Central state/object manager and communications hub.
Core data structures for simulation; Everything affected by by either physics, network or user intera...
Ogre::SceneNode * pickLineNode
Ogre::ManualObject * pickLine
bool handleMousePressed()
Ogre::Vector3 lastgrabpos
bool handleMouseReleased()
static const NodeNum_t NODENUM_INVALID
uint16_t NodeNum_t
Node position within Actor::ar_nodes; use RoR::NODENUM_INVALID as empty value.