RigsofRods
Soft-body Physics Simulation
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Binding of RoR::ProceduralObject; a spline for generating dynamic roads. More...
#include <ProceduralObjectClass.h>
Public Member Functions | |
void | addPoint (procedural_point) |
Adds point at the end. More... | |
void | insertPoint (int pos, procedural_point) |
Adds point before the element at the specified position. More... | |
void | deletePoint (int pos) |
procedural_point | getPoint (int pos) |
int | getNumPoints () |
ProceduralRoadClass | getRoad () |
Data Fields | |
string | name |
Name of the road/street this spline represents. More... | |
Binding of RoR::ProceduralObject; a spline for generating dynamic roads.
Definition at line 15 of file ProceduralObjectClass.h.
void Script2Game::ProceduralObjectClass::addPoint | ( | procedural_point | ) |
Adds point at the end.
void Script2Game::ProceduralObjectClass::deletePoint | ( | int | pos | ) |
int Script2Game::ProceduralObjectClass::getNumPoints | ( | ) |
procedural_point Script2Game::ProceduralObjectClass::getPoint | ( | int | pos | ) |
ProceduralRoadClass Script2Game::ProceduralObjectClass::getRoad | ( | ) |
void Script2Game::ProceduralObjectClass::insertPoint | ( | int | pos, |
procedural_point | |||
) |
Adds point before the element at the specified position.
string Script2Game::ProceduralObjectClass::name |
Name of the road/street this spline represents.
Definition at line 21 of file ProceduralObjectClass.h.