Rigs of Rods 2023.09
Soft-body Physics Simulation
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ProceduralObjectClass.h
Go to the documentation of this file.
1
2namespace Script2Game {
3
16{
17public:
21 string name;
22
26 void addPoint(procedural_point);
27
31 void insertPoint(int pos, procedural_point);
32 void deletePoint(int pos);
33 procedural_point getPoint(int pos);
36};
37
40
41} //namespace Script2Game
Binding of RoR::ProceduralObject; a spline for generating dynamic roads.
void addPoint(procedural_point)
Adds point at the end.
void insertPoint(int pos, procedural_point)
Adds point before the element at the specified position.
string name
Name of the road/street this spline represents.
procedural_point getPoint(int pos)
ProceduralRoadClass getRoad()
Binding of RoR::ProceduralRoad; a dynamically generated road mesh.
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.