Binding of RoR::SoundScriptTemplate; a customizable sound effect.
Definition at line 16 of file SoundScriptTemplateClass.h.
◆ getNumSounds()
| int Script2Game::SoundScriptTemplateClass::getNumSounds |
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| ) |
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◆ getSoundName()
| string Script2Game::SoundScriptTemplateClass::getSoundName |
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int |
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◆ getSoundPitch()
| float Script2Game::SoundScriptTemplateClass::getSoundPitch |
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int |
| ) |
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◆ base_template
| bool Script2Game::SoundScriptTemplateClass::base_template |
◆ file_name
| string Script2Game::SoundScriptTemplateClass::file_name |
◆ gain_multiplier
| float Script2Game::SoundScriptTemplateClass::gain_multiplier |
◆ gain_offset
| float Script2Game::SoundScriptTemplateClass::gain_offset |
◆ gain_square
| float Script2Game::SoundScriptTemplateClass::gain_square |
◆ group_name
| string Script2Game::SoundScriptTemplateClass::group_name |
◆ has_start_sound
| bool Script2Game::SoundScriptTemplateClass::has_start_sound |
◆ has_stop_sound
| bool Script2Game::SoundScriptTemplateClass::has_stop_sound |
◆ name
| string Script2Game::SoundScriptTemplateClass::name |
◆ pitch_multiplier
| ModulationSources gain_source float Script2Game::SoundScriptTemplateClass::pitch_multiplier |
◆ pitch_offset
| float Script2Game::SoundScriptTemplateClass::pitch_offset |
◆ pitch_square
| float Script2Game::SoundScriptTemplateClass::pitch_square |
◆ start_sound_name
| ModulationSources pitch_source string Script2Game::SoundScriptTemplateClass::start_sound_name |
◆ start_sound_pitch
| float Script2Game::SoundScriptTemplateClass::start_sound_pitch |
◆ stop_sound_name
| string Script2Game::SoundScriptTemplateClass::stop_sound_name |
◆ stop_sound_pitch
| float Script2Game::SoundScriptTemplateClass::stop_sound_pitch |
◆ trigger_source
| SoundTriggers Script2Game::SoundScriptTemplateClass::trigger_source |
◆ unpitchable
| bool Script2Game::SoundScriptTemplateClass::unpitchable |
The documentation for this class was generated from the following file: