTechnique() : Ogre::TerrainPSSMMaterialGenerator::SM2Profile
- AddText() : Script2Game::ImDrawList
- addTexture() : Hydrax::GPUNormalMapManager
- addTime() : AngelOgre::AnimationState
- AddTriangle() : Script2Game::ImDrawList
- AddTriangleFilled() : Script2Game::ImDrawList
- AddTyreBeam() : RoR::ActorSpawner
- addVariable() : RoR::ScriptEngine
- addwash() : RoR::FlexAirfoil
- addWave() : Hydrax::Noise::Real
- addWaypoint() : RoR::GameScript, RoR::VehicleAI, Script2Game::GameScriptClass, Script2Game::VehicleAIClass
- addWaypoints() : RoR::VehicleAI, Script2Game::VehicleAIClass
- AddWheelBeam() : RoR::ActorSpawner
- AddWheelRimBeam() : RoR::ActorSpawner
- AddWrapped() : RoR::ImTextFeeder
- adjALT() : RoR::Autopilot
- adjHDG() : RoR::Autopilot
- adjIAS() : RoR::Autopilot
- adjustAltitude() : Script2Game::AutopilotClass
- adjustHeading() : Script2Game::AutopilotClass
- adjustIAS() : Script2Game::AutopilotClass
- AdjustNodeBuoyancy() : RoR::ActorSpawner
- AdjustParticleSystemTimeFactor() : RoR::GfxScene
- adjustVerticalSpeed() : Script2Game::AutopilotClass
- adjVS() : RoR::Autopilot
- advanceCheckpoint() : Script2Script::racesManager
- AdvancedScreen() : AdvancedScreen
- advanceLap() : Script2Script::racesManager
- Airbrake() : RigDef::Airbrake, RoR::Airbrake
- Airfoil() : RoR::Airfoil
- allocateBuffers() : Ogre::ShaderParticleRenderer
- allocClump() : RoR::DustPool
- allocDrip() : RoR::DustPool
- allocRipple() : RoR::DustPool
- allocSmoke() : RoR::DustPool
- allocSparks() : RoR::DustPool
- allocSplash() : RoR::DustPool
- allocVapour() : RoR::DustPool
- AnalyzeFlexbodies() : RoR::GUI::FlexbodyDebug
- AnalyzeTerrain() : RoR::GUI::FrictionSettings
- angleBetween() : ScriptValueTypes::vector2, ScriptValueTypes::vector3
- AntiLockBrakes() : RigDef::AntiLockBrakes
- antilockbrakeToggle() : RoR::Actor, Script2Game::BeamClass
- append() : bbcpp::BBText
- Append() : RoR::Str< L >
- appendChild() : bbcpp::BBNode
- appendTokBool() : RoR::GenericDocContext, Script2Game::GenericDocContextClass
- appendTokComment() : RoR::GenericDocContext, Script2Game::GenericDocContextClass
- appendTokens() : RoR::GenericDocContext, Script2Game::GenericDocContextClass
- appendTokFloat() : RoR::GenericDocContext, Script2Game::GenericDocContextClass
- appendTokInt() : RoR::GenericDocContext, Script2Game::GenericDocContextClass
- appendTokKeyword() : RoR::GenericDocContext, Script2Game::GenericDocContextClass
- appendTokLineBreak() : RoR::GenericDocContext, Script2Game::GenericDocContextClass
- appendTokString() : RoR::GenericDocContext, Script2Game::GenericDocContextClass
- Apply() : RoR::GUI::MainSelector
- ApplyChanges() : RoR::GUI::GameControls
- applyForce() : RoR::Airbrake
- ApplyGuiCaptureKeyboard() : RoR::GUIManager
- applyNodeBeamScales() : RoR::Actor
- ApplyUiPreset() : RoR::GUIManager
- AreActorsDirectlyLinked() : RoR::ActorManager
- areGPUNormalMapResourcesCreated() : Hydrax::Noise::Noise
- areObjectsIntersectionsEnabled() : Hydrax::GodRaysManager
- AreStaticMenusAllowed() : RoR::GUIManager
- AreTrucksForcedAwake() : RoR::ActorManager
- AsCmd() : AsCmd
- assign() : RoR::SoundManager
- Assign() : RoR::Str< L >
- AssignBuffer() : RoR::GUI::GameChatBox
- AssignManagedMaterialTexture() : RoR::ActorSpawner
- AssignWheelToAxle() : RoR::ActorSpawner
- AtmosphereManager() : SkyX::AtmosphereManager
- attachObject() : AngelOgre::SceneNode
- AttachToRail() : RoR::SlideNode
- autoBlinkReset() : RoR::Actor
- Autopilot() : RoR::Autopilot
- autoSetAcc() : RoR::Engine, Script2Game::EngineSimClass
- autoShiftDown() : RoR::Engine, Script2Game::EngineSimClass
- autoShiftSet() : RoR::Engine, Script2Game::EngineSimClass
- autoShiftUp() : RoR::Engine, Script2Game::EngineSimClass
- axisLinearity() : RoR::InputEngine
- axisMoved() : RoR::AppContext