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RigsofRods
Soft-body Physics Simulation
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void UpdateDirectionArrow(char *text, Ogre::Vector3 position)
Ogre::Vector3 m_dir_arrow_target
void SetRaceBestTime(float time)
std::string const & GetDirArrowText() const
bool IsDirArrowVisible() const
float GetRaceTime() const
float GetRaceTimeDiff() const
std::string m_dir_arrow_text
Ogre::Vector3 GetDirArrowTarget()
void StartRaceTimer(int id)
float GetRaceBestTime() const
bool IsRaceInProgress() const
void SetRaceTimeDiff(float diff)