RigsofRods
Soft-body Physics Simulation
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< Buffered simulation state for async gfx scene update More...
#include <Character.h>
Data Fields | |
Ogre::Vector3 | simbuf_character_pos |
Ogre::Radian | simbuf_character_rot |
When on foot. More... | |
Ogre::UTFString | simbuf_net_username |
bool | simbuf_is_remote |
int | simbuf_color_number |
ActorPtr | simbuf_actor_coupling |
std::string | simbuf_anim_name |
float | simbuf_anim_time |
< Buffered simulation state for async gfx scene update
Definition at line 101 of file Character.h.
ActorPtr RoR::GfxCharacter::SimBuffer::simbuf_actor_coupling |
Definition at line 108 of file Character.h.
std::string RoR::GfxCharacter::SimBuffer::simbuf_anim_name |
Definition at line 109 of file Character.h.
float RoR::GfxCharacter::SimBuffer::simbuf_anim_time |
Definition at line 110 of file Character.h.
Ogre::Vector3 RoR::GfxCharacter::SimBuffer::simbuf_character_pos |
Definition at line 103 of file Character.h.
Ogre::Radian RoR::GfxCharacter::SimBuffer::simbuf_character_rot |
When on foot.
Definition at line 104 of file Character.h.
int RoR::GfxCharacter::SimBuffer::simbuf_color_number |
Definition at line 107 of file Character.h.
bool RoR::GfxCharacter::SimBuffer::simbuf_is_remote |
Definition at line 106 of file Character.h.
Ogre::UTFString RoR::GfxCharacter::SimBuffer::simbuf_net_username |
Definition at line 105 of file Character.h.