![]() |
RigsofRods
2023.09
Soft-body Physics Simulation
|
#include "Application.h"#include "CmdKeyInertia.h"#include "Differentials.h"#include "Engine.h"#include "GfxActor.h"#include "PerVehicleCameraContext.h"#include "RigDef_Prerequisites.h"#include "RoRnet.h"#include "RefCountingObject.h"#include "RefCountingObjectPtr.h"#include "SimData.h"#include "SoundScriptManager.h"#include "TyrePressure.h"#include "VehicleAI.h"#include <Ogre.h>Go to the source code of this file.
Data Structures | |
| class | RoR::Actor |
Softbody object; can be anything from soda can to a space shuttle Constructed from a truck definition file, see https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/ To spawn in-game, use MSG_SIM_SPAWN_ACTOR_REQUESTED, see GameContext::PushMessage(), in AngelScript use game.pushMessage(); Gameplay states are described by enum ActorState. More... | |
| struct | RoR::Actor::VehicleForceSensors |
| struct | RoR::Actor::NetUpdate |
Namespaces | |
| RoR | |
1.8.17