Binding of RoR::Sound; a single sound sample positioned in 3D space (spatial audio).
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#include <SoundClass.h>
Binding of RoR::Sound; a single sound sample positioned in 3D space (spatial audio).
- Note
- To create the object, use
GameScriptClass::createSoundFromResource()
Definition at line 17 of file SoundClass.h.
◆ getAudibility() [1/2]
float Script2Game::SoundClass::getAudibility |
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◆ getAudibility() [2/2]
float Script2Game::SoundClass::getAudibility |
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◆ getBuffer() [1/2]
uint Script2Game::SoundClass::getBuffer |
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◆ getBuffer() [2/2]
uint Script2Game::SoundClass::getBuffer |
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◆ getCurrentHardwareIndex() [1/2]
int Script2Game::SoundClass::getCurrentHardwareIndex |
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this value is changed dynamically, depending on whether the input is played or not.
◆ getCurrentHardwareIndex() [2/2]
int Script2Game::SoundClass::getCurrentHardwareIndex |
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this value is changed dynamically, depending on whether the input is played or not.
◆ getEnabled() [1/2]
bool Script2Game::SoundClass::getEnabled |
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◆ getEnabled() [2/2]
bool Script2Game::SoundClass::getEnabled |
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◆ getGain() [1/2]
float Script2Game::SoundClass::getGain |
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◆ getGain() [2/2]
float Script2Game::SoundClass::getGain |
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◆ getLoop() [1/2]
bool Script2Game::SoundClass::getLoop |
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◆ getLoop() [2/2]
bool Script2Game::SoundClass::getLoop |
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◆ getPitch() [1/2]
float Script2Game::SoundClass::getPitch |
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◆ getPitch() [2/2]
float Script2Game::SoundClass::getPitch |
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◆ getPosition() [1/2]
vector3 Script2Game::SoundClass::getPosition |
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◆ getPosition() [2/2]
vector3 Script2Game::SoundClass::getPosition |
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◆ getSourceIndex() [1/2]
int Script2Game::SoundClass::getSourceIndex |
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must not be changed during the lifetime of this object.
◆ getSourceIndex() [2/2]
int Script2Game::SoundClass::getSourceIndex |
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must not be changed during the lifetime of this object.
◆ getVelocity() [1/2]
vector3 Script2Game::SoundClass::getVelocity |
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◆ getVelocity() [2/2]
vector3 Script2Game::SoundClass::getVelocity |
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◆ isPlaying() [1/2]
bool Script2Game::SoundClass::isPlaying |
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◆ isPlaying() [2/2]
bool Script2Game::SoundClass::isPlaying |
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◆ play() [1/2]
void Script2Game::SoundClass::play |
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◆ play() [2/2]
void Script2Game::SoundClass::play |
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◆ setEnabled() [1/2]
void Script2Game::SoundClass::setEnabled |
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bool |
e | ) |
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◆ setEnabled() [2/2]
void Script2Game::SoundClass::setEnabled |
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bool |
e | ) |
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◆ setGain() [1/2]
void Script2Game::SoundClass::setGain |
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float |
gain | ) |
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◆ setGain() [2/2]
void Script2Game::SoundClass::setGain |
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float |
gain | ) |
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◆ setLoop() [1/2]
void Script2Game::SoundClass::setLoop |
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bool |
loop | ) |
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◆ setLoop() [2/2]
void Script2Game::SoundClass::setLoop |
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bool |
loop | ) |
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◆ setPitch() [1/2]
void Script2Game::SoundClass::setPitch |
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float |
pitch | ) |
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◆ setPitch() [2/2]
void Script2Game::SoundClass::setPitch |
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float |
pitch | ) |
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◆ setPosition() [1/2]
void Script2Game::SoundClass::setPosition |
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vector3 |
pos | ) |
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◆ setPosition() [2/2]
void Script2Game::SoundClass::setPosition |
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vector3 |
pos | ) |
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◆ setVelocity() [1/2]
void Script2Game::SoundClass::setVelocity |
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vector3 |
vel | ) |
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◆ setVelocity() [2/2]
void Script2Game::SoundClass::setVelocity |
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vector3 |
vel | ) |
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◆ stop() [1/2]
void Script2Game::SoundClass::stop |
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◆ stop() [2/2]
void Script2Game::SoundClass::stop |
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The documentation for this class was generated from the following file: