RigsofRods
Soft-body Physics Simulation
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#include <RigDef_File.h>
Data Fields | |
Node::Ref | reference_node |
Node::Ref | x_axis_node |
Node::Ref | y_axis_node |
Ogre::Vector3 | offset = Ogre::Vector3::ZERO |
Ogre::Vector3 | rotation = Ogre::Vector3::ZERO |
Ogre::String | mesh_name |
std::list< Animation > | animations |
std::vector< Node::Range > | node_list_to_import |
std::vector< Node::Ref > | node_list |
CameraSettings | camera_settings |
Definition at line 895 of file RigDef_File.h.
std::list<Animation> RigDef::Flexbody::animations |
Definition at line 903 of file RigDef_File.h.
CameraSettings RigDef::Flexbody::camera_settings |
Definition at line 906 of file RigDef_File.h.
Ogre::String RigDef::Flexbody::mesh_name |
Definition at line 902 of file RigDef_File.h.
std::vector<Node::Ref> RigDef::Flexbody::node_list |
Definition at line 905 of file RigDef_File.h.
std::vector<Node::Range> RigDef::Flexbody::node_list_to_import |
Definition at line 904 of file RigDef_File.h.
Ogre::Vector3 RigDef::Flexbody::offset = Ogre::Vector3::ZERO |
Definition at line 900 of file RigDef_File.h.
Node::Ref RigDef::Flexbody::reference_node |
Definition at line 897 of file RigDef_File.h.
Ogre::Vector3 RigDef::Flexbody::rotation = Ogre::Vector3::ZERO |
Definition at line 901 of file RigDef_File.h.
Node::Ref RigDef::Flexbody::x_axis_node |
Definition at line 898 of file RigDef_File.h.
Node::Ref RigDef::Flexbody::y_axis_node |
Definition at line 899 of file RigDef_File.h.