RigsofRods
Soft-body Physics Simulation
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Shader model 2 profile target. More...
#include <OgreTerrainPSSMMaterialGenerator.h>
Data Structures | |
class | ShaderHelper |
Interface definition for helper class to generate shaders. More... | |
class | ShaderHelperCg |
Utility class to help with generating shaders for Cg / HLSL. More... | |
class | ShaderHelperGLSL |
Utility class to help with generating shaders for GLSL. More... | |
class | ShaderHelperGLSLES |
Utility class to help with generating shaders for GLSL ES. More... | |
class | ShaderHelperHLSL |
Public Member Functions | |
SM2Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) | |
~SM2Profile () | |
MaterialPtr | generate (const Terrain *terrain) |
MaterialPtr | generateForCompositeMap (const Terrain *terrain) |
uint8 | getMaxLayers (const Terrain *terrain) const |
void | updateParams (const MaterialPtr &mat, const Terrain *terrain) |
void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) |
void | requestOptions (Terrain *terrain) |
bool | isVertexCompressionSupported () const |
bool | isLayerNormalMappingEnabled () const |
Whether to support normal mapping per layer in the shader (default true). More... | |
void | setLayerNormalMappingEnabled (bool enabled) |
Whether to support normal mapping per layer in the shader (default true). More... | |
bool | isLayerParallaxMappingEnabled () const |
Whether to support parallax mapping per layer in the shader (default true). More... | |
void | setLayerParallaxMappingEnabled (bool enabled) |
Whether to support parallax mapping per layer in the shader (default true). More... | |
bool | isLayerSpecularMappingEnabled () const |
Whether to support specular mapping per layer in the shader (default true). More... | |
void | setLayerSpecularMappingEnabled (bool enabled) |
Whether to support specular mapping per layer in the shader (default true). More... | |
bool | isGlobalColourMapEnabled () const |
Whether to support a global colour map over the terrain in the shader, if it's present (default true). More... | |
void | setGlobalColourMapEnabled (bool enabled) |
Whether to support a global colour map over the terrain in the shader, if it's present (default true). More... | |
bool | isLightmapEnabled () const |
Whether to support a light map over the terrain in the shader, if it's present (default true). More... | |
void | setLightmapEnabled (bool enabled) |
Whether to support a light map over the terrain in the shader, if it's present (default true). More... | |
bool | isCompositeMapEnabled () const |
Whether to use the composite map to provide a lower LOD technique in the distance (default true). More... | |
void | setCompositeMapEnabled (bool enabled) |
Whether to use the composite map to provide a lower LOD technique in the distance (default true). More... | |
bool | getReceiveDynamicShadowsEnabled () const |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true). More... | |
void | setReceiveDynamicShadowsEnabled (bool enabled) |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true). More... | |
void | setReceiveDynamicShadowsPSSM (PSSMShadowCameraSetup *pssmSettings) |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). More... | |
PSSMShadowCameraSetup * | getReceiveDynamicShadowsPSSM () const |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). More... | |
void | setReceiveDynamicShadowsDepth (bool enabled) |
Whether to use depth shadows (default false). More... | |
bool | getReceiveDynamicShadowsDepth () const |
Whether to use depth shadows (default false). More... | |
void | setReceiveDynamicShadowsLowLod (bool enabled) |
Whether to use shadows on low LOD material rendering (when using composite map) (default false). More... | |
bool | getReceiveDynamicShadowsLowLod () const |
Whether to use shadows on low LOD material rendering (when using composite map) (default false). More... | |
bool | _isSM3Available () const |
Internal. More... | |
bool | _isSM4Available () const |
Protected Types | |
enum | TechniqueType { HIGH_LOD, LOW_LOD, RENDER_COMPOSITE_MAP } |
Protected Member Functions | |
void | addTechnique (const MaterialPtr &mat, const Terrain *terrain, TechniqueType tt) |
bool | isShadowingEnabled (TechniqueType tt, const Terrain *terrain) const |
Protected Attributes | |
ShaderHelper * | mShaderGen |
bool | mLayerNormalMappingEnabled |
bool | mLayerParallaxMappingEnabled |
bool | mLayerSpecularMappingEnabled |
bool | mGlobalColourMapEnabled |
bool | mLightmapEnabled |
bool | mCompositeMapEnabled |
bool | mReceiveDynamicShadows |
PSSMShadowCameraSetup * | mPSSM |
bool | mDepthShadows |
bool | mLowLodShadows |
bool | mSM3Available |
bool | mSM4Available |
Shader model 2 profile target.
Definition at line 52 of file OgreTerrainPSSMMaterialGenerator.h.
Enumerator | |
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HIGH_LOD | |
LOW_LOD | |
RENDER_COMPOSITE_MAP |
Definition at line 152 of file OgreTerrainPSSMMaterialGenerator.h.
Ogre::TerrainPSSMMaterialGenerator::SM2Profile::SM2Profile | ( | TerrainMaterialGenerator * | parent, |
const String & | name, | ||
const String & | desc | ||
) |
Definition at line 73 of file OgreTerrainPSSMMaterialGenerator.cpp.
Ogre::TerrainPSSMMaterialGenerator::SM2Profile::~SM2Profile | ( | ) |
Definition at line 90 of file OgreTerrainPSSMMaterialGenerator.cpp.
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Internal.
Definition at line 147 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 148 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 314 of file OgreTerrainPSSMMaterialGenerator.cpp.
MaterialPtr Ogre::TerrainPSSMMaterialGenerator::SM2Profile::generate | ( | const Terrain * | terrain | ) |
Definition at line 237 of file OgreTerrainPSSMMaterialGenerator.cpp.
MaterialPtr Ogre::TerrainPSSMMaterialGenerator::SM2Profile::generateForCompositeMap | ( | const Terrain * | terrain | ) |
Definition at line 286 of file OgreTerrainPSSMMaterialGenerator.cpp.
uint8 Ogre::TerrainPSSMMaterialGenerator::SM2Profile::getMaxLayers | ( | const Terrain * | terrain | ) | const |
Definition at line 211 of file OgreTerrainPSSMMaterialGenerator.cpp.
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Whether to use depth shadows (default false).
Definition at line 137 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
Definition at line 116 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to use shadows on low LOD material rendering (when using composite map) (default false).
Definition at line 144 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
Definition at line 130 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to use the composite map to provide a lower LOD technique in the distance (default true).
Definition at line 107 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to support a global colour map over the terrain in the shader, if it's present (default true).
Definition at line 89 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to support normal mapping per layer in the shader (default true).
Definition at line 67 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to support parallax mapping per layer in the shader (default true).
Definition at line 74 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to support specular mapping per layer in the shader (default true).
Definition at line 81 of file OgreTerrainPSSMMaterialGenerator.h.
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Whether to support a light map over the terrain in the shader, if it's present (default true).
Definition at line 98 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 423 of file OgreTerrainPSSMMaterialGenerator.cpp.
bool Ogre::TerrainPSSMMaterialGenerator::SM2Profile::isVertexCompressionSupported | ( | ) | const |
Definition at line 105 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::requestOptions | ( | Terrain * | terrain | ) |
Definition at line 96 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setCompositeMapEnabled | ( | bool | enabled | ) |
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
Definition at line 161 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setGlobalColourMapEnabled | ( | bool | enabled | ) |
Whether to support a global colour map over the terrain in the shader, if it's present (default true).
Definition at line 141 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setLayerNormalMappingEnabled | ( | bool | enabled | ) |
Whether to support normal mapping per layer in the shader (default true).
Definition at line 111 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setLayerParallaxMappingEnabled | ( | bool | enabled | ) |
Whether to support parallax mapping per layer in the shader (default true).
Definition at line 121 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setLayerSpecularMappingEnabled | ( | bool | enabled | ) |
Whether to support specular mapping per layer in the shader (default true).
Definition at line 131 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setLightmapEnabled | ( | bool | enabled | ) |
Whether to support a light map over the terrain in the shader, if it's present (default true).
Definition at line 151 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setReceiveDynamicShadowsDepth | ( | bool | enabled | ) |
Whether to use depth shadows (default false).
Definition at line 191 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setReceiveDynamicShadowsEnabled | ( | bool | enabled | ) |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
Definition at line 171 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setReceiveDynamicShadowsLowLod | ( | bool | enabled | ) |
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
Definition at line 201 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::setReceiveDynamicShadowsPSSM | ( | PSSMShadowCameraSetup * | pssmSettings | ) |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
Definition at line 181 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::updateParams | ( | const MaterialPtr & | mat, |
const Terrain * | terrain | ||
) |
Definition at line 431 of file OgreTerrainPSSMMaterialGenerator.cpp.
void Ogre::TerrainPSSMMaterialGenerator::SM2Profile::updateParamsForCompositeMap | ( | const MaterialPtr & | mat, |
const Terrain * | terrain | ||
) |
Definition at line 437 of file OgreTerrainPSSMMaterialGenerator.cpp.
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Definition at line 271 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 274 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 269 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 266 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 267 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 268 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 270 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 275 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 273 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 272 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 265 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 276 of file OgreTerrainPSSMMaterialGenerator.h.
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Definition at line 277 of file OgreTerrainPSSMMaterialGenerator.h.