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Soft-body Physics Simulation
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source
main
gameplay
ChatSystem.h
Go to the documentation of this file.
1
/*
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This source file is part of Rigs of Rods
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Copyright 2005-2012 Pierre-Michel Ricordel
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Copyright 2007-2012 Thomas Fischer
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Copyright 2013-2016 Petr Ohlidal
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For more information, see http://www.rigsofrods.org/
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Rigs of Rods is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License version 3, as
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published by the Free Software Foundation.
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Rigs of Rods is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "
Application.h
"
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#include "
Network.h
"
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namespace
RoR
{
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namespace
ChatSystem {
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void
SendStreamSetup
();
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#ifdef USE_SOCKETW
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void
HandleStreamData
(std::vector<RoR::NetRecvPacket> packet);
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#endif // USE_SOCKETW
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}
// namespace Chatsystem
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}
// namespace RoR
RoR::ChatSystem::SendStreamSetup
void SendStreamSetup()
Definition:
ChatSystem.cpp:35
Application.h
Central state/object manager and communications hub.
RoR::ChatSystem::HandleStreamData
void HandleStreamData(std::vector< RoR::NetRecvPacket > packet_buffer)
Definition:
ChatSystem.cpp:71
RoR
Definition:
AppContext.h:36
Network.h
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