void addBlock(vector3 pos, quaternion rot, RoadType type, float width, float border_width, float border_height, int pillar_type=1)
For internal use by ProceduralManagerClass - do not use unless you know what you're doing!
void addCollisionQuad(vector3 p1, vector3 p2, vector3 p3, vector3 p4, string const &in gm_name, bool flip=false)
For internal use by ProceduralManagerClass - do not use unless you know what you're doing!
void addQuad(vector3 p1, vector3 p2, vector3 p3, vector3 p4, TextureFit texfit, vector3 pos, vector3 lastpos, float width, bool flip=false)
For internal use by ProceduralManagerClass - do not use unless you know what you're doing!