float GetRaceTime() const
Ogre::Vector3 m_dir_arrow_target
std::string const & GetDirArrowText() const
Ogre::Vector3 GetDirArrowTarget()
void UpdateDirectionArrow(char *text, Ogre::Vector3 position)
void SetRaceBestTime(float time)
float GetRaceTimeDiff() const
void StartRaceTimer(int id)
bool IsRaceInProgress() const
float GetRaceBestTime() const
std::string m_dir_arrow_text
void SetRaceTimeDiff(float diff)
bool IsDirArrowVisible() const