![]() |
RigsofRods
2023.09
Soft-body Physics Simulation
|
Binding of RoR::ProceduralObject; a spline for generating dynamic roads. More...
#include <ProceduralObjectClass.h>
Public Member Functions | |
| void | addPoint (procedural_point) |
| Adds point at the end. More... | |
| void | insertPoint (int pos, procedural_point) |
| Adds point before the element at the specified position. More... | |
| void | deletePoint (int pos) |
| procedural_point | getPoint (int pos) |
| int | getNumPoints () |
| ProceduralRoadClass | getRoad () |
Data Fields | |
| string | name |
| Name of the road/street this spline represents. More... | |
Binding of RoR::ProceduralObject; a spline for generating dynamic roads.
Definition at line 15 of file ProceduralObjectClass.h.
| void Script2Game::ProceduralObjectClass::addPoint | ( | procedural_point | ) |
Adds point at the end.
| void Script2Game::ProceduralObjectClass::deletePoint | ( | int | pos | ) |
| int Script2Game::ProceduralObjectClass::getNumPoints | ( | ) |
| procedural_point Script2Game::ProceduralObjectClass::getPoint | ( | int | pos | ) |
| ProceduralRoadClass Script2Game::ProceduralObjectClass::getRoad | ( | ) |
| void Script2Game::ProceduralObjectClass::insertPoint | ( | int | pos, |
| procedural_point | |||
| ) |
Adds point before the element at the specified position.
| string Script2Game::ProceduralObjectClass::name |
Name of the road/street this spline represents.
Definition at line 21 of file ProceduralObjectClass.h.
1.8.17