#include <GUI_GameControls.h>
Definition at line 28 of file GUI_GameControls.h.
◆ ApplyChanges()
void GameControls::ApplyChanges |
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◆ CancelChanges()
void GameControls::CancelChanges |
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◆ Draw()
void GameControls::Draw |
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◆ DrawControlsTab()
void GameControls::DrawControlsTab |
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const char * |
prefix | ) |
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◆ DrawControlsTabItem()
void GameControls::DrawControlsTabItem |
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const char * |
name, |
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const char * |
prefix |
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◆ DrawEvent()
◆ DrawEventEditBox()
void GameControls::DrawEventEditBox |
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◆ IsHovered()
bool RoR::GUI::GameControls::IsHovered |
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◆ IsInteractiveKeyBindingActive()
bool RoR::GUI::GameControls::IsInteractiveKeyBindingActive |
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◆ IsVisible()
bool RoR::GUI::GameControls::IsVisible |
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const |
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◆ ReloadMapFile()
void GameControls::ReloadMapFile |
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◆ SaveMapFile()
void GameControls::SaveMapFile |
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◆ SetVisible()
void GameControls::SetVisible |
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bool |
visible | ) |
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◆ ShouldDisplay()
◆ GRAY_HINT_TEXT
const ImVec4 RoR::GUI::GameControls::GRAY_HINT_TEXT = ImVec4(0.62f, 0.62f, 0.61f, 1.f) |
◆ m_active_buffer
Str<1000> RoR::GUI::GameControls::m_active_buffer |
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◆ m_active_event
RoR::events RoR::GUI::GameControls::m_active_event = events::EV_MODE_LAST |
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◆ m_active_mapping_file
◆ m_active_trigger
◆ m_colum_widths
float RoR::GUI::GameControls::m_colum_widths[3] = {} |
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◆ m_interactive_keybinding_active
bool RoR::GUI::GameControls::m_interactive_keybinding_active = false |
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◆ m_interactive_keybinding_expl
bool RoR::GUI::GameControls::m_interactive_keybinding_expl = true |
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◆ m_is_hovered
bool RoR::GUI::GameControls::m_is_hovered = false |
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◆ m_is_visible
bool RoR::GUI::GameControls::m_is_visible = false |
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◆ m_selected_evtype
eventtypes RoR::GUI::GameControls::m_selected_evtype = eventtypes::ET_NONE |
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◆ m_unsaved_changes
bool RoR::GUI::GameControls::m_unsaved_changes = false |
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The documentation for this class was generated from the following files: