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2023.09
Soft-body Physics Simulation
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angelscript
Script2Game
AircraftEngineClass.h
Go to the documentation of this file.
1
namespace
Script2Game
{
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15
class
AircraftEngineClass
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{
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// PLEASE maintain the same order as in 'bindings/AircraftEngineClassAngelscript.cpp' and 'physics/air/AeroEngine.h'
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public
:
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void
setThrottle
(
float
throttle);
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float
getThrottle
();
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void
toggleReverse
();
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void
setReverse
(
bool
reverse);
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bool
getReverse
();
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void
flipStart
();
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float
getRPMPercent
();
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bool
isFailed
();
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AircraftEngineTypes
getType
();
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bool
getIgnition
();
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int
getFrontNode
();
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int
getBackNode
();
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bool
getWarmup
();
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};
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}
//namespace Script2Game
Script2Game::AircraftEngineTypes
AircraftEngineTypes
Binding of RoR::AeroEngineType.
Definition:
AircraftEngineTypes.h:19
Script2Game::AircraftEngineClass::flipStart
void flipStart()
Toggles the engine ignition.
Script2Game::AircraftEngineClass::getThrottle
float getThrottle()
Script2Game::AircraftEngineClass
Binding of RoR::AeroEngine.
Definition:
AircraftEngineClass.h:15
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
AircraftEngineClass.h:1
Script2Game::AircraftEngineClass::getWarmup
bool getWarmup()
Script2Game::AircraftEngineClass::getBackNode
int getBackNode()
Script2Game::AircraftEngineClass::getFrontNode
int getFrontNode()
Script2Game::AircraftEngineClass::getType
AircraftEngineTypes getType()
Gets the engine type.
Script2Game::AircraftEngineClass::getReverse
bool getReverse()
Script2Game::AircraftEngineClass::getIgnition
bool getIgnition()
Script2Game::AircraftEngineClass::getRPMPercent
float getRPMPercent()
Gets the current RPM value, as a percentage.
Script2Game::AircraftEngineClass::toggleReverse
void toggleReverse()
Toggles the thrust reversers.
Script2Game::AircraftEngineClass::setReverse
void setReverse(bool reverse)
Sets the thrust reverser status.
Script2Game::AircraftEngineClass::setThrottle
void setThrottle(float throttle)
Sets the throttle.
Script2Game::AircraftEngineClass::isFailed
bool isFailed()
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