RigsofRods
Soft-body Physics Simulation
Data Structures | Namespaces | Enumerations
ProceduralRoadClass.h File Reference

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Data Structures

class  Script2Game::ProceduralRoadClass
 Binding of RoR::ProceduralRoad; a dynamically generated road mesh. More...
 

Namespaces

 Script2Game
 Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
 

Enumerations

enum  Script2Game::RoadType {
  Script2Game::ROAD_AUTOMATIC, Script2Game::ROAD_FLAT, Script2Game::ROAD_LEFT, Script2Game::ROAD_RIGHT,
  Script2Game::ROAD_BOTH, Script2Game::ROAD_BRIDGE, Script2Game::ROAD_MONORAIL
}
 
enum  Script2Game::TextureFit {
  Script2Game::TEXFIT_NONE, Script2Game::TEXFIT_BRICKWALL, Script2Game::TEXFIT_ROADS1, Script2Game::TEXFIT_ROADS2,
  Script2Game::TEXFIT_ROAD, Script2Game::TEXFIT_ROADS3, Script2Game::TEXFIT_ROADS4, Script2Game::TEXFIT_CONCRETEWALL,
  Script2Game::TEXFIT_CONCRETEWALLI, Script2Game::TEXFIT_CONCRETETOP, Script2Game::TEXFIT_CONCRETEUNDER
}