RigsofRods
Soft-body Physics Simulation
|
Binding of RoR::ProceduralManager; generates dynamic roads for terrain. More...
#include <ProceduralManagerClass.h>
Public Member Functions | |
void | addObject (ProceduralObjectClass @po) |
Generates road mesh and adds to internal list. More... | |
void | removeObject (ProceduralObjectClass @po) |
Clears road mesh and removes from internal list. More... | |
int | getNumObjects () |
ProceduralObjectClass | getObject (int pos) |
Binding of RoR::ProceduralManager; generates dynamic roads for terrain.
game.getTerrain().getProceduralManager()
. Definition at line 16 of file ProceduralManagerClass.h.
void Script2Game::ProceduralManagerClass::addObject | ( | ProceduralObjectClass @ | po | ) |
Generates road mesh and adds to internal list.
int Script2Game::ProceduralManagerClass::getNumObjects | ( | ) |
ProceduralObjectClass Script2Game::ProceduralManagerClass::getObject | ( | int | pos | ) |
void Script2Game::ProceduralManagerClass::removeObject | ( | ProceduralObjectClass @ | po | ) |
Clears road mesh and removes from internal list.