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Actor.h
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1 /*
2  This source file is part of Rigs of Rods
3  Copyright 2005-2012 Pierre-Michel Ricordel
4  Copyright 2007-2012 Thomas Fischer
5  Copyright 2016-2024 Petr Ohlidal
6 
7  For more information, see http://www.rigsofrods.org/
8 
9  Rigs of Rods is free software: you can redistribute it and/or modify
10  it under the terms of the GNU General Public License version 3, as
11  published by the Free Software Foundation.
12 
13  Rigs of Rods is distributed in the hope that it will be useful,
14  but WITHOUT ANY WARRANTY; without even the implied warranty of
15  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  GNU General Public License for more details.
17 
18  You should have received a copy of the GNU General Public License
19  along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
20 */
21 
22 #pragma once
23 
24 #include "Application.h"
25 #include "CmdKeyInertia.h"
26 #include "Differentials.h"
27 #include "Engine.h"
28 #include "GfxActor.h"
30 #include "RigDef_Prerequisites.h"
31 #include "RoRnet.h"
32 #include "RefCountingObject.h"
33 #include "RefCountingObjectPtr.h"
34 #include "SimData.h"
35 #include "SoundScriptManager.h"
36 #include "TyrePressure.h"
37 #include "VehicleAI.h"
38 
39 #include <Ogre.h>
40 
41 namespace RoR {
42 
45 
50 class Actor : public RefCountingObject<Actor>
51 {
52  friend class ActorSpawner;
53  friend class ActorManager;
54  friend class GfxActor; // Temporary until all visuals are moved there. ~ only_a_ptr, 2018
55  friend class OutGauge;
56 public:
57 
58  Actor(
59  ActorInstanceID_t actor_id
60  , unsigned int vector_index
63  );
64 
65  virtual ~Actor() override;
66 
67  void dispose();
68 
71  void sendStreamSetup();
72  void sendStreamData();
73  void pushNetwork(char* data, int size);
74  void calcNetwork();
76 
79  // PLEASE maintain the same order as in 'scripting/bindings/ActorAngelscript.cpp' and 'doc/angelscript/.../BeamClass.h'
81  Ogre::Vector3 getPosition();
82  // AngelScript alias: `getVehiclePosition()`
83  float getRotation();
84  // AngelScript alias: `getHeadingDirectionAngle()`
85  Ogre::Quaternion getOrientation();
86  float getSpeed() { return m_avg_node_velocity.length(); };
87  Ogre::Vector3 getGForces() { return m_camera_local_gforces_cur; };
88  float getTotalMass(bool withLocked=true);
89  int getNodeCount() { return ar_num_nodes; }
90  Ogre::Vector3 getNodePosition(int nodeNumber);
91  bool isNodeWheelRim(int nodeNumber);
92  bool isNodeWheelTire(int nodeNumber);
93  int getWheelNodeCount() const;
94  float getWheelSpeed() const { return ar_wheel_speed; }
95  void reset(bool keep_position = false);
96  float getShockSpringRate(int shock_number);
97  float getShockDamping(int shock_number);
98  float getShockVelocity(int shock_number);
99  int getShockNode1(int shock_number);
100  int getShockNode2(int shock_number);
101  // not exported to scripting:
102  void resetPosition(Ogre::Vector3 translation, bool setInitPosition);
103  void resetPosition(float px, float pz, bool setInitPosition, float miny);
104  void softRespawn(Ogre::Vector3 spawnpos, Ogre::Quaternion spawnrot);
105  void requestRotation(float rotation, Ogre::Vector3 center) { m_rotation_request += rotation; m_rotation_request_center = center; };
106  void requestAngleSnap(int division) { m_anglesnap_request = division; };
107  void requestTranslation(Ogre::Vector3 translation) { m_translation_request += translation; };
108  int getShockCount() { return ar_num_shocks; }
109  Ogre::Vector3 getVelocity() const { return m_avg_node_velocity; };
110  Ogre::Vector3 getDirection();
111  Ogre::Vector3 getRotationCenter();
112  float getMinHeight(bool skip_virtual_nodes=true);
113  float getMaxHeight(bool skip_virtual_nodes=true);
114  float getHeightAboveGround(bool skip_virtual_nodes=true);
115  float getHeightAboveGroundBelow(float height, bool skip_virtual_nodes=true);
116  Ogre::Vector3 getMaxGForces() { return m_camera_local_gforces_max; };
117  bool hasSlidenodes() { return !m_slidenodes.empty(); };
118  void updateSlideNodePositions();
119  void updateSlideNodeForces(const Ogre::Real delta_time_sec);
120  void resetSlideNodePositions();
121  void resetSlideNodes();
122 
126  // PLEASE maintain the same order as in 'scripting/bindings/ActorAngelscript.cpp' and 'doc/angelscript/.../BeamClass.h'
127  void scaleTruck(float value);
128  void setMass(float m);
129  void setLoadedMass(float m);
130  void setSimAttribute(ActorSimAttr attr, float val);
131  float getSimAttribute(ActorSimAttr attr);
132  // not exported to scripting:
133  void applyNodeBeamScales();
134  void searchBeamDefaults();
135  void updateInitPosition();
137  void recalculateNodeMasses();
139 
142  // PLEASE maintain the same order as in 'scripting/bindings/ActorAngelscript.cpp' and 'doc/angelscript/.../BeamClass.h'
143  void parkingbrakeToggle();
144  void tractioncontrolToggle();
145  void antilockbrakeToggle();
146  void toggleCustomParticles();
147  bool getCustomParticleMode();
148  bool isLocked();
149  void setForcedCinecam(CineCameraID_t cinecam_id, BitMask_t flags);
150  void clearForcedCinecam();
151  bool getForcedCinecam(CineCameraID_t& cinecam_id, BitMask_t& flags);
152  int getNumCinecams() { return ar_num_cinecams; }
153  // not exported to scripting:
154  void mouseMove(NodeNum_t node, Ogre::Vector3 pos, float force);
156  bool isTied();
159  void engineTriggerHelper(int engineNumber, EngineTriggerType type, float triggerValue);
160  void toggleSlideNodeLock();
162  void cruisecontrolToggle();
163  void toggleAxleDiffMode();
164  void displayAxleDiffMode();
166  void toggleWheelDiffMode();
167  void displayWheelDiffMode();
169  void toggleTransferCaseMode();
172  Ogre::String getTransferCaseName();
173  void displayTransferCaseMode();
174  void setSmokeEnabled(bool enabled) { m_disable_smoke = !enabled; }
175  bool getSmokeEnabled() const { return !m_disable_smoke; }
177 
180  // PLEASE maintain the same order as in 'scripting/bindings/ActorAngelscript.cpp' and 'doc/angelscript/.../BeamClass.h'
182  void setBlinkType(BlinkType blink);
183  void toggleBlinkType(BlinkType blink);
184  bool getCustomLightVisible(int number);
185  void setCustomLightVisible(int number, bool visible);
187  void beaconsToggle();
190  int countCustomLights(int control_number);
191  int countFlaresByType(FlareType type);
192  // not exported to scripting:
193  void toggleHeadlights();
195  void setLightStateMask(BitMask_t lightmask);
196  void importLightStateMask(BitMask_t lightmask);
200  void setHeadlightsVisible(bool val) { if (val != this->getHeadlightsVisible()) { this->toggleHeadlights(); } }
207 
210  void updateSkidmarks();
211  void prepareInside(bool inside);
212  void updateFlareStates(float dt);
213  void updateVisual(float dt=0);
214  void updateDashBoards(float dt);
215  void forceAllFlaresOff();
217 
220  void updateSoundSources();
221  void muteAllSounds();
222  void unmuteAllSounds();
224 
228  Ogre::MaterialPtr getManagedMaterialInstance(const std::string& orig_name);
229  std::vector<std::string> getManagedMaterialNames();
230  // not exported to scripting:
231  Replay* getReplay();
235 
238  // PLEASE maintain the same ordering as in 'scripting/bindings/ActorAngelscript.cpp' and 'doc/angelscript/.../BeamClass.h'
239  std::string getTruckName() { return ar_design_name; }
240  std::string getTruckFileName() { return ar_filename; }
241  std::string getTruckFileResourceGroup();
242  int getTruckType() { return ar_driveable; }
243  Ogre::String getSectionConfig() { return m_section_config; }
244  int getInstanceId() { return ar_instance_id; }
245  // not exported to scripting:
249  void ensureWorkingTuneupDef();
250  void removeWorkingTuneupDef();
252  std::vector<authorinfo_t> getAuthors();
253  std::vector<std::string> getDescription();
255 
256  void ForceFeedbackStep(int steps);
257  void HandleInputEvents(float dt);
258  void HandleAngelScriptEvents(float dt);
259  void UpdateCruiseControl(float dt);
260  bool Intersects(ActorPtr actor, Ogre::Vector3 offset = Ogre::Vector3::ZERO);
261  void resolveCollisions(Ogre::Vector3 direction);
265  void resolveCollisions(float max_distance, bool consider_up);
266  float getSteeringAngle();
268  int GetNumActiveConnectedBeams(int nodeid);
269  void NotifyActorCameraChanged();
271  void setAirbrakeIntensity(float intensity);
272  void UpdateBoundingBoxes();
274  void UpdatePhysicsOrigin();
275  void SoftReset();
276  void SyncReset(bool reset_position);
277  void WriteDiagnosticDump(std::string const& filename);
278  Ogre::Vector3 GetCameraDir() { return (ar_nodes[ar_main_camera_node_pos].RelPosition - ar_nodes[ar_main_camera_node_dir].RelPosition).normalisedCopy(); }
279  Ogre::Vector3 GetCameraRoll() { return (ar_nodes[ar_main_camera_node_pos].RelPosition - ar_nodes[ar_main_camera_node_roll].RelPosition).normalisedCopy(); }
280  Ogre::Vector3 GetFFbBodyForces() const { return m_force_sensors.out_body_forces; }
281  GfxActor* GetGfxActor() { return m_gfx_actor.get(); }
283  Ogre::Real getMinimalCameraRadius();
285  bool isBeingReset() const { return m_ongoing_reset; };
287 
288  // -------------------- Public data -------------------- //
289 
292  float ar_dry_mass = 0.f;
293  float ar_original_dry_mass = 0.f;
294  float ar_load_mass = 0.f;
295  float ar_original_load_mass = 0.f;
296  int ar_masscount = 0;
297  float ar_total_mass = 0.f;
298  float ar_initial_total_mass = 0.f;
299 
301  // Node data (split to layers)
302  node_t* ar_nodes = nullptr;
303  int* ar_nodes_id = nullptr;
304  std::string* ar_nodes_name = nullptr;
305  std::vector<float> ar_nodes_default_loadweights;
306  std::vector<float> ar_nodes_override_loadweights;
307  Ogre::Vector3* ar_nodes_spawn_offsets = nullptr;
308  std::vector<BitMask_t> ar_nodes_options;
309  std::vector<float> ar_minimass;
310  std::vector<float> ar_orig_minimass;
311  std::vector<float> ar_initial_node_masses;
312  std::vector<Ogre::Vector3> ar_initial_node_positions;
313 
314  // Node additional info
317  int ar_num_nodes = 0;
318 
319  // Beam data (split to layers)
320  beam_t* ar_beams = nullptr;
321  int ar_num_beams = 0;
322  std::vector<std::pair<float, float>> ar_initial_beam_defaults;
323  std::vector<bool> ar_beams_invisible;
324  std::vector<bool> ar_beams_user_defined;
325 
326  std::vector<beam_t*> ar_inter_beams;
327  shock_t* ar_shocks = nullptr;
328  int ar_num_shocks = 0;
329  bool ar_has_active_shocks = false;
330  rotator_t* ar_rotators = nullptr;
332  wing_t* ar_wings = nullptr;
333  int ar_num_wings = 0;
334  std::vector<authorinfo_t> authors;
335  std::vector<rope_t> ar_ropes;
336  std::vector<ropable_t> ar_ropables;
337  std::vector<tie_t> ar_ties;
338  std::vector<hook_t> ar_hooks;
339  std::vector<flare_t> ar_flares;
340  std::vector<Airbrake*> ar_airbrakes;
342  Ogre::AxisAlignedBox ar_bounding_box;
343  Ogre::AxisAlignedBox ar_evboxes_bounding_box;
344  Ogre::AxisAlignedBox ar_predicted_bounding_box;
345 
346  std::vector<wheeldetacher_t> ar_wheeldetachers;
347  std::vector<std::vector<int>> ar_node_to_node_connections;
348  std::vector<std::vector<int>> ar_node_to_beam_connections;
349  std::vector<Ogre::AxisAlignedBox> ar_collision_bounding_boxes;
350  std::vector<Ogre::AxisAlignedBox> ar_predicted_coll_bounding_boxes;
351  std::map<std::string, Ogre::MaterialPtr> ar_managed_materials;
352  std::vector<UniqueCommandKeyPair> ar_unique_commandkey_pairs;
353 
357  int ar_num_wheels = 0;
364  int ar_cabs[MAX_CABS * 3] = {};
365  int ar_num_cabs = 0;
366  std::vector<hydrobeam_t> ar_hydros;
376  bool ar_hide_in_actor_list = false;
377  Ogre::String ar_design_name;
379  float alb_ratio = 0.f;
380  float alb_minspeed = 0.f;
381  bool alb_mode = false;
382  float alb_pulse_time = 0.f;
383  bool alb_pulse_state = false;
384  bool alb_nodash = false;
385  bool alb_notoggle = false;
386  float alb_timer = 0.f;
387  float ar_anim_shift_timer = 0.f;
388  bool cc_mode = false;
389  bool cc_can_brake = false;
390  float cc_target_rpm = 0.f;
391  float cc_target_speed = 0.f;
393  std::deque<float> cc_accs;
394  bool sl_enabled = false;
395  float sl_speed_limit = 0.f;
401  unsigned int ar_vector_index = 0;
405  int ar_num_cinecams = 0;
407  float ar_brake_force = 0.f;
408 
409  Ogre::Vector3 ar_origin = Ogre::Vector3::ZERO;
410  int ar_num_cameras = 0;
411  Ogre::Quaternion ar_main_camera_dir_corr = Ogre::Quaternion::IDENTITY;
419 
422  float ar_scale = 1.f;
423  Ogre::Real ar_brake = 0.f;
424  float ar_wheel_speed = 0.f;
425  float ar_wheel_spin = 0.f;
426  float ar_avg_wheel_speed = 0.f;
427  float ar_hydro_dir_command = 0.f;
428  float ar_hydro_dir_state = 0.f;
429  Ogre::Real ar_hydro_dir_wheel_display = 0.f;
436  float ar_sleep_counter = 0.f;
438  bool ar_parking_brake = false;
440  float ar_left_mirror_angle = 0.52f;
441  float ar_right_mirror_angle = -0.52f;
442  float ar_elevator = 0.f;
443  float ar_rudder = 0.f;
444  float ar_aileron = 0.f;
445  int ar_aerial_flap = 0;
446  Ogre::Vector3 ar_fusedrag = Ogre::Vector3::ZERO;
447  std::string ar_filename;
448  std::string ar_filehash;
452  std::map<int,int> ar_net_stream_results;
453  Ogre::Timer ar_net_timer;
454  unsigned long ar_net_last_update_time = 0;
457  float ar_top_speed = 0.f;
460  std::vector<std::pair<collision_box_t*, NodeNum_t>> m_active_eventboxes;
461 
462  // Player camera 'cameras & cinecam'
463  // * 'cinecam#' creates dedicated node to dictate camera position + 6 attachment beams.
464  // * 'camera#' specifies a reference frame for the cinecam by referencing 3 preexisting nodes: ref, x, y.
465  // NOTE camera#0 is special - serves a general orientation frame for the whole actor. Cinecam#0 isn't required to exist, but camera#0 is.
471 
472  // TractionControl
473  float tc_ratio = 0.f;
474  bool tc_mode = false;
475  float tc_pulse_time = 0.f;
476  bool tc_pulse_state = 0.f;
477  bool tc_nodash = false;
478  bool tc_notoggle = false;
479  float tc_timer = 0.f;
480  float tc_wheelslip_constant = 0.25f;
481 
482  // Guisettings
486 
487  // Gameplay state
490  bool m_ongoing_reset = false;
491  bool ar_physics_paused = false;
492  bool ar_muted_by_peeropt = false;
493 
494  // Repair state
495  Ogre::Vector3 m_rotation_request_center = Ogre::Vector3::ZERO;
496  float m_rotation_request = 0.f;
498  Ogre::Vector3 m_translation_request = Ogre::Vector3::ZERO;
499 
500  // Realtime node/beam structure editing helpers
501  bool ar_nb_initialized = false;
502  std::vector<float> ar_nb_optimum;
503  std::vector<float> ar_nb_reference;
506  float ar_nb_minimass_scale = 1.f;
507  std::pair<float, float> ar_nb_beams_scale;
508  std::pair<float, float> ar_nb_shocks_scale;
509  std::pair<float, float> ar_nb_wheels_scale;
510  std::pair<float, float> ar_nb_beams_d_interval;
511  std::pair<float, float> ar_nb_beams_k_interval;
512  std::pair<float, float> ar_nb_shocks_d_interval;
513  std::pair<float, float> ar_nb_shocks_k_interval;
514  std::pair<float, float> ar_nb_wheels_d_interval;
515  std::pair<float, float> ar_nb_wheels_k_interval;
516 
517  // Bit flags
523  bool ar_is_police:1;
528  bool ar_toggle_ties:1;
530 
531 private:
532 
533  bool CalcForcesEulerPrepare(bool doUpdate);
534  void CalcAircraftForces(bool doUpdate);
535  void CalcForcesEulerCompute(bool doUpdate, int num_steps);
536  void CalcAnimators(hydrobeam_t const& hydrobeam, float &cstate, int &div);
537  void CalcBeams(bool trigger_hooks);
538  void CalcBeamsInterActor();
539  void CalcBuoyance(bool doUpdate);
540  void CalcCommands(bool doUpdate);
541  void CalcCabCollisions();
542  void CalcDifferentials();
543  void CalcForceFeedback(bool doUpdate);
544  void CalcFuseDrag();
545  void CalcHooks();
546  void CalcHydros();
547  void CalcMouse();
548  void CalcNodes();
549  void CalcEventBoxes();
550  void CalcReplay();
551  void CalcRopes();
552  void CalcShocks(bool doUpdate, int num_steps);
553  void CalcShocks2(int i, Ogre::Real difftoBeamL, Ogre::Real &k, Ogre::Real &d, Ogre::Real v);
554  void CalcShocks3(int i, Ogre::Real difftoBeamL, Ogre::Real &k, Ogre::Real &d, Ogre::Real v);
555  void CalcTriggers(int i, Ogre::Real difftoBeamL, bool update_hooks);
556  void CalcTies();
557  void CalcTruckEngine(bool doUpdate);
558  void CalcWheels(bool doUpdate, int num_steps);
559 
560  void DetermineLinkedActors();
562  void AddInterActorBeam(beam_t* beam, ActorPtr other, ActorLinkingRequestType type);
564  void DisjoinInterActorBeams();
565  void autoBlinkReset();
566  void ResetAngle(float rot);
567  void calculateLocalGForces();
568  // Both PointColDetectors need to be updated accordingly before calling this
571  Ogre::Vector3 calculateCollisionOffset(Ogre::Vector3 direction);
575  std::pair<RailGroup*, Ogre::Real> GetClosestRailOnActor( ActorPtr actor, const SlideNode& node);
576 
577  // -------------------- data -------------------- //
578 
579  std::vector<std::shared_ptr<Task>> m_flexbody_tasks;
581  std::unique_ptr<GfxActor> m_gfx_actor;
582  Ogre::String m_section_config;
583  std::vector<SlideNode> m_slidenodes;
584  std::vector<RailGroup*> m_railgroups;
585  std::vector<Ogre::Entity*> m_deletion_entities;
586  std::vector<Ogre::SceneNode*> m_deletion_scene_nodes;
590  float m_avionic_chatter_timer = 11.f;
593 
594  Ogre::Vector3 m_avg_node_position = Ogre::Vector3::ZERO;
595  Ogre::Real m_min_camera_radius = 0.f;
596  Ogre::Vector3 m_avg_node_position_prev = Ogre::Vector3::ZERO;
597  Ogre::Vector3 m_avg_node_velocity = Ogre::Vector3::ZERO;
601  Ogre::Vector3 m_mouse_grab_pos = Ogre::Vector3::ZERO;
603  float m_spawn_rotation = 0.f;
604  Ogre::Timer m_reset_timer;
605  Ogre::Vector3 m_camera_gforces_accu = Ogre::Vector3::ZERO;
606  Ogre::Vector3 m_camera_gforces = Ogre::Vector3::ZERO;
607  Ogre::Vector3 m_camera_local_gforces_cur = Ogre::Vector3::ZERO;
608  Ogre::Vector3 m_camera_local_gforces_max = Ogre::Vector3::ZERO;
617  int m_previous_gear = 0;
618  float m_handbrake_force = 0.f;
621  node_t* m_fusealge_back = nullptr;
622  float m_fusealge_width = 0.f;
623  float m_odometer_total = 0.f;
624  float m_odometer_user = 0.f;
626  std::unique_ptr<Buoyance> m_buoyance;
631  bool m_antilockbrake = false;
632  bool m_tractioncontrol = false;
633  bool m_has_axles_section = false;
635  std::vector<std::string> m_description;
636  std::vector<PropAnimKeyState> m_prop_anim_key_states;
637 
640  size_t m_net_node_buf_size = 0;
641  size_t m_net_wheel_buf_size = 0;
646 
647  std::string m_net_username;
650 
656  bool m_blinker_autoreset = false;
657  bool m_blinker_left_lit = false;
658  bool m_blinker_right_lit = false;
659 
673 
675  {
676  inline void Reset()
677  {
678  accu_body_forces = Ogre::Vector3::ZERO;
679  accu_hydros_forces = 0;
680  out_body_forces = Ogre::Vector3::ZERO;
681  out_hydros_forces = 0;
682  };
683 
684  Ogre::Vector3 accu_body_forces;
686  Ogre::Vector3 out_body_forces;
688  } m_force_sensors;
689 
690  struct NetUpdate
691  {
692  std::vector<char> veh_state;
693  std::vector<char> node_data;
694  std::vector<float> wheel_data;
695  };
696 
697  std::deque<NetUpdate> m_net_updates;
698 };
699 
701 
702 } // namespace RoR
RoR::Actor::CalcTruckEngine
void CalcTruckEngine(bool doUpdate)
Definition: ActorForcesEuler.cpp:1085
RoR::Actor::m_blinker_right_lit
bool m_blinker_right_lit
Blinking state of right turn signal.
Definition: Actor.h:658
RoR::Actor::setHighBeamsVisible
void setHighBeamsVisible(bool val)
Definition: Actor.h:202
RoR::Actor::CalcNodes
void CalcNodes()
Definition: ActorForcesEuler.cpp:1534
RoR::Actor::getAxleDiffMode
int getAxleDiffMode()
Writes info to console/notify box.
Definition: Actor.h:165
RoR::Actor::ar_anim_previous_crank
float ar_anim_previous_crank
For 'animator' with flag 'torque'.
Definition: Actor.h:378
RoRnet::LIGHTMASK_SIDELIGHTS
@ LIGHTMASK_SIDELIGHTS
Definition: RoRnet.h:117
RoR::Actor::m_translation_request
Ogre::Vector3 m_translation_request
Accumulator.
Definition: Actor.h:498
RoR::Actor::ar_avg_wheel_speed
float ar_avg_wheel_speed
Physics state; avg wheel speed in m/s.
Definition: Actor.h:426
RoR::Actor::searchBeamDefaults
void searchBeamDefaults()
Searches for more stable beam defaults.
Definition: Actor.cpp:1847
RoR::Actor::ar_nodes_name
std::string * ar_nodes_name
Name in truck file, only if defined with 'nodes2'.
Definition: Actor.h:304
RoR::Actor::resetPosition
void resetPosition(Ogre::Vector3 translation, bool setInitPosition)
Moves the actor to given world coords (pivot point is node 0).
Definition: Actor.cpp:1340
RoR::Actor::ar_collision_bounding_boxes
std::vector< Ogre::AxisAlignedBox > ar_collision_bounding_boxes
smart bounding boxes, used for determining the state of an actor (every box surrounds only a subset o...
Definition: Actor.h:349
RoR::Actor::cc_mode
bool cc_mode
Cruise Control.
Definition: Actor.h:388
RoR::Actor::ar_num_contactable_nodes
int ar_num_contactable_nodes
Total number of nodes which can contact ground or cabs.
Definition: Actor.h:354
RoR::Actor::m_odometer_user
float m_odometer_user
GUI state.
Definition: Actor.h:624
RoR::Actor::getWheelDiffMode
int getWheelDiffMode()
Writes info to console/notify box.
Definition: Actor.h:168
RoR::Actor::pushNetwork
void pushNetwork(char *data, int size)
Process incoming data; fills actor's data buffers and flips them. Called by the network thread....
Definition: Actor.cpp:384
RoR::Actor::getMinCameraRadius
float getMinCameraRadius()
Definition: Actor.h:267
RoR::Actor
Softbody object; can be anything from soda can to a space shuttle Constructed from a truck definition...
Definition: Actor.h:50
RoR::Actor::ar_main_camera_node_pos
NodeNum_t ar_main_camera_node_pos
Sim attr; ar_camera_node_pos[0] >= 0 ? ar_camera_node_pos[0] : 0.
Definition: Actor.h:412
RoR::Actor::ar_vehicle_ai
VehicleAIPtr ar_vehicle_ai
Definition: Actor.h:421
RoR::Actor::CalcCommands
void CalcCommands(bool doUpdate)
Definition: ActorForcesEuler.cpp:739
RoR::Actor::ar_nb_minimass_scale
float ar_nb_minimass_scale
scale of 'set_default_minimass' (affects all nodes the same way)
Definition: Actor.h:506
RoR::Actor::m_slidenodes
std::vector< SlideNode > m_slidenodes
all the SlideNodes available on this actor
Definition: Actor.h:583
RoR::Actor::getWheelSpeed
float getWheelSpeed() const
Definition: Actor.h:94
RoRnet::LIGHTMASK_FOGLIGHTS
@ LIGHTMASK_FOGLIGHTS
Definition: RoRnet.h:116
RoR::Actor::ar_nb_optimum
std::vector< float > ar_nb_optimum
Temporary storage of the optimum search result.
Definition: Actor.h:502
RoR::Actor::getSpeed
float getSpeed()
Definition: Actor.h:86
RoR::Actor::ar_last_fuzzy_ground_model
ground_model_t * ar_last_fuzzy_ground_model
GUI state.
Definition: Actor.h:458
RoR::Actor::ar_camera_node_dir
NodeNum_t ar_camera_node_dir[MAX_CAMERAS]
Physics attr; 'camera' = frame of reference; back node.
Definition: Actor.h:416
RoR::Actor::VehicleForceSensors::out_hydros_forces
float out_hydros_forces
Definition: Actor.h:687
RoR::Actor::isNodeWheelRim
bool isNodeWheelRim(int nodeNumber)
Is node marked as wheel rim? Note some wheel models use only tire nodes. See https://docs....
Definition: Actor.cpp:4630
RoR::Actor::getBeaconMode
bool getBeaconMode() const
Definition: Actor.h:186
BITMASK_SET
void BITMASK_SET(BitMask_t &mask, BitMask_t flag, bool val)
Definition: BitFlags.h:19
RoR::Actor::m_section_config
Ogre::String m_section_config
Definition: Actor.h:582
RoR::Actor::GetClosestRailOnActor
std::pair< RailGroup *, Ogre::Real > GetClosestRailOnActor(ActorPtr actor, const SlideNode &node)
Definition: ActorSlideNode.cpp:73
PerVehicleCameraContext.h
RoR::Actor::hasSlidenodes
bool hasSlidenodes()
Definition: Actor.h:117
RoR::Actor::NetUpdate
Definition: Actor.h:690
RoR::Actor::getShockNode2
int getShockNode2(int shock_number)
Definition: Actor.cpp:4804
RoR::Actor::ar_buoycabs
int ar_buoycabs[MAX_CABS]
Definition: Actor.h:371
RoR::Actor::setLightStateMask
void setLightStateMask(BitMask_t lightmask)
Does all the necessary toggling.
Definition: Actor.cpp:3198
RoR::Actor::ar_hydro_dir_state
float ar_hydro_dir_state
Definition: Actor.h:428
RoR::Actor::ar_physics_paused
bool ar_physics_paused
Actor physics individually paused by user.
Definition: Actor.h:491
RoR::Actor::ensureWorkingTuneupDef
void ensureWorkingTuneupDef()
Creates a working tuneup def if it doesn't exist yet.
Definition: Actor.cpp:4754
RoR::Actor::m_fusealge_back
node_t * m_fusealge_back
Physics attr; defined in truckfile.
Definition: Actor.h:621
RoR::Actor::isLocked
bool isLocked()
Are hooks locked?
Definition: Actor.cpp:3905
RoR::Actor::ar_inter_collcabrate
collcab_rate_t ar_inter_collcabrate[MAX_CABS]
Definition: Actor.h:368
RoR::Actor::getNodeCount
int getNodeCount()
Definition: Actor.h:89
RoR::Actor::ar_extern_camera_node
NodeNum_t ar_extern_camera_node
Definition: Actor.h:397
RoR::Actor::GetFFbHydroForces
float GetFFbHydroForces() const
Definition: Actor.h:284
RoR::Actor::ar_extern_camera_mode
ExtCameraMode ar_extern_camera_mode
Definition: Actor.h:396
RoR::Actor::ar_filename
std::string ar_filename
Attribute; filled at spawn.
Definition: Actor.h:447
RoR::Actor::ar_nb_reference
std::vector< float > ar_nb_reference
Temporary storage of the reference search result.
Definition: Actor.h:503
RoR::Actor::m_water_contact
bool m_water_contact
Scripting state.
Definition: Actor.h:664
RoR::Actor::toggleAxleDiffMode
void toggleAxleDiffMode()
Definition: Actor.cpp:1404
RoR::Actor::ar_hydro_dir_wheel_display
Ogre::Real ar_hydro_dir_wheel_display
Definition: Actor.h:429
RoR::Actor::alb_pulse_time
float alb_pulse_time
Anti-lock brake attribute;.
Definition: Actor.h:382
RoR::Actor::setHeadlightsVisible
void setHeadlightsVisible(bool val)
Definition: Actor.h:200
RoR::Actor::m_num_wheel_diffs
int m_num_wheel_diffs
Physics attr.
Definition: Actor.h:614
RoR::Actor::getSmokeEnabled
bool getSmokeEnabled() const
Definition: Actor.h:175
RoR::Actor::ar_vector_index
unsigned int ar_vector_index
Sim attr; actor element index in std::vector<m_actors>
Definition: Actor.h:401
VehicleAI.h
Simple waypoint AI.
RoR::Actor::CalcForceFeedback
void CalcForceFeedback(bool doUpdate)
Definition: ActorForcesEuler.cpp:69
RoR::Actor::m_trigger_debug_enabled
bool m_trigger_debug_enabled
Logging state.
Definition: Actor.h:670
RoR::Actor::ar_parking_brake
bool ar_parking_brake
Definition: Actor.h:438
RoR::Actor::CalcCabCollisions
void CalcCabCollisions()
Definition: Actor.cpp:2542
RoR::Actor::propagateNodeBeamChangesToDef
void propagateNodeBeamChangesToDef()
Back-propagates changes done by N/B-utils UI to the def-document.
Definition: ActorExport.cpp:127
RoR::CineCameraID_t
int CineCameraID_t
Index into Actor::ar_cinecam_node and Actor::ar_camera_node_* arrays; use RoR::CINECAMERAID_INVALID a...
Definition: ForwardDeclarations.h:79
RoR::Actor::ar_disable_aerodyn_turbulent_drag
bool ar_disable_aerodyn_turbulent_drag
Physics state.
Definition: Actor.h:519
RoR::Actor::ar_collision_relevant
bool ar_collision_relevant
Physics state;.
Definition: Actor.h:522
RoR::Actor::ar_linked_actors
ActorPtrVec ar_linked_actors
BEWARE: Includes indirect links, see DetermineLinkedActors(); Other actors linked using 'hooks/ties/r...
Definition: Actor.h:489
RoR::Actor::GetCameraDir
Ogre::Vector3 GetCameraDir()
Definition: Actor.h:278
RoR::Actor::autoBlinkReset
void autoBlinkReset()
Resets the turn signal when the steering wheel is turned back.
Definition: Actor.cpp:3169
RoR::Actor::getCustomParticleMode
bool getCustomParticleMode()
Definition: Actor.cpp:4581
RigDef_Prerequisites.h
RoR::Actor::ar_instance_id
ActorInstanceID_t ar_instance_id
Static attr; session-unique ID.
Definition: Actor.h:400
RoR::Actor::m_net_first_wheel_node
int m_net_first_wheel_node
Network attr; Determines data buffer layout; calculated on spawn.
Definition: Actor.h:645
RoR::Actor::ar_num_nodes
int ar_num_nodes
Definition: Actor.h:317
RoR::Actor::cc_target_rpm
float cc_target_rpm
Cruise Control.
Definition: Actor.h:390
RoR::Actor::ar_engine_hydraulics_ready
bool ar_engine_hydraulics_ready
Sim state; does engine have enough RPM to power hydraulics?
Definition: Actor.h:520
RoR::Actor::unmuteAllSounds
void unmuteAllSounds()
Definition: Actor.cpp:3852
RoR::Actor::isNodeWheelTire
bool isNodeWheelTire(int nodeNumber)
Is node marked as wheel tire? Note some wheel models use only tire nodes. See https://docs....
Definition: Actor.cpp:4642
RoR::Actor::ar_bounding_box
Ogre::AxisAlignedBox ar_bounding_box
standard bounding box (surrounds all nodes of an actor)
Definition: Actor.h:342
RoR::Actor::tc_ratio
float tc_ratio
Regulating force.
Definition: Actor.h:473
RoR::Actor::m_deletion_scene_nodes
std::vector< Ogre::SceneNode * > m_deletion_scene_nodes
For unloading vehicle; filled at spawn.
Definition: Actor.h:586
RoR::Actor::m_num_axle_diffs
int m_num_axle_diffs
Physics attr.
Definition: Actor.h:612
RoR::Actor::getHeightAboveGround
float getHeightAboveGround(bool skip_virtual_nodes=true)
Definition: Actor.cpp:1583
RoR::Actor::m_wheel_diffs
Differential * m_wheel_diffs[MAX_WHEELS/2]
Physics.
Definition: Actor.h:613
RoR::Actor::m_fusealge_width
float m_fusealge_width
Physics attr; defined in truckfile.
Definition: Actor.h:622
RoR::NODENUM_INVALID
static const NodeNum_t NODENUM_INVALID
Definition: ForwardDeclarations.h:55
RoR::Actor::ar_unique_commandkey_pairs
std::vector< UniqueCommandKeyPair > ar_unique_commandkey_pairs
UI helper for displaying command control keys to user (must be built at spawn).
Definition: Actor.h:352
RoR::Actor::getFogLightsVisible
bool getFogLightsVisible() const
Definition: Actor.h:203
RoR::Actor::ar_nodes_spawn_offsets
Ogre::Vector3 * ar_nodes_spawn_offsets
Relative positions (incl. Tuning system tweaks) from the definition file, for spawn-like resetting (i...
Definition: Actor.h:307
RoR::Actor::toggleWheelDiffMode
void toggleWheelDiffMode()
Definition: Actor.cpp:1396
RoR::Actor::mouseMove
void mouseMove(NodeNum_t node, Ogre::Vector3 pos, float force)
Definition: Actor.cpp:1389
RoR::Actor::ar_fusedrag
Ogre::Vector3 ar_fusedrag
Physics state.
Definition: Actor.h:446
RoR::Actor::importLightStateMask
void importLightStateMask(BitMask_t lightmask)
Only for linked (locked/tied) actors forwarding flare states; see 'flaregroups_no_import' in ....
Definition: Actor.cpp:3221
RoR::wheel_t
Definition: SimData.h:399
RoR::Actor::getWheelNodeCount
int getWheelNodeCount() const
Definition: Actor.cpp:891
RoR::Actor::ar_nb_shocks_k_interval
std::pair< float, float > ar_nb_shocks_k_interval
Search interval for springiness & damping of shock beams.
Definition: Actor.h:513
RoR::Actor::sendStreamSetup
void sendStreamSetup()
Definition: Actor.cpp:1985
RoR::Actor::ar_buoycab_types
int ar_buoycab_types[MAX_CABS]
Definition: Actor.h:372
RoR::Actor::m_proped_wheel_pairs
int m_proped_wheel_pairs[MAX_WHEELS]
Physics attr; For inter-differential locking.
Definition: Actor.h:587
RoR::Actor::forceAllFlaresOff
void forceAllFlaresOff()
Definition: Actor.cpp:3058
RoRnet::LIGHTMASK_REVERSE
@ LIGHTMASK_REVERSE
reverse light on
Definition: RoRnet.h:119
RoR::Actor::m_min_camera_radius
Ogre::Real m_min_camera_radius
Definition: Actor.h:595
RoR::Actor::m_definition
RigDef::DocumentPtr m_definition
Definition: Actor.h:580
RoR::Actor::CalcAnimators
void CalcAnimators(hydrobeam_t const &hydrobeam, float &cstate, int &div)
Definition: Actor.cpp:2153
RoR::Actor::ar_brake
Ogre::Real ar_brake
Physics state; braking intensity.
Definition: Actor.h:423
RoR::Actor::sl_enabled
bool sl_enabled
Speed limiter;.
Definition: Actor.h:394
RoR::Actor::ar_cparticles_active
bool ar_cparticles_active
Gfx state.
Definition: Actor.h:529
RoR::Actor::ar_dry_mass
float ar_dry_mass
User-defined (editable via NBUtil); from 'globals' arg#1 - default for all nodes.
Definition: Actor.h:292
RoR::Actor::getShockSpringRate
float getShockSpringRate(int shock_number)
Definition: Actor.cpp:4768
TyrePressure.h
Wheel 'pressure adjustment' logic (only for 'wheels2')
RoR::Actor::tc_pulse_time
float tc_pulse_time
Definition: Actor.h:475
RoR::Actor::RequestUpdateHudFeatures
void RequestUpdateHudFeatures()
Definition: Actor.h:282
RoR::ActorLinkingRequestType::HOOK_TOGGLE
@ HOOK_TOGGLE
RoR::Actor::getDescription
std::vector< std::string > getDescription()
Definition: Actor.cpp:4488
RoR::Actor::ResetAngle
void ResetAngle(float rot)
Definition: Actor.cpp:1252
RoR::Actor::toggleCustomParticles
void toggleCustomParticles()
Definition: Actor.cpp:3231
RoR::Actor::ar_toggle_ropes
bool ar_toggle_ropes
Sim state.
Definition: Actor.h:527
RoR::Actor::calculateLocalGForces
void calculateLocalGForces()
Derive the truck local g-forces from the global ones.
Definition: Actor.cpp:4360
RoR::Actor::ar_num_rotators
int ar_num_rotators
Definition: Actor.h:331
RoR::Actor::HandleAngelScriptEvents
void HandleAngelScriptEvents(float dt)
Definition: Actor.cpp:1835
RoR::Actor::m_blinker_autoreset
bool m_blinker_autoreset
When true, we're steering and blinker will turn off automatically.
Definition: Actor.h:656
RoR::CollisionBoxPtrVec
std::vector< collision_box_t * > CollisionBoxPtrVec
Definition: SimData.h:700
RoR::Actor::ar_hooks
std::vector< hook_t > ar_hooks
Definition: Actor.h:338
RoR::Actor::ar_nb_shocks_scale
std::pair< float, float > ar_nb_shocks_scale
Scales for springiness & damping of shock beams.
Definition: Actor.h:508
RoR::Actor::getShockDamping
float getShockDamping(int shock_number)
Definition: Actor.cpp:4777
RoR::Actor::m_net_node_compression
float m_net_node_compression
For incoming/outgoing traffic; calculated on spawn.
Definition: Actor.h:644
RoR::Actor::m_hud_features_ok
bool m_hud_features_ok
Gfx state; Are HUD features matching actor's capabilities?
Definition: Actor.h:661
RoR::Actor::ar_trailer_parking_brake
bool ar_trailer_parking_brake
Definition: Actor.h:439
RoR::Actor::ar_wheeldetachers
std::vector< wheeldetacher_t > ar_wheeldetachers
Definition: Actor.h:346
RoR::Actor::UpdatePhysicsOrigin
void UpdatePhysicsOrigin()
Definition: Actor.cpp:1239
RoR::Actor::ar_ties
std::vector< tie_t > ar_ties
Definition: Actor.h:337
RoR::Actor::CalcTriggers
void CalcTriggers(int i, Ogre::Real difftoBeamL, bool update_hooks)
Definition: Actor.cpp:2706
RoR::Actor::sl_speed_limit
float sl_speed_limit
Speed limiter;.
Definition: Actor.h:395
RoR::Actor::cc_target_speed_lower_limit
float cc_target_speed_lower_limit
Cruise Control.
Definition: Actor.h:392
RoR::Actor::getTruckState
ActorState getTruckState()
Definition: Actor.h:80
RoR::Actor::m_stabilizer_shock_ratio
float m_stabilizer_shock_ratio
Physics state.
Definition: Actor.h:609
RoR::Actor::ar_net_stream_results
std::map< int, int > ar_net_stream_results
Definition: Actor.h:452
RoR::Actor::m_avg_node_position_prev
Ogre::Vector3 m_avg_node_position_prev
Definition: Actor.h:596
RoR::Actor::CalcForcesEulerCompute
void CalcForcesEulerCompute(bool doUpdate, int num_steps)
Definition: ActorForcesEuler.cpp:46
RoR::Actor::getTruckFileResourceGroup
std::string getTruckFileResourceGroup()
Definition: Actor.cpp:4734
RoR::Actor::ar_main_camera_node_dir
NodeNum_t ar_main_camera_node_dir
Sim attr; ar_camera_node_dir[0] >= 0 ? ar_camera_node_dir[0] : 0.
Definition: Actor.h:413
RoR::AeroEngine
Definition: AeroEngine.h:36
RoR::Actor::GetGfxActor
GfxActor * GetGfxActor()
Definition: Actor.h:281
RoR::Actor::ar_hide_in_actor_list
bool ar_hide_in_actor_list
Hide in list of spawned actors (available in top menubar). Useful for fixed-place machinery,...
Definition: Actor.h:376
RoR::Actor::ar_num_cabs
int ar_num_cabs
Definition: Actor.h:365
RoR::Actor::ar_node_to_beam_connections
std::vector< std::vector< int > > ar_node_to_beam_connections
Definition: Actor.h:348
RoR::Actor::ar_predicted_bounding_box
Ogre::AxisAlignedBox ar_predicted_bounding_box
Definition: Actor.h:344
RoR::Actor::ar_aerial_flap
int ar_aerial_flap
Sim state; state of aircraft flaps (values: 0-5)
Definition: Actor.h:445
RoR::ActorLinkingRequestType::ROPE_TOGGLE
@ ROPE_TOGGLE
RoR::Actor::CalcShocks2
void CalcShocks2(int i, Ogre::Real difftoBeamL, Ogre::Real &k, Ogre::Real &d, Ogre::Real v)
Definition: Actor.cpp:2563
RoR::Actor::m_stabilizer_shock_sleep
float m_stabilizer_shock_sleep
Sim state.
Definition: Actor.h:598
RoR::ActorState::LOCAL_SIMULATED
@ LOCAL_SIMULATED
simulated (local) actor
Engine.h
RoR::Actor::ar_hydro_rudder_state
float ar_hydro_rudder_state
Definition: Actor.h:433
RoR::Actor::getReverseLightVisible
bool getReverseLightVisible() const
Definition: Actor.h:189
RoR::NOT_DRIVEABLE
@ NOT_DRIVEABLE
not drivable at all
Definition: SimData.h:84
RoR::Actor::NetUpdate::wheel_data
std::vector< float > wheel_data
Wheel rotations.
Definition: Actor.h:694
Differentials.h
RoR::Actor::ar_nb_measure_steps
int ar_nb_measure_steps
Amount of physics steps to be measured.
Definition: Actor.h:505
RoR::Actor::CalcRopes
void CalcRopes()
Definition: ActorForcesEuler.cpp:1771
RoR::Actor::ar_beams_user_defined
std::vector< bool > ar_beams_user_defined
True for 'beams', false for wheels/cinecam/hooknode/wings/rotators etc...
Definition: Actor.h:324
RoR::Actor::CalcTies
void CalcTies()
Definition: ActorForcesEuler.cpp:1054
RoR::Actor::displayAxleDiffMode
void displayAxleDiffMode()
Cycles through the available inter axle diff modes.
Definition: Actor.cpp:1412
RoR::Actor::getManagedMaterialInstance
Ogre::MaterialPtr getManagedMaterialInstance(const std::string &orig_name)
Definition: Actor.cpp:4599
RoR::Actor::m_net_updates
std::deque< NetUpdate > m_net_updates
Incoming stream of NetUpdates.
Definition: Actor.h:697
RoR::Actor::ar_dashboard
DashBoardManager * ar_dashboard
Definition: Actor.h:455
RoR::Actor::tractioncontrolToggle
void tractioncontrolToggle()
Definition: Actor.cpp:3813
RoR::Actor::m_skid_trails
Skidmark * m_skid_trails[MAX_WHEELS *2]
Definition: Actor.h:630
RefCountingObjectPtr< VehicleAI >
RoR::Actor::ar_nb_wheels_scale
std::pair< float, float > ar_nb_wheels_scale
Scales for springiness & damping of wheel / rim beams.
Definition: Actor.h:509
RoR::Actor::beaconsToggle
void beaconsToggle()
Definition: Actor.cpp:3822
RoR::Differential
Definition: Differentials.h:65
RoR::Actor::ar_forward_commands
bool ar_forward_commands
Sim state.
Definition: Actor.h:525
RoR::Actor::DetermineLinkedActors
void DetermineLinkedActors()
Definition: Actor.cpp:850
RoR::Actor::m_ongoing_reset
bool m_ongoing_reset
Hack to prevent position/rotation creep during interactive truck reset (aka LiveRepair).
Definition: Actor.h:490
RoR::Actor::m_avg_proped_wheel_radius
float m_avg_proped_wheel_radius
Physics attr, filled at spawn - Average proped wheel radius.
Definition: Actor.h:589
RoR::Actor::getInstanceId
int getInstanceId()
Definition: Actor.h:244
RoR::Actor::ar_left_mirror_angle
float ar_left_mirror_angle
Sim state; rear view mirror angle.
Definition: Actor.h:440
RoR::Actor::m_rotation_request_center
Ogre::Vector3 m_rotation_request_center
Definition: Actor.h:495
RoR::Actor::updateFlareStates
void updateFlareStates(float dt)
Definition: Actor.cpp:3066
RoR::Actor::CalcEventBoxes
void CalcEventBoxes()
Definition: ActorForcesEuler.cpp:1640
RoR::Actor::setBlinkType
void setBlinkType(BlinkType blink)
Definition: Actor.cpp:3135
RoR::Actor::CalcReplay
void CalcReplay()
Definition: ActorForcesEuler.cpp:1093
RoR::TyrePressure
Land vehicle feat Simulates tyre pressurization by adjusting springness of in-wheel beams.
Definition: TyrePressure.h:41
RoR::collcab_rate_t
Definition: SimData.h:381
RoR::Actor::tc_nodash
bool tc_nodash
Hide the dashboard indicator?
Definition: Actor.h:477
RoR::Actor::ar_right_mirror_angle
float ar_right_mirror_angle
Sim state; rear view mirror angle.
Definition: Actor.h:441
RoR::ActorSpawner
Processes a RigDef::Document (parsed from 'truck' file format) into a simulated gameplay object (Acto...
Definition: ActorSpawner.h:70
RoR::Actor::m_net_wheel_buf_size
size_t m_net_wheel_buf_size
For incoming/outgoing traffic; calculated on spawn.
Definition: Actor.h:641
RoR::Actor::CalcFuseDrag
void CalcFuseDrag()
Definition: ActorForcesEuler.cpp:125
RoR::ActorSpawnRequest
Definition: SimData.h:817
RoR::Actor::ar_wheel_speed
float ar_wheel_speed
Physics state; wheel speed in m/s.
Definition: Actor.h:424
RoR::Actor::requestAngleSnap
void requestAngleSnap(int division)
Definition: Actor.h:106
RoR::Actor::SoftReset
void SoftReset()
Definition: Actor.cpp:1622
RoR::Actor::ar_num_contacters
int ar_num_contacters
Total number of nodes which can selfcontact cabs.
Definition: Actor.h:355
RoR::Actor::m_fusealge_airfoil
Airfoil * m_fusealge_airfoil
Physics attr; defined in truckfile.
Definition: Actor.h:619
RoR::Actor::m_flexbody_tasks
std::vector< std::shared_ptr< Task > > m_flexbody_tasks
Gfx state.
Definition: Actor.h:579
RoR::Actor::ar_nodes_options
std::vector< BitMask_t > ar_nodes_options
merged options from 'nodes' and 'set_node_defaults'
Definition: Actor.h:308
RoR::Actor::ar_num_soundsources
int ar_num_soundsources
Definition: Actor.h:359
RoR::Actor::tc_pulse_state
bool tc_pulse_state
Definition: Actor.h:476
RoR::Actor::m_has_command_beams
bool m_has_command_beams
Physics attr;.
Definition: Actor.h:666
RoR::Actor::m_camera_local_gforces_max
Ogre::Vector3 m_camera_local_gforces_max
Physics state (camera local)
Definition: Actor.h:608
RoR::Actor::ar_posnode_spawn_height
float ar_posnode_spawn_height
Definition: Actor.h:420
RoR::Skidmark
Definition: Skidmark.h:58
RoR::Actor::getMaxGForces
Ogre::Vector3 getMaxGForces()
Definition: Actor.h:116
RoR::Actor::ar_nodes_default_loadweights
std::vector< float > ar_nodes_default_loadweights
'set_node_defaults': load weight.
Definition: Actor.h:305
RoR::ActorManager
Builds and manages softbody actors (physics on background thread, networking)
Definition: ActorManager.h:43
RoR::Actor::getReplay
Replay * getReplay()
Definition: Actor.cpp:4591
RoR::Actor::ar_forced_cinecam_flags
BitMask_t ar_forced_cinecam_flags
Sim state; flags for forced CineCam supplied by script.
Definition: Actor.h:470
RoR::Actor::Actor
Actor(ActorInstanceID_t actor_id, unsigned int vector_index, RigDef::DocumentPtr def, ActorSpawnRequest rq)
Definition: Actor.cpp:4415
RoR::Actor::m_net_initialized
bool m_net_initialized
Definition: Actor.h:663
RoR::Actor::m_disable_default_sounds
bool m_disable_default_sounds
Spawner context; TODO: remove.
Definition: Actor.h:671
RoR::TransferCase
Definition: Differentials.h:42
RoR::Actor::CalcBeams
void CalcBeams(bool trigger_hooks)
Definition: ActorForcesEuler.cpp:1142
RoR::beam_t
Simulation: An edge in the softbody structure.
Definition: SimData.h:304
RoR::Actor::ar_aeroengines
AeroEngine * ar_aeroengines[MAX_AEROENGINES]
Definition: Actor.h:360
RoR::Actor::getAvgPropedWheelRadius
float getAvgPropedWheelRadius()
Definition: Actor.h:270
RoR::Actor::isPreloadedWithTerrain
bool isPreloadedWithTerrain() const
Definition: Actor.h:251
RoR::Actor::CalcShocks3
void CalcShocks3(int i, Ogre::Real difftoBeamL, Ogre::Real &k, Ogre::Real &d, Ogre::Real v)
Definition: Actor.cpp:2674
RoR::Actor::ar_nodes_id
int * ar_nodes_id
Number in truck file, -1 for nodes generated by wheels/cinecam.
Definition: Actor.h:303
RoR::Actor::ar_screwprops
Screwprop * ar_screwprops[MAX_SCREWPROPS]
Definition: Actor.h:362
RoR::ActorInstanceID_t
int ActorInstanceID_t
Unique sequentially generated ID of an actor in session. Use ActorManager::GetActorById()
Definition: ForwardDeclarations.h:38
DEFAULT_COLLISION_RANGE
static const float DEFAULT_COLLISION_RANGE
Definition: SimConstants.h:53
RoR::Actor::ar_beams
beam_t * ar_beams
Definition: Actor.h:320
CmdKeyInertia.h
RoR::Actor::getVelocity
Ogre::Vector3 getVelocity() const
Definition: Actor.h:109
RoR::Actor::m_stabilizer_shock_request
int m_stabilizer_shock_request
Physics state; values: { -1, 0, 1 }.
Definition: Actor.h:610
RoR::Actor::authors
std::vector< authorinfo_t > authors
Definition: Actor.h:334
RoR::Actor::ar_nb_beams_d_interval
std::pair< float, float > ar_nb_beams_d_interval
Search interval for springiness & damping of regular beams.
Definition: Actor.h:510
RoR::Actor::reset
void reset(bool keep_position=false)
call this one to reset a truck from any context
Definition: Actor.cpp:1611
RoR::NodeNum_t
uint16_t NodeNum_t
Node position within Actor::ar_nodes; use RoR::NODENUM_INVALID as empty value.
Definition: ForwardDeclarations.h:54
RoR::Actor::ar_num_aeroengines
int ar_num_aeroengines
Definition: Actor.h:361
RoR::Actor::getMinHeight
float getMinHeight(bool skip_virtual_nodes=true)
Definition: Actor.cpp:1557
RoR::Actor::ar_load_mass
float ar_load_mass
User-defined (editable via NBUtil); from 'globals' arg#2 - only applies to nodes with 'l' flag.
Definition: Actor.h:294
RoR::Actor::removeWorkingTuneupDef
void removeWorkingTuneupDef()
Deletes the working tuneup def object if it exists.
Definition: Actor.cpp:4763
RoR::Actor::ar_rotators
rotator_t * ar_rotators
Definition: Actor.h:330
RoR::Actor::m_mouse_grab_move_force
float m_mouse_grab_move_force
Definition: Actor.h:602
RoR::Actor::ar_airbrake_intensity
int ar_airbrake_intensity
Physics state; values 0-5.
Definition: Actor.h:449
RoR::Actor::m_fusealge_front
node_t * m_fusealge_front
Physics attr; defined in truckfile.
Definition: Actor.h:620
RoR::Actor::ar_camera_node_roll
NodeNum_t ar_camera_node_roll[MAX_CAMERAS]
Physics attr; 'camera' = frame of reference; left node.
Definition: Actor.h:417
RoR::Actor::m_transfer_case
TransferCase * m_transfer_case
Physics.
Definition: Actor.h:615
RoR::Actor::ar_engine
EnginePtr ar_engine
Definition: Actor.h:403
RoR::Actor::ar_flares
std::vector< flare_t > ar_flares
Definition: Actor.h:339
RoR::Actor::m_previous_gear
int m_previous_gear
Sim state; land vehicle shifting.
Definition: Actor.h:617
RoR::Actor::tc_notoggle
bool tc_notoggle
Disable in-game toggle?
Definition: Actor.h:478
RoR::Actor::m_antilockbrake
bool m_antilockbrake
GUI state.
Definition: Actor.h:631
SimData.h
Core data structures for simulation; Everything affected by by either physics, network or user intera...
RoR::Actor::ar_num_wings
int ar_num_wings
Definition: Actor.h:333
RoR::ExtCameraMode
ExtCameraMode
Definition: Application.h:551
RoR::Actor::getAuthors
std::vector< authorinfo_t > getAuthors()
Definition: Actor.cpp:4483
RoR::Actor::m_force_sensors
struct RoR::Actor::VehicleForceSensors m_force_sensors
Data for ForceFeedback devices.
RoR::Actor::m_slidenodes_locked
bool m_slidenodes_locked
Physics state; Are SlideNodes locked?
Definition: Actor.h:662
RoR::Actor::m_num_command_beams
int m_num_command_beams
TODO: Remove! Spawner context only; likely unused feature.
Definition: Actor.h:625
RoR::Actor::HandleInputEvents
void HandleInputEvents(float dt)
Definition: Actor.cpp:1938
RoR::Actor::ar_intra_collcabrate
collcab_rate_t ar_intra_collcabrate[MAX_CABS]
Definition: Actor.h:369
RoR::Actor::AddInterActorBeam
void AddInterActorBeam(beam_t *beam, ActorPtr other, ActorLinkingRequestType type)
Do not call directly - use MSG_SIM_ACTOR_LINKING_REQUESTED
Definition: Actor.cpp:3338
RoR::Actor::resetSlideNodePositions
void resetSlideNodePositions()
Recalculate SlideNode positions.
Definition: ActorSlideNode.cpp:112
RoR::Actor::NetUpdate::veh_state
std::vector< char > veh_state
Actor properties (engine, brakes, lights, ...)
Definition: Actor.h:692
RoR::Actor::ar_scale
float ar_scale
Physics state; scale of the actor (nominal = 1.0)
Definition: Actor.h:422
RoR::Actor::ar_total_mass
float ar_total_mass
Calculated; total mass in Kg.
Definition: Actor.h:297
RoR::Actor::getSimAttribute
float getSimAttribute(ActorSimAttr attr)
Definition: Actor.cpp:4874
RoR::ActorPtrVec
std::vector< ActorPtr > ActorPtrVec
Definition: ForwardDeclarations.h:246
RoR::Actor::toggleHeadlights
void toggleHeadlights()
Definition: Actor.cpp:3036
RoR::Actor::VehicleForceSensors
Definition: Actor.h:674
RoR::Actor::DisjoinInterActorBeams
void DisjoinInterActorBeams()
Helper for MSG_ handlers, do not invoke by hand.
Definition: Actor.cpp:3432
RoR::Actor::calcNetwork
void calcNetwork()
Definition: Actor.cpp:472
RoR::Actor::cc_target_speed
float cc_target_speed
Cruise Control.
Definition: Actor.h:391
RoR::Actor::ar_nb_shocks_d_interval
std::pair< float, float > ar_nb_shocks_d_interval
Search interval for springiness & damping of shock beams.
Definition: Actor.h:512
RoR::Actor::Intersects
bool Intersects(ActorPtr actor, Ogre::Vector3 offset=Ogre::Vector3::ZERO)
Slow intersection test.
Definition: Actor.cpp:915
RoR::Actor::getTransferCaseMode
TransferCase * getTransferCaseMode()
Toggles between 2WD and 4WD mode.
Definition: Actor.h:170
RoR::Actor::ar_num_collcabs
int ar_num_collcabs
Definition: Actor.h:370
RoR::Actor::resolveCollisions
void resolveCollisions(Ogre::Vector3 direction)
Moves the actor at most 'direction.length()' meters towards 'direction' to resolve any collisions.
Definition: Actor.cpp:1097
RoRnet::LIGHTMASK_HEADLIGHT
@ LIGHTMASK_HEADLIGHT
Definition: RoRnet.h:114
RoR::Autopilot
Definition: AutoPilot.h:34
RoR::Actor::m_avg_node_velocity
Ogre::Vector3 m_avg_node_velocity
average node velocity (compared to the previous frame step)
Definition: Actor.h:597
RoR::ACTORINSTANCEID_INVALID
static const ActorInstanceID_t ACTORINSTANCEID_INVALID
Definition: ForwardDeclarations.h:39
RoR::Actor::m_inter_point_col_detector
PointColDetector * m_inter_point_col_detector
Physics.
Definition: Actor.h:591
RoR::Actor::getTyrePressure
TyrePressure & getTyrePressure()
Definition: Actor.h:232
RoR::Actor::m_camera_local_gforces_cur
Ogre::Vector3 m_camera_local_gforces_cur
Physics state (camera local)
Definition: Actor.h:607
RoR::Actor::RemoveInterActorBeam
void RemoveInterActorBeam(beam_t *beam, ActorLinkingRequestType type)
Do not call directly - use MSG_SIM_ACTOR_LINKING_REQUESTED
Definition: Actor.cpp:3379
RoR::Replay
Definition: Replay.h:39
RoR::Actor::requestRotation
void requestRotation(float rotation, Ogre::Vector3 center)
Definition: Actor.h:105
RoR::Actor::ar_nb_beams_k_interval
std::pair< float, float > ar_nb_beams_k_interval
Search interval for springiness & damping of regular beams.
Definition: Actor.h:511
RoR::Actor::getSectionConfig
Ogre::String getSectionConfig()
Definition: Actor.h:243
RoR::Actor::updateVisual
void updateVisual(float dt=0)
Definition: Actor.cpp:3259
RoR::hydrobeam_t
< beams updating length based on simulation variables, generally known as actuators.
Definition: SimData.h:570
RoR::Actor::ar_origin
Ogre::Vector3 ar_origin
Physics state; base position for softbody nodes.
Definition: Actor.h:409
RoR::Actor::calculateCollisionOffset
Ogre::Vector3 calculateCollisionOffset(Ogre::Vector3 direction)
Virtually moves the actor at most 'direction.length()' meters towards 'direction' trying to resolve a...
Definition: Actor.cpp:981
RoR::Actor::setFogLightsVisible
void setFogLightsVisible(bool val)
Definition: Actor.h:204
MAX_CAMERAS
static const int MAX_CAMERAS
maximum number of cameras per actor
Definition: SimConstants.h:29
RoR::Actor::SyncReset
void SyncReset(bool reset_position)
this one should be called only synchronously (without physics running in background)
Definition: Actor.cpp:1646
RoR::ActorLinkingRequestType
ActorLinkingRequestType
Definition: SimData.h:885
RoR::Actor::antilockbrakeToggle
void antilockbrakeToggle()
Definition: Actor.cpp:3804
RoR::Actor::ar_hydro_speed_coupling
bool ar_hydro_speed_coupling
Definition: Actor.h:521
RoR::Actor::getHeadlightsVisible
bool getHeadlightsVisible() const
Definition: Actor.h:199
RoR::Actor::ar_command_key
CmdKeyArray ar_command_key
BEWARE: commandkeys are indexed 1-MAX_COMMANDS!
Definition: Actor.h:341
RoR::Actor::getTruckFileName
std::string getTruckFileName()
Definition: Actor.h:240
RoR::Actor::updateSlideNodePositions
void updateSlideNodePositions()
incrementally update the position of all SlideNodes
Definition: ActorSlideNode.cpp:130
RoR::Actor::getPosition
Ogre::Vector3 getPosition()
Definition: Actor.cpp:371
RoR::Actor::scaleTruck
void scaleTruck(float value)
Definition: Actor.cpp:316
RoR::Actor::m_description
std::vector< std::string > m_description
Definition: Actor.h:635
RoR::Actor::hookToggle
void hookToggle(int group=-1, ActorLinkingRequestType mode=ActorLinkingRequestType::HOOK_TOGGLE, NodeNum_t mousenode=NODENUM_INVALID, ActorInstanceID_t forceunlock_filter=ACTORINSTANCEID_INVALID)
Definition: Actor.cpp:3651
RoR::Actor::NotifyActorCameraChanged
void NotifyActorCameraChanged()
Logic: sound, display; Notify this vehicle that camera changed;.
Definition: Actor.cpp:3866
RoR::Actor::ar_hydro_rudder_command
float ar_hydro_rudder_command
Definition: Actor.h:432
RoR::Actor::ForceFeedbackStep
void ForceFeedbackStep(int steps)
Definition: Actor.cpp:1826
RoR::Actor::getBrakeLightVisible
bool getBrakeLightVisible() const
Definition: Actor.h:188
RoR::Actor::WriteDiagnosticDump
void WriteDiagnosticDump(std::string const &filename)
Definition: Actor.cpp:4654
RefCountingObject.h
RoR::Actor::ar_collcabs
int ar_collcabs[MAX_CABS]
Definition: Actor.h:367
RoR::Actor::getVehicleAI
VehicleAIPtr getVehicleAI()
Definition: Actor.h:227
RoR::Actor::ar_inter_beams
std::vector< beam_t * > ar_inter_beams
Beams connecting 2 actors.
Definition: Actor.h:326
RoR::Actor::ar_hydro_aileron_state
float ar_hydro_aileron_state
Definition: Actor.h:431
RoR::Actor::ar_cabs
int ar_cabs[MAX_CABS *3]
Definition: Actor.h:364
RoR::Actor::ar_import_commands
bool ar_import_commands
Sim state.
Definition: Actor.h:526
RoR::Actor::ar_minimass
std::vector< float > ar_minimass
minimum node mass in Kg - can be scaled in-game via NBUtil
Definition: Actor.h:309
RoR::Actor::ar_exhaust_dir_node
NodeNum_t ar_exhaust_dir_node
Old-format exhaust (one per vehicle) backwards direction node.
Definition: Actor.h:399
RoR::Actor::cc_accs
std::deque< float > cc_accs
Cruise Control.
Definition: Actor.h:393
RoR::Actor::getForcedCinecam
bool getForcedCinecam(CineCameraID_t &cinecam_id, BitMask_t &flags)
Definition: Actor.cpp:4935
Application.h
Central state/object manager and communications hub.
RoR::Actor::m_net_propanimkey_buf_size
size_t m_net_propanimkey_buf_size
For incoming/outgoing traffic; calculated on spawn.
Definition: Actor.h:642
RoR::OutGauge
Definition: OutGauge.h:45
RoR::Actor::getOrientation
Ogre::Quaternion getOrientation()
Definition: Actor.cpp:376
RoR::Actor::setMass
void setMass(float m)
Definition: Actor.cpp:4493
RoR::Actor::ar_forced_cinecam
CineCameraID_t ar_forced_cinecam
Sim state; index of CineCam forced by script (CINECAMERAID_INVALID if not forced)
Definition: Actor.h:469
RoR::Actor::m_flaregroups_no_import
BitMask_t m_flaregroups_no_import
RoRnet::Lightmask.
Definition: Actor.h:655
RoR::FlareType
FlareType
Definition: Application.h:500
RoR::Actor::m_net_color_num
int m_net_color_num
Definition: Actor.h:648
RoR::PointColDetector
Definition: PointColDetector.h:32
RoR::Actor::isTied
bool isTied()
Definition: Actor.cpp:3897
RoR::Actor::ar_nodes_override_loadweights
std::vector< float > ar_nodes_override_loadweights
'nodes': 'l' flag and number.
Definition: Actor.h:306
SoundScriptManager.h
RoR::node_t
Physics: A vertex in the softbody structure.
Definition: SimData.h:259
RoR::Actor::ar_rescuer_flag
bool ar_rescuer_flag
Gameplay attr; defined in truckfile. TODO: Does anybody use this anymore?
Definition: Actor.h:524
RoR::Actor::m_deletion_entities
std::vector< Ogre::Entity * > m_deletion_entities
For unloading vehicle; filled at spawn.
Definition: Actor.h:585
RoR::Actor::ar_initial_beam_defaults
std::vector< std::pair< float, float > > ar_initial_beam_defaults
Definition: Actor.h:322
RoR::Actor::getNumCinecams
int getNumCinecams()
Definition: Actor.h:152
RoR::Actor::UpdateCruiseControl
void UpdateCruiseControl(float dt)
Defined in 'gameplay/CruiseControl.cpp'.
Definition: CruiseControl.cpp:48
RoR::Actor::m_active_eventboxes
std::vector< std::pair< collision_box_t *, NodeNum_t > > m_active_eventboxes
Definition: Actor.h:460
RoR::Actor::m_used_actor_entry
CacheEntryPtr m_used_actor_entry
Definition: Actor.h:627
RoR::Actor::~Actor
virtual ~Actor() override
Definition: Actor.cpp:82
RoR::Actor::NetUpdate::node_data
std::vector< char > node_data
Compressed node positions.
Definition: Actor.h:693
RoR::Actor::tc_timer
float tc_timer
Definition: Actor.h:479
RoR::Actor::m_lightmask
BitMask_t m_lightmask
RoRnet::Lightmask.
Definition: Actor.h:654
RoR::Actor::ar_autopilot
Autopilot * ar_autopilot
Definition: Actor.h:406
RoR::Actor::getSideLightsVisible
bool getSideLightsVisible() const
Definition: Actor.h:197
RoR::PerVehicleCameraContext
Definition: PerVehicleCameraContext.h:13
RoR::Actor::m_prop_anim_key_states
std::vector< PropAnimKeyState > m_prop_anim_key_states
Definition: Actor.h:636
RoR::Actor::ar_initial_total_mass
float ar_initial_total_mass
Calculated; total mass in Kg (snapshot at spawn)
Definition: Actor.h:298
RoR::Actor::ar_sleep_counter
float ar_sleep_counter
Sim state; idle time counter.
Definition: Actor.h:436
RoR::Actor::getSteeringAngle
float getSteeringAngle()
Definition: Actor.cpp:4478
RoR::Actor::m_spawn_rotation
float m_spawn_rotation
Definition: Actor.h:603
RoR::Actor::getHeightAboveGroundBelow
float getHeightAboveGroundBelow(float height, bool skip_virtual_nodes=true)
Definition: Actor.cpp:1597
RoR::Actor::ar_num_screwprops
int ar_num_screwprops
Definition: Actor.h:363
RoR::BlinkType
BlinkType
< Turn signal
Definition: SimData.h:113
RoR::Actor::getDirection
Ogre::Vector3 getDirection()
average actor velocity, calculated using the actor positions of the last two frames
Definition: Actor.cpp:366
RoR::Actor::ar_camera_node_roll_inv
bool ar_camera_node_roll_inv[MAX_CAMERAS]
Physics attr; 'camera' = frame of reference; indicates roll node is right instead of left.
Definition: Actor.h:418
RoR::Actor::GetFFbBodyForces
Ogre::Vector3 GetFFbBodyForces() const
Definition: Actor.h:280
RoR::Actor::getShockCount
int getShockCount()
Definition: Actor.h:108
RoR::Actor::m_mouse_grab_node
NodeNum_t m_mouse_grab_node
Sim state; node currently being dragged by user.
Definition: Actor.h:600
RoR::Actor::m_flares_mode
GfxFlaresMode m_flares_mode
Snapshot of cvar 'gfx_flares_mode' on spawn.
Definition: Actor.h:653
RoR::Actor::ar_nodes_name_top_length
int ar_nodes_name_top_length
For nicely formatted diagnostic output.
Definition: Actor.h:316
RoR::ActorSimAttr
ActorSimAttr
Parameter to Actor::setSimAttribute() and Actor::getSimAttribute(); allows advanced users to tweak ph...
Definition: SimData.h:924
RoR::Actor::updateSkidmarks
void updateSkidmarks()
Creates or updates skidmarks.
Definition: Actor.cpp:2973
RoR::Actor::ar_wheel_spin
float ar_wheel_spin
Physics state; wheel speed in radians/s.
Definition: Actor.h:425
RoRnet::LIGHTMASK_BRAKES
@ LIGHTMASK_BRAKES
brake lights on
Definition: RoRnet.h:118
RoR::Actor::setForcedCinecam
void setForcedCinecam(CineCameraID_t cinecam_id, BitMask_t flags)
Definition: Actor.cpp:4924
RoR::Actor::m_railgroups
std::vector< RailGroup * > m_railgroups
all the available RailGroups for this actor
Definition: Actor.h:584
RoR::Actor::ar_num_beams
int ar_num_beams
Definition: Actor.h:321
RoR::Actor::m_avionic_chatter_timer
float m_avionic_chatter_timer
Sound fx state (some pseudo random number, doesn't matter)
Definition: Actor.h:590
RoR::ActorState
ActorState
Definition: SimData.h:238
RoR::Actor::m_preloaded_with_terrain
bool m_preloaded_with_terrain
Spawn context (TODO: remove!)
Definition: Actor.h:667
RoR::Actor::m_replay_handler
Replay * m_replay_handler
Definition: Actor.h:599
RoR::Actor::getTotalMass
float getTotalMass(bool withLocked=true)
Definition: Actor.cpp:832
RoR::Actor::m_water_contact_old
bool m_water_contact_old
Scripting state.
Definition: Actor.h:665
RoR::Actor::m_net_total_buffer_size
size_t m_net_total_buffer_size
For incoming/outgoing traffic; calculated on spawn.
Definition: Actor.h:643
RoR::Actor::getUsedActorEntry
CacheEntryPtr & getUsedActorEntry()
The actor entry itself.
Definition: Actor.cpp:4739
RoR::Actor::m_tyre_pressure
TyrePressure m_tyre_pressure
Definition: Actor.h:634
RoR::Actor::toggleSlideNodeLock
void toggleSlideNodeLock()
Definition: ActorSlideNode.cpp:34
RoR::Actor::tc_mode
bool tc_mode
Enabled?
Definition: Actor.h:474
RoR::Actor::ar_original_load_mass
float ar_original_load_mass
Un-edited value from 'globals' arg#2.
Definition: Actor.h:295
RoR::Actor::ar_hydro_elevator_state
float ar_hydro_elevator_state
Definition: Actor.h:435
RoRnet::LIGHTMASK_HIGHBEAMS
@ LIGHTMASK_HIGHBEAMS
Definition: RoRnet.h:115
RoR::Actor::ar_num_cinecams
int ar_num_cinecams
Sim attr;.
Definition: Actor.h:405
RoR::Actor::ar_collision_range
float ar_collision_range
Physics attr.
Definition: Actor.h:456
RoR::Actor::getManagedMaterialNames
std::vector< std::string > getManagedMaterialNames()
Definition: Actor.cpp:4608
RoR::Actor::ar_nb_wheels_k_interval
std::pair< float, float > ar_nb_wheels_k_interval
Search interval for springiness & damping of wheel / rim beams.
Definition: Actor.h:515
RoR::ExtCameraMode::CLASSIC
@ CLASSIC
RoR::Actor::m_tractioncontrol
bool m_tractioncontrol
GUI state.
Definition: Actor.h:632
RoR::Actor::m_disable_smoke
bool m_disable_smoke
Stops/starts smoke particles (i.e. exhausts, turbojets).
Definition: Actor.h:672
RoR::Actor::GetCameraRoll
Ogre::Vector3 GetCameraRoll()
Definition: Actor.h:279
RoR::Actor::ar_node_to_node_connections
std::vector< std::vector< int > > ar_node_to_node_connections
Definition: Actor.h:347
RoR::Actor::toggleTransferCaseMode
void toggleTransferCaseMode()
Definition: Actor.cpp:1480
RoR::Actor::parkingbrakeToggle
void parkingbrakeToggle()
Definition: Actor.cpp:3789
RoR::Actor::ar_beams_invisible
std::vector< bool > ar_beams_invisible
Used only by the exporter (for rendering, invisible beams simply get no mesh).
Definition: Actor.h:323
RoR::Actor::CalcForcesEulerPrepare
bool CalcForcesEulerPrepare(bool doUpdate)
Definition: ActorForcesEuler.cpp:1101
MAX_CAMERARAIL
static const int MAX_CAMERARAIL
maximum number of camera rail points
Definition: SimConstants.h:34
RoR::Actor::getParkingBrake
bool getParkingBrake()
Definition: Actor.h:161
RoR::Actor::m_net_node_buf_size
size_t m_net_node_buf_size
For incoming/outgoing traffic; calculated on spawn.
Definition: Actor.h:640
RoR::Actor::ar_brake_force
float ar_brake_force
Physics attr; filled at spawn.
Definition: Actor.h:407
RoR::Actor::ar_is_police
bool ar_is_police
Gfx/sfx attr.
Definition: Actor.h:523
RoR::Actor::cc_can_brake
bool cc_can_brake
Cruise Control.
Definition: Actor.h:389
RoR::Actor::alb_timer
float alb_timer
Anti-lock brake state;.
Definition: Actor.h:386
RoR::Actor::ar_muted_by_peeropt
bool ar_muted_by_peeropt
Muted by user in multiplayer (see RoRnet::PEEROPT_MUTE_ACTORS).
Definition: Actor.h:492
RoR::Actor::alb_mode
bool alb_mode
Anti-lock brake state; Enabled? {1/0}.
Definition: Actor.h:381
RoR::Actor::ar_current_cinecam
CineCameraID_t ar_current_cinecam
Sim state; index of current CineCam (CINECAMERAID_INVALID if using 3rd-person camera)
Definition: Actor.h:466
RoR::Actor::setBeaconMode
void setBeaconMode(bool val)
Definition: Actor.h:205
RoR::Actor::ar_initial_node_positions
std::vector< Ogre::Vector3 > ar_initial_node_positions
Absolute world positions, for resetting to pristine state.
Definition: Actor.h:312
RoR::Actor::m_num_proped_wheels
int m_num_proped_wheels
Physics attr, filled at spawn - Number of propelled wheels.
Definition: Actor.h:588
RoR::Actor::ar_elevator
float ar_elevator
Sim state; aerial controller.
Definition: Actor.h:442
RoR::Actor::ar_nb_initialized
bool ar_nb_initialized
Definition: Actor.h:501
RoR::DashBoardManager
Definition: DashBoardManager.h:212
RoR::Actor::ar_nb_wheels_d_interval
std::pair< float, float > ar_nb_wheels_d_interval
Search interval for springiness & damping of wheel / rim beams.
Definition: Actor.h:514
RoR::Actor::ar_nodes
node_t * ar_nodes
Definition: Actor.h:302
RoR::Actor::getEngine
EnginePtr getEngine()
Definition: Actor.h:233
RoR::Actor::m_has_axles_section
bool m_has_axles_section
Temporary (legacy parsing helper) until central diffs are implemented.
Definition: Actor.h:633
RoR::Actor::getMinimalCameraRadius
Ogre::Real getMinimalCameraRadius()
Definition: Actor.cpp:4586
RoR::Actor::ar_toggle_ties
bool ar_toggle_ties
Sim state.
Definition: Actor.h:528
RoR::Actor::getRotation
float getRotation()
Definition: Actor.cpp:356
RoR::Actor::ar_orig_minimass
std::vector< float > ar_orig_minimass
minimum node mass in Kg - original unscaled values
Definition: Actor.h:310
RoR::Actor::toggleBlinkType
void toggleBlinkType(BlinkType blink)
Definition: Actor.cpp:3127
RoR::Actor::m_used_skin_entry
CacheEntryPtr m_used_skin_entry
Graphics.
Definition: Actor.h:628
RoR::GfxFlaresMode
GfxFlaresMode
Definition: Application.h:384
RoR::Actor::ar_hydro_aileron_command
float ar_hydro_aileron_command
Definition: Actor.h:430
RoR::Actor::m_potential_eventboxes
CollisionBoxPtrVec m_potential_eventboxes
Definition: Actor.h:459
MAX_SOUNDSCRIPTS_PER_TRUCK
static const int MAX_SOUNDSCRIPTS_PER_TRUCK
maximum number of soundsscripts per actor
Definition: SimConstants.h:32
RoR::Actor::tc_wheelslip_constant
float tc_wheelslip_constant
use ACTORSIMATTR_TC_WHEELSLIP_CONSTANT
Definition: Actor.h:480
RoR::Actor::CalcDifferentials
void CalcDifferentials()
Definition: ActorForcesEuler.cpp:163
RoR::Actor::ar_hydro_dir_command
float ar_hydro_dir_command
Definition: Actor.h:427
RoR::Actor::ar_driveable
ActorType ar_driveable
Sim attr; marks vehicle type and features.
Definition: Actor.h:402
RoR::Actor::getTransferCaseName
Ogre::String getTransferCaseName()
Toggles between Hi and Lo mode.
Definition: Actor.cpp:1525
RoR::Actor::setSmokeEnabled
void setSmokeEnabled(bool enabled)
Writes info to console/notify area.
Definition: Actor.h:174
RoR::Actor::ar_initial_node_masses
std::vector< float > ar_initial_node_masses
Definition: Actor.h:311
RoR::Actor::clearForcedCinecam
void clearForcedCinecam()
Definition: Actor.cpp:4930
RoR::Screwprop
Definition: ScrewProp.h:34
RoR::Actor::ar_exhaust_pos_node
NodeNum_t ar_exhaust_pos_node
Old-format exhaust (one per vehicle) emitter node.
Definition: Actor.h:398
RoR::Actor::getNodePosition
Ogre::Vector3 getNodePosition(int nodeNumber)
Returns world position of node.
Definition: Actor.cpp:4618
RoR::Actor::m_axle_diffs
Differential * m_axle_diffs[1+MAX_WHEELS/2]
Physics.
Definition: Actor.h:611
RoR::Actor::ar_nb_beams_scale
std::pair< float, float > ar_nb_beams_scale
Scales for springiness & damping of regular beams.
Definition: Actor.h:507
RoR::Actor::UpdatePropAnimInputEvents
void UpdatePropAnimInputEvents()
Definition: Actor.cpp:4712
RoR::Actor::recalculateNodeMasses
void recalculateNodeMasses()
Definition: Actor.cpp:702
RoR::Actor::getUsedSkinEntry
CacheEntryPtr & getUsedSkinEntry()
Definition: Actor.cpp:4744
RoR::Actor::ar_masscount
int ar_masscount
Calculated; Number of nodes loaded with l option.
Definition: Actor.h:296
RoR::Actor::getHighBeamsVisible
bool getHighBeamsVisible() const
Definition: Actor.h:201
RoR::Actor::alb_nodash
bool alb_nodash
Anti-lock brake attribute: Hide the dashboard indicator?
Definition: Actor.h:384
RoR::Actor::m_intra_point_col_detector
PointColDetector * m_intra_point_col_detector
Physics.
Definition: Actor.h:592
RoR::Actor::dispose
void dispose()
Effectively destroys the object but keeps it in memory to satisfy shared pointers.
Definition: Actor.cpp:89
RoR::Actor::m_odometer_total
float m_odometer_total
GUI state.
Definition: Actor.h:623
RoR::Actor::alb_minspeed
float alb_minspeed
Anti-lock brake attribute;.
Definition: Actor.h:380
RoR::Actor::ar_custom_camera_node
NodeNum_t ar_custom_camera_node
Sim state; custom tracking node for 3rd-person camera.
Definition: Actor.h:467
RoR::Actor::tieToggle
void tieToggle(int group=-1, ActorLinkingRequestType mode=ActorLinkingRequestType::TIE_TOGGLE, ActorInstanceID_t forceunlock_filter=ACTORINSTANCEID_INVALID)
Definition: Actor.cpp:3457
RoR::Actor::ar_ropes
std::vector< rope_t > ar_ropes
Definition: Actor.h:335
RoR::Actor::ar_num_cameras
int ar_num_cameras
Definition: Actor.h:410
RoR::Actor::resetSlideNodes
void resetSlideNodes()
Reset all the SlideNodes.
Definition: ActorSlideNode.cpp:122
RoR::Actor::ropeToggle
void ropeToggle(int group=-1, ActorLinkingRequestType mode=ActorLinkingRequestType::ROPE_TOGGLE, ActorInstanceID_t forceunlock_filter=ACTORINSTANCEID_INVALID)
Definition: Actor.cpp:3574
RoR::Actor::ar_hydro_elevator_command
float ar_hydro_elevator_command
Definition: Actor.h:434
RoR::Actor::m_working_tuneup_def
TuneupDefPtr m_working_tuneup_def
Each actor gets unique instance, even if loaded from .tuneup file in modcache.
Definition: Actor.h:629
RoR::Actor::CalcBuoyance
void CalcBuoyance(bool doUpdate)
Definition: ActorForcesEuler.cpp:151
RoR::Actor::ar_camera_context
PerVehicleCameraContext ar_camera_context
Definition: Actor.h:468
RoR::Actor::ar_wings
wing_t * ar_wings
Definition: Actor.h:332
RoR::GfxFlaresMode::NONE
@ NONE
None (fastest)
RoR::Actor::getRotationCenter
Ogre::Vector3 getRotationCenter()
Definition: Actor.cpp:1539
RoR::Actor::requestTranslation
void requestTranslation(Ogre::Vector3 translation)
Definition: Actor.h:107
RoR::Actor::toggleTransferCaseGearRatio
void toggleTransferCaseGearRatio()
Definition: Actor.cpp:1511
RoR::Actor::CalcAircraftForces
void CalcAircraftForces(bool doUpdate)
Definition: ActorForcesEuler.cpp:103
RoR::Actor::alb_ratio
float alb_ratio
Anti-lock brake attribute: Regulating force.
Definition: Actor.h:379
RoR::Actor::ar_anim_shift_timer
float ar_anim_shift_timer
For 'animator' with flag 'shifter'.
Definition: Actor.h:387
RoR::Actor::ar_num_wheels
int ar_num_wheels
Definition: Actor.h:357
RoR::ground_model_t
Surface friction properties.
Definition: SimData.h:703
RefCountingObjectPtr.h
RoR::Actor::getTruckType
int getTruckType()
Definition: Actor.h:242
RoR::Actor::m_avg_node_position
Ogre::Vector3 m_avg_node_position
average node position
Definition: Actor.h:594
RoR::Actor::getShockVelocity
float getShockVelocity(int shock_number)
Definition: Actor.cpp:4786
RoR::Actor::ar_top_speed
float ar_top_speed
Sim state.
Definition: Actor.h:457
RoR::Actor::GetNumActiveConnectedBeams
int GetNumActiveConnectedBeams(int nodeid)
Returns the number of active (non bounded) beams connected to a node.
Definition: Actor.cpp:3886
RoR::Actor::ar_predicted_coll_bounding_boxes
std::vector< Ogre::AxisAlignedBox > ar_predicted_coll_bounding_boxes
Definition: Actor.h:350
RoR::Actor::setCustomLightVisible
void setCustomLightVisible(int number, bool visible)
Definition: Actor.cpp:4525
RoR::CINECAMERAID_INVALID
static const CineCameraID_t CINECAMERAID_INVALID
Definition: ForwardDeclarations.h:80
RoR::Actor::setLoadedMass
void setLoadedMass(float m)
Definition: Actor.cpp:4498
RoR::Actor::ar_num_camera_rails
int ar_num_camera_rails
Definition: Actor.h:375
RoR::Actor::updateSlideNodeForces
void updateSlideNodeForces(const Ogre::Real delta_time_sec)
calculate and apply Corrective forces
Definition: ActorSlideNode.cpp:103
MAX_CABS
static const int MAX_CABS
maximum number of cabs per actor
Definition: SimConstants.h:27
RoR::Actor::ar_net_stream_id
int ar_net_stream_id
Definition: Actor.h:451
RoR::Actor::ar_submesh_ground_model
ground_model_t * ar_submesh_ground_model
Definition: Actor.h:437
RoR::Actor::VehicleForceSensors::accu_hydros_forces
float accu_hydros_forces
Definition: Actor.h:685
RoR::Airfoil
Represents an airfoil http://en.wikipedia.org/wiki/Airfoil.
Definition: Airfoil.h:31
RoR::GfxActor
Definition: GfxActor.h:52
BitMask_t
uint32_t BitMask_t
Definition: BitFlags.h:7
GfxActor.h
Manager for all visuals belonging to a single actor.
RoR::Actor::getMaxHeight
float getMaxHeight(bool skip_virtual_nodes=true)
Definition: Actor.cpp:1570
RoR::Actor::ar_design_name
Ogre::String ar_design_name
Name of the vehicle/machine/object this actor represents.
Definition: Actor.h:377
RoR::Actor::m_wheel_node_count
int m_wheel_node_count
Static attr; filled at spawn.
Definition: Actor.h:616
RoR::Actor::countFlaresByType
int countFlaresByType(FlareType type)
Definition: Actor.cpp:4562
RoR::Actor::alb_notoggle
bool alb_notoggle
Anti-lock brake attribute: Disable in-game toggle?
Definition: Actor.h:385
RoR::Actor::countCustomLights
int countCustomLights(int control_number)
Definition: Actor.cpp:4545
RoR::Actor::ar_net_last_update_time
unsigned long ar_net_last_update_time
Definition: Actor.h:454
RoR::Actor::ar_shocks
shock_t * ar_shocks
Shock absorbers.
Definition: Actor.h:327
RoR::Actor::ar_hydros
std::vector< hydrobeam_t > ar_hydros
Definition: Actor.h:366
RoR::Actor::ar_original_dry_mass
float ar_original_dry_mass
Un-edited value from 'globals' arg#1.
Definition: Actor.h:293
RigDef::DocumentPtr
std::shared_ptr< Document > DocumentPtr
Definition: ForwardDeclarations.h:281
RoR::Actor::ar_nb_skip_steps
int ar_nb_skip_steps
Amount of physics steps to be skipped before measuring.
Definition: Actor.h:504
RoRnet::LIGHTMASK_BEACONS
@ LIGHTMASK_BEACONS
beacons on
Definition: RoRnet.h:120
MAX_WHEELS
static const int MAX_WHEELS
maximum number of wheels per actor
Definition: SimConstants.h:24
RoR::Actor::calculateAveragePosition
void calculateAveragePosition()
Definition: Actor.cpp:1155
RoR::Actor::getBlinkType
BlinkType getBlinkType()
Definition: Actor.cpp:4573
RoR::Actor::getTruckName
std::string getTruckName()
Definition: Actor.h:239
RefCountingObject
Self reference-counting objects, as requred by AngelScript garbage collector.
Definition: RefCountingObject.h:26
RoR::Actor::ar_wheels
wheel_t ar_wheels[MAX_WHEELS]
Definition: Actor.h:356
RoR::Actor::ar_filehash
std::string ar_filehash
Attribute; filled at spawn.
Definition: Actor.h:448
RoR::Actor::alb_pulse_state
bool alb_pulse_state
Anti-lock brake state;.
Definition: Actor.h:383
RoR::Actor::softRespawn
void softRespawn(Ogre::Vector3 spawnpos, Ogre::Quaternion spawnrot)
Use MSG_SIM_MODIFY_ACTOR_REQUESTED with type SOFT_RESPAWN; Resets the actor to given position as if s...
Definition: Actor.cpp:1365
RoR::Actor::CalcHydros
void CalcHydros()
Definition: ActorForcesEuler.cpp:548
RoR::Actor::ar_camera_node_pos
NodeNum_t ar_camera_node_pos[MAX_CAMERAS]
Physics attr; 'camera' = frame of reference; origin node.
Definition: Actor.h:415
RoR::Actor::ar_net_source_id
int ar_net_source_id
Unique ID of remote player who spawned this actor.
Definition: Actor.h:450
RoR::Actor::updateSoundSources
void updateSoundSources()
Definition: Actor.cpp:3242
RoR::ActorType
ActorType
< Aka 'Driveable'
Definition: SimData.h:80
RoR::Actor::CalcBeamsInterActor
void CalcBeamsInterActor()
Definition: ActorForcesEuler.cpp:1401
RoR::Actor::m_beam_break_debug_enabled
bool m_beam_break_debug_enabled
Logging state.
Definition: Actor.h:668
MAX_SCREWPROPS
static const int MAX_SCREWPROPS
maximum number of boat screws per actor
Definition: SimConstants.h:31
RoR::Actor::getGForces
Ogre::Vector3 getGForces()
Definition: Actor.h:87
RoR::Actor::CalcWheels
void CalcWheels(bool doUpdate, int num_steps)
Definition: ActorForcesEuler.cpp:264
RoR::Actor::displayWheelDiffMode
void displayWheelDiffMode()
Cycles through the available inter wheel diff modes.
Definition: Actor.cpp:1440
RoR::Actor::ar_aileron
float ar_aileron
Sim state; aerial controller.
Definition: Actor.h:444
RoR::Actor::ar_ropables
std::vector< ropable_t > ar_ropables
Definition: Actor.h:336
RoR::Actor::m_camera_gforces
Ogre::Vector3 m_camera_gforces
Physics state (global)
Definition: Actor.h:606
RoR::ActorLinkingRequestType::TIE_TOGGLE
@ TIE_TOGGLE
RoR::Actor::ar_state
ActorState ar_state
Definition: Actor.h:488
RoR::Actor::setAirbrakeIntensity
void setAirbrakeIntensity(float intensity)
Definition: Actor.cpp:2963
RoR::Actor::engineTriggerHelper
void engineTriggerHelper(int engineNumber, EngineTriggerType type, float triggerValue)
Definition: Actor.cpp:4382
RoR::Actor::m_handbrake_force
float m_handbrake_force
Physics attr; defined in truckfile.
Definition: Actor.h:618
RoR::Actor::getLightStateMask
BitMask_t getLightStateMask() const
Definition: Actor.h:194
RoR::Actor::ar_update_physics
bool ar_update_physics
Physics state; Should this actor be updated (locally) in the next physics step?
Definition: Actor.h:518
RoR::SlideNode
Definition: SlideNode.h:64
RoR::Actor::updateDashBoards
void updateDashBoards(float dt)
Definition: Actor.cpp:3913
RoR::Actor::prepareInside
void prepareInside(bool inside)
Prepares vehicle for in-cabin camera use.
Definition: Actor.cpp:2997
RoR::Actor::m_mouse_grab_pos
Ogre::Vector3 m_mouse_grab_pos
Definition: Actor.h:601
RoR::Actor::updateInitPosition
void updateInitPosition()
Definition: Actor.cpp:1274
RoR::Actor::ar_rudder
float ar_rudder
Sim state; aerial/marine controller.
Definition: Actor.h:443
RoR::Actor::m_rotation_request
float m_rotation_request
Accumulator.
Definition: Actor.h:496
RoR::Actor::getShockNode1
int getShockNode1(int shock_number)
Definition: Actor.cpp:4795
RoR::Actor::ar_airbrakes
std::vector< Airbrake * > ar_airbrakes
Definition: Actor.h:340
RoR::Actor::cruisecontrolToggle
void cruisecontrolToggle()
Defined in 'gameplay/CruiseControl.cpp'.
Definition: CruiseControl.cpp:31
RoR::Actor::ar_evboxes_bounding_box
Ogre::AxisAlignedBox ar_evboxes_bounding_box
bounding box around nodes eligible for eventbox triggering
Definition: Actor.h:343
RoR::Actor::ar_camera_rail
NodeNum_t ar_camera_rail[MAX_CAMERARAIL]
Nodes defining camera-movement spline.
Definition: Actor.h:374
RoR::Actor::setSimAttribute
void setSimAttribute(ActorSimAttr attr, float val)
HAZARDOUS - values may not be checked; Pay attention to 'safe values' at each attribute description.
Definition: Actor.cpp:4813
RoR::Actor::getWorkingTuneupDef
TuneupDefPtr & getWorkingTuneupDef()
Definition: Actor.cpp:4749
RoR::Actor::ar_main_camera_node_roll
NodeNum_t ar_main_camera_node_roll
Sim attr; ar_camera_node_roll[0] >= 0 ? ar_camera_node_roll[0] : 0.
Definition: Actor.h:414
RoR::Actor::CalcHooks
void CalcHooks()
Definition: ActorForcesEuler.cpp:1719
RoR::Actor::ar_soundsources
soundsource_t ar_soundsources[MAX_SOUNDSCRIPTS_PER_TRUCK]
Definition: Actor.h:358
RoR::Actor::setSideLightsVisible
void setSideLightsVisible(bool val)
Definition: Actor.h:198
RoR::Actor::ar_num_shocks
int ar_num_shocks
Number of shock absorbers.
Definition: Actor.h:328
RoR::Actor::m_net_username
std::string m_net_username
Definition: Actor.h:647
RoR::Actor::UpdateBoundingBoxes
void UpdateBoundingBoxes()
Definition: Actor.cpp:1190
RoR::Actor::ar_guisettings_use_engine_max_rpm
bool ar_guisettings_use_engine_max_rpm
Definition: Actor.h:483
RoR
Definition: AppContext.h:36
RoR::Actor::m_beam_deform_debug_enabled
bool m_beam_deform_debug_enabled
Logging state.
Definition: Actor.h:669
RoR::Actor::m_gfx_actor
std::unique_ptr< GfxActor > m_gfx_actor
Definition: Actor.h:581
RoR::soundsource_t
Definition: SimData.h:389
RoR::Actor::ar_main_camera_dir_corr
Ogre::Quaternion ar_main_camera_dir_corr
Sim attr;.
Definition: Actor.h:411
RoR::Actor::m_anglesnap_request
int m_anglesnap_request
Accumulator.
Definition: Actor.h:497
RoR::Actor::ar_has_active_shocks
bool ar_has_active_shocks
Are there active stabilizer shocks?
Definition: Actor.h:329
RoR::Actor::CalcMouse
void CalcMouse()
Definition: ActorForcesEuler.cpp:94
RoR::Actor::m_camera_gforces_accu
Ogre::Vector3 m_camera_gforces_accu
Accumulator for 'camera' G-forces.
Definition: Actor.h:605
RoR::Actor::ar_guisettings_shifter_anim_time
float ar_guisettings_shifter_anim_time
Definition: Actor.h:485
RoR::Actor::ar_minimass_skip_loaded_nodes
bool ar_minimass_skip_loaded_nodes
Definition: Actor.h:315
RoR::Actor::ar_managed_materials
std::map< std::string, Ogre::MaterialPtr > ar_managed_materials
Definition: Actor.h:351
MAX_AEROENGINES
static const int MAX_AEROENGINES
maximum number of aero engines per actor
Definition: SimConstants.h:30
RoR::Actor::ar_num_buoycabs
int ar_num_buoycabs
Definition: Actor.h:373
RoR::EngineTriggerType
EngineTriggerType
Definition: SimData.h:211
RoR::Actor::ar_cinecam_node
NodeNum_t ar_cinecam_node[MAX_CAMERAS]
Sim attr; Cine-camera node indexes.
Definition: Actor.h:404
RoR::Actor::applyNodeBeamScales
void applyNodeBeamScales()
For GUI::NodeBeamUtils.
Definition: Actor.cpp:1803
RoR::wing_t
Definition: SimData.h:519
RoR::Actor::m_buoyance
std::unique_ptr< Buoyance > m_buoyance
Physics.
Definition: Actor.h:626
RoR::Actor::sendStreamData
void sendStreamData()
Send outgoing data.
Definition: Actor.cpp:2015
RoR::Actor::CalcShocks
void CalcShocks(bool doUpdate, int num_steps)
Definition: ActorForcesEuler.cpp:493
RoR::Actor::getCustomLightVisible
bool getCustomLightVisible(int number)
Definition: Actor.cpp:4503
RoR::Actor::VehicleForceSensors::accu_body_forces
Ogre::Vector3 accu_body_forces
Definition: Actor.h:682
RoR::Actor::ar_guisettings_speedo_max_kph
float ar_guisettings_speedo_max_kph
Definition: Actor.h:484
RoR::Actor::displayTransferCaseMode
void displayTransferCaseMode()
Gets the current transfer case mode name (4WD Hi, ...)
Definition: Actor.cpp:1466
RoR::rotator_t
Definition: SimData.h:581
RoR::Actor::m_blinker_left_lit
bool m_blinker_left_lit
Blinking state of left turn signal.
Definition: Actor.h:657
RoR::Actor::isBeingReset
bool isBeingReset() const
Definition: Actor.h:285
RoR::CmdKeyArray
For backwards compatibility of the 'triggers' feature, the commandkey array must support negative ind...
Definition: SimData.h:631
RoR::Actor::calcNodeConnectivityGraph
void calcNodeConnectivityGraph()
Definition: Actor.cpp:896
RoR::shock_t
Definition: SimData.h:343
RoR::Actor::VehicleForceSensors::Reset
void Reset()
Definition: Actor.h:676
RoR::Actor::VehicleForceSensors::out_body_forces
Ogre::Vector3 out_body_forces
Definition: Actor.h:686
RoR::Actor::ar_net_timer
Ogre::Timer ar_net_timer
Definition: Actor.h:453
RoR::Actor::muteAllSounds
void muteAllSounds()
Definition: Actor.cpp:3838
RoR::Actor::m_reset_timer
Ogre::Timer m_reset_timer
Definition: Actor.h:604