RigsofRods
Soft-body Physics Simulation
Data Fields
RoR::LoadScriptRequest Struct Reference

#include <ScriptEngine.h>

Data Fields

std::string lsr_filename
 Load from resource ('.as' file or '.gadget' file); If buffer is supplied, use this as display name only. More...
 
std::string lsr_buffer
 Load from memory buffer. More...
 
ScriptCategory lsr_category = ScriptCategory::TERRAIN
 
ActorInstanceID_t lsr_associated_actor = ACTORINSTANCEID_INVALID
 For ScriptCategory::ACTOR. More...
 

Detailed Description

Definition at line 92 of file ScriptEngine.h.

Field Documentation

◆ lsr_associated_actor

ActorInstanceID_t RoR::LoadScriptRequest::lsr_associated_actor = ACTORINSTANCEID_INVALID

For ScriptCategory::ACTOR.

Definition at line 97 of file ScriptEngine.h.

◆ lsr_buffer

std::string RoR::LoadScriptRequest::lsr_buffer

Load from memory buffer.

Definition at line 95 of file ScriptEngine.h.

◆ lsr_category

ScriptCategory RoR::LoadScriptRequest::lsr_category = ScriptCategory::TERRAIN

Definition at line 96 of file ScriptEngine.h.

◆ lsr_filename

std::string RoR::LoadScriptRequest::lsr_filename

Load from resource ('.as' file or '.gadget' file); If buffer is supplied, use this as display name only.

Definition at line 94 of file ScriptEngine.h.


The documentation for this struct was generated from the following file: