RigsofRods
Soft-body Physics Simulation
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#include "AngelScriptBindings.h"
#include "Application.h"
#include "RefCountingObjectPtr.h"
#include "Sound.h"
#include "SoundManager.h"
#include <OgreScriptLoader.h>
Go to the source code of this file.
Data Structures | |
class | RoR::SoundScriptTemplate |
class | RoR::SoundScriptInstance |
class | RoR::SoundScriptManager |
Namespaces | |
RoR | |
Macros | |
#define | SOUND_PLAY_ONCE(_ACTOR_, _TRIG_) App::GetSoundScriptManager()->trigOnce ( (_ACTOR_), (_TRIG_) ) |
#define | SOUND_START(_ACTOR_, _TRIG_) App::GetSoundScriptManager()->trigStart ( (_ACTOR_), (_TRIG_) ) |
#define | SOUND_STOP(_ACTOR_, _TRIG_) App::GetSoundScriptManager()->trigStop ( (_ACTOR_), (_TRIG_) ) |
#define | SOUND_TOGGLE(_ACTOR_, _TRIG_) App::GetSoundScriptManager()->trigToggle ( (_ACTOR_), (_TRIG_) ) |
#define | SOUND_KILL(_ACTOR_, _TRIG_) App::GetSoundScriptManager()->trigKill ( (_ACTOR_), (_TRIG_) ) |
#define | SOUND_GET_STATE(_ACTOR_, _TRIG_) App::GetSoundScriptManager()->getTrigState( (_ACTOR_), (_TRIG_) ) |
#define | SOUND_MODULATE(_ACTOR_, _MOD_, _VALUE_) App::GetSoundScriptManager()->modulate ( (_ACTOR_), (_MOD_), (_VALUE_) ) |
#define SOUND_GET_STATE | ( | _ACTOR_, | |
_TRIG_ | |||
) | App::GetSoundScriptManager()->getTrigState( (_ACTOR_), (_TRIG_) ) |
Definition at line 39 of file SoundScriptManager.h.
#define SOUND_KILL | ( | _ACTOR_, | |
_TRIG_ | |||
) | App::GetSoundScriptManager()->trigKill ( (_ACTOR_), (_TRIG_) ) |
Definition at line 38 of file SoundScriptManager.h.
#define SOUND_MODULATE | ( | _ACTOR_, | |
_MOD_, | |||
_VALUE_ | |||
) | App::GetSoundScriptManager()->modulate ( (_ACTOR_), (_MOD_), (_VALUE_) ) |
Definition at line 40 of file SoundScriptManager.h.
#define SOUND_PLAY_ONCE | ( | _ACTOR_, | |
_TRIG_ | |||
) | App::GetSoundScriptManager()->trigOnce ( (_ACTOR_), (_TRIG_) ) |
Definition at line 34 of file SoundScriptManager.h.
#define SOUND_START | ( | _ACTOR_, | |
_TRIG_ | |||
) | App::GetSoundScriptManager()->trigStart ( (_ACTOR_), (_TRIG_) ) |
Definition at line 35 of file SoundScriptManager.h.
#define SOUND_STOP | ( | _ACTOR_, | |
_TRIG_ | |||
) | App::GetSoundScriptManager()->trigStop ( (_ACTOR_), (_TRIG_) ) |
Definition at line 36 of file SoundScriptManager.h.
#define SOUND_TOGGLE | ( | _ACTOR_, | |
_TRIG_ | |||
) | App::GetSoundScriptManager()->trigToggle ( (_ACTOR_), (_TRIG_) ) |
Definition at line 37 of file SoundScriptManager.h.