RigsofRods
2023.09
Soft-body Physics Simulation
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angelscript
Script2Game
ProceduralObjectClass.h
Go to the documentation of this file.
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namespace
Script2Game
{
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15
class
ProceduralObjectClass
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{
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public
:
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string
name
;
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void
addPoint
(procedural_point);
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void
insertPoint
(
int
pos, procedural_point);
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void
deletePoint
(
int
pos);
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procedural_point
getPoint
(
int
pos);
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int
getNumPoints
();
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ProceduralRoadClass
@
getRoad
();
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};
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}
//namespace Script2Game
Script2Game::ProceduralObjectClass::getRoad
ProceduralRoadClass getRoad()
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
AngelImGui_enums.h:7
Script2Game::ProceduralObjectClass::getNumPoints
int getNumPoints()
Script2Game::ProceduralObjectClass::addPoint
void addPoint(procedural_point)
Adds point at the end.
Script2Game::ProceduralObjectClass::deletePoint
void deletePoint(int pos)
Script2Game::ProceduralObjectClass
Binding of RoR::ProceduralObject; a spline for generating dynamic roads.
Definition:
ProceduralObjectClass.h:15
Script2Game::ProceduralRoadClass
Binding of RoR::ProceduralRoad; a dynamically generated road mesh.
Definition:
ProceduralRoadClass.h:17
Script2Game::ProceduralObjectClass::getPoint
procedural_point getPoint(int pos)
Script2Game::ProceduralObjectClass::name
string name
Name of the road/street this spline represents.
Definition:
ProceduralObjectClass.h:21
Script2Game::ProceduralObjectClass::insertPoint
void insertPoint(int pos, procedural_point)
Adds point before the element at the specified position.
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