Binding of RoR::SoundScriptInstance; instance of SoundScriptTemplateClass.
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#include <SoundScriptInstanceClass.h>
◆ getActorInstanceId() [1/2]
int Script2Game::SoundScriptInstanceClass::getActorInstanceId |
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◆ getActorInstanceId() [2/2]
int Script2Game::SoundScriptInstanceClass::getActorInstanceId |
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◆ getInstanceName() [1/2]
const string& Script2Game::SoundScriptInstanceClass::getInstanceName |
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◆ getInstanceName() [2/2]
const string& Script2Game::SoundScriptInstanceClass::getInstanceName |
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◆ getSound() [1/2]
SoundClass Script2Game::SoundScriptInstanceClass::getSound |
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int |
pos | ) |
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◆ getSound() [2/2]
SoundClass Script2Game::SoundScriptInstanceClass::getSound |
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int |
pos | ) |
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◆ getSoundPitchgain() [1/2]
float Script2Game::SoundScriptInstanceClass::getSoundPitchgain |
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int |
pos | ) |
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◆ getSoundPitchgain() [2/2]
float Script2Game::SoundScriptInstanceClass::getSoundPitchgain |
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int |
pos | ) |
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◆ getStartSoundPitchgain() [1/2]
float Script2Game::SoundScriptInstanceClass::getStartSoundPitchgain |
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◆ getStartSoundPitchgain() [2/2]
float Script2Game::SoundScriptInstanceClass::getStartSoundPitchgain |
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◆ getStopSound() [1/2]
SoundClass Script2Game::SoundScriptInstanceClass::getStopSound |
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◆ getStopSound() [2/2]
SoundClass Script2Game::SoundScriptInstanceClass::getStopSound |
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◆ getStopSoundPitchgain() [1/2]
float Script2Game::SoundScriptInstanceClass::getStopSoundPitchgain |
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◆ getStopSoundPitchgain() [2/2]
float Script2Game::SoundScriptInstanceClass::getStopSoundPitchgain |
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◆ getTemplate() [1/2]
◆ getTemplate() [2/2]
◆ kill() [1/2]
void Script2Game::SoundScriptInstanceClass::kill |
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◆ kill() [2/2]
void Script2Game::SoundScriptInstanceClass::kill |
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◆ runOnce() [1/2]
void Script2Game::SoundScriptInstanceClass::runOnce |
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◆ runOnce() [2/2]
void Script2Game::SoundScriptInstanceClass::runOnce |
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◆ setGain() [1/2]
void Script2Game::SoundScriptInstanceClass::setGain |
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float |
gain | ) |
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◆ setGain() [2/2]
void Script2Game::SoundScriptInstanceClass::setGain |
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float |
gain | ) |
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◆ setPitch() [1/2]
void Script2Game::SoundScriptInstanceClass::setPitch |
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float |
pitch | ) |
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◆ setPitch() [2/2]
void Script2Game::SoundScriptInstanceClass::setPitch |
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float |
pitch | ) |
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◆ setPosition() [1/2]
void Script2Game::SoundScriptInstanceClass::setPosition |
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vector3 |
pos | ) |
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◆ setPosition() [2/2]
void Script2Game::SoundScriptInstanceClass::setPosition |
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vector3 |
pos | ) |
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◆ setVelocity() [1/2]
void Script2Game::SoundScriptInstanceClass::setVelocity |
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vector3 |
velo | ) |
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◆ setVelocity() [2/2]
void Script2Game::SoundScriptInstanceClass::setVelocity |
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vector3 |
velo | ) |
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◆ start() [1/2]
void Script2Game::SoundScriptInstanceClass::start |
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◆ start() [2/2]
void Script2Game::SoundScriptInstanceClass::start |
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◆ stop() [1/2]
void Script2Game::SoundScriptInstanceClass::stop |
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◆ stop() [2/2]
void Script2Game::SoundScriptInstanceClass::stop |
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The documentation for this class was generated from the following file: