RigsofRods
Soft-body Physics Simulation
Data Structures | Namespaces
Actor.h File Reference
#include "Application.h"
#include "CmdKeyInertia.h"
#include "Differentials.h"
#include "GfxActor.h"
#include "PerVehicleCameraContext.h"
#include "RigDef_Prerequisites.h"
#include "RoRnet.h"
#include "RefCountingObject.h"
#include "RefCountingObjectPtr.h"
#include "SimData.h"
#include "SoundScriptManager.h"
#include "TyrePressure.h"
#include "VehicleAI.h"
#include <Ogre.h>
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Data Structures

class  RoR::Actor
 Softbody object; can be anything from soda can to a space shuttle Constructed from a truck definition file, see https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/ To spawn in-game, use MSG_SIM_SPAWN_ACTOR_REQUESTED, see GameContext::PushMessage(), in AngelScript use game.pushMessage(); Gameplay states are described by enum ActorState. More...
 
struct  RoR::Actor::VehicleForceSensors
 
struct  RoR::Actor::NetUpdate
 

Namespaces

 RoR