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doc
angelscript
Script2Game
SoundScriptInstanceClass.h
Go to the documentation of this file.
1
2
namespace
Script2Game
{
3
17
class
SoundScriptInstanceClass
18
{
19
public
:
20
void
runOnce
();
21
void
setPitch
(
float
pitch);
22
void
setGain
(
float
gain);
23
void
setPosition
(vector3 pos);
24
void
setVelocity
(vector3 velo);
25
void
start
();
26
void
stop
();
27
void
kill
();
28
29
SoundScriptTemplateClass
getTemplate
()
30
SoundClass
getStartSound();
31
SoundClass
getStopSound
();
32
SoundClass
getSound
(
int
pos);
33
float
getStartSoundPitchgain
();
34
float
getStopSoundPitchgain
();
35
float
getSoundPitchgain
(
int
pos);
36
int
getActorInstanceId
();
37
const
string
&
getInstanceName
();
38
}
39
42
43
}
//namespace Script2Game
Script2Game::SoundClass
Binding of RoR::Sound; a single sound sample positioned in 3D space (spatial audio).
Definition:
SoundClass.h:17
Script2Game::SoundScriptInstanceClass::setPosition
void setPosition(vector3 pos)
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
BeamClass.h:2
Script2Game::SoundScriptInstanceClass::getActorInstanceId
int getActorInstanceId()
Script2Game::SoundScriptInstanceClass::getTemplate
SoundScriptTemplateClass getTemplate() SoundClass getStartSound()
Script2Game::SoundScriptInstanceClass::runOnce
void runOnce()
Script2Game::SoundScriptInstanceClass::getInstanceName
const string & getInstanceName()
Script2Game::SoundScriptInstanceClass::getSound
SoundClass getSound(int pos)
Script2Game::SoundScriptInstanceClass::setVelocity
void setVelocity(vector3 velo)
Script2Game::SoundScriptInstanceClass::getStopSoundPitchgain
float getStopSoundPitchgain()
Script2Game::SoundScriptInstanceClass::stop
void stop()
Script2Game::SoundScriptInstanceClass::getStartSoundPitchgain
float getStartSoundPitchgain()
Script2Game::SoundScriptTemplateClass
Binding of RoR::SoundScriptTemplate; a customizable sound effect.
Definition:
SoundScriptTemplateClass.h:16
Script2Game::SoundScriptInstanceClass
Binding of RoR::SoundScriptInstance; instance of SoundScriptTemplateClass.
Definition:
SoundScriptInstanceClass.h:17
Script2Game::SoundScriptInstanceClass::getSoundPitchgain
float getSoundPitchgain(int pos)
Script2Game::SoundScriptInstanceClass::setPitch
void setPitch(float pitch)
Script2Game::SoundScriptInstanceClass::kill
void kill()
Script2Game::SoundScriptInstanceClass::setGain
void setGain(float gain)
Script2Game::SoundScriptInstanceClass::start
void start()
Script2Game::SoundScriptInstanceClass::getStopSound
SoundClass getStopSound()
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