Binding of RoR::GenericDocContext; Traverses document tokens; See 'demo_script.as' for an example.
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#include <GenericDocContextClass.h>
Binding of RoR::GenericDocContext; Traverses document tokens; See 'demo_script.as' for an example.
Definition at line 25 of file GenericDocContextClass.h.
◆ countLineArgs()
int Script2Game::GenericDocContextClass::countLineArgs |
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◆ endOfFile()
bool Script2Game::GenericDocContextClass::endOfFile |
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int |
offset = 0 | ) |
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◆ eraseToken()
bool Script2Game::GenericDocContextClass::eraseToken |
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int |
offset = 0 | ) |
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- Returns
- false if offset is beyond EOF
◆ GenericDocContext()
Script2Game::GenericDocContextClass::GenericDocContext |
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GenericDocumentPtr@ |
d | ) |
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private |
◆ getPos()
uint Script2Game::GenericDocContextClass::getPos |
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◆ gettokBool()
bool Script2Game::GenericDocContextClass::gettokBool |
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int |
offset = 0 | ) |
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private |
◆ getTokComment()
string Script2Game::GenericDocContextClass::getTokComment |
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int |
offset = 0 | ) |
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◆ getTokFloat()
float Script2Game::GenericDocContextClass::getTokFloat |
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int |
offset = 0 | ) |
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private |
◆ getTokKeyword()
string Script2Game::GenericDocContextClass::getTokKeyword |
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int |
offset = 0 | ) |
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private |
◆ getTokString()
string Script2Game::GenericDocContextClass::getTokString |
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int |
offset = 0 | ) |
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◆ insertToken()
bool Script2Game::GenericDocContextClass::insertToken |
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int |
offset = 0 | ) |
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private |
Inserts TokenType::NONE
;.
- Returns
- false if offset is beyond EOF
◆ isTokBool()
bool Script2Game::GenericDocContextClass::isTokBool |
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int |
offset = 0 | ) |
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private |
◆ isTokComment()
bool Script2Game::GenericDocContextClass::isTokComment |
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int |
offset = 0 | ) |
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private |
◆ isTokFloat()
bool Script2Game::GenericDocContextClass::isTokFloat |
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int |
offset = 0 | ) |
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private |
◆ isTokKeyword()
bool Script2Game::GenericDocContextClass::isTokKeyword |
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int |
offset = 0 | ) |
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private |
◆ isTokString()
bool Script2Game::GenericDocContextClass::isTokString |
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int |
offset = 0 | ) |
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private |
◆ moveNext()
bool Script2Game::GenericDocContextClass::moveNext |
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◆ seekNextLine()
bool Script2Game::GenericDocContextClass::seekNextLine |
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◆ setTokBool()
bool Script2Game::GenericDocContextClass::setTokBool |
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int |
offset, |
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bool |
val |
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private |
◆ setTokComment()
bool Script2Game::GenericDocContextClass::setTokComment |
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int |
offset, |
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const string &in |
str |
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) |
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private |
◆ setTokFloat()
bool Script2Game::GenericDocContextClass::setTokFloat |
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int |
offset, |
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float |
val |
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) |
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private |
◆ setTokKeyword()
bool Script2Game::GenericDocContextClass::setTokKeyword |
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int |
offset, |
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const string &in |
str |
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) |
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private |
◆ setTokLineBreak()
bool Script2Game::GenericDocContextClass::setTokLineBreak |
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int |
offset | ) |
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◆ setTokString()
bool Script2Game::GenericDocContextClass::setTokString |
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int |
offset, |
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const string &in |
str |
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) |
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private |
◆ tokenType()
TokenType Script2Game::GenericDocContextClass::tokenType |
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int |
offset = 0 | ) |
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The documentation for this class was generated from the following file: