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2023.09
Soft-body Physics Simulation
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doc
angelscript
Script2Game
ProceduralManagerClass.h
Go to the documentation of this file.
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namespace
Script2Game
{
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class
ProceduralManagerClass
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{
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public
:
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void
addObject
(
ProceduralObjectClass
@po);
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void
removeObject
(
ProceduralObjectClass
@po);
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int
getNumObjects
();
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ProceduralObjectClass
@
getObject
(
int
pos);
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void
rebuildObjectMesh(ProceduralObjectClassPtr@)
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void
deleteObjectMesh(ProceduralObjectClassPtr@)
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};
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}
//namespace Script2Game
Script2Game::ProceduralManagerClass::addObject
void addObject(ProceduralObjectClass @po)
Generates road mesh and adds to internal list.
Script2Game::ProceduralManagerClass::getObject
ProceduralObjectClass getObject(int pos)
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
AngelImGui_enums.h:7
Script2Game::ProceduralManagerClass
Binding of RoR::ProceduralManager; generates dynamic roads for terrain.
Definition:
ProceduralManagerClass.h:16
Script2Game::ProceduralManagerClass::removeObject
void removeObject(ProceduralObjectClass @po)
Clears road mesh and removes from internal list.
Script2Game::ProceduralObjectClass
Binding of RoR::ProceduralObject; a spline for generating dynamic roads.
Definition:
ProceduralObjectClass.h:15
Script2Game::ProceduralManagerClass::getNumObjects
int getNumObjects()
Generated by
1.8.17