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RigsofRods
2023.09
Soft-body Physics Simulation
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< Buffered simulation state for async gfx scene update More...
#include <Character.h>
Data Fields | |
| Ogre::Vector3 | simbuf_character_pos |
| Ogre::Radian | simbuf_character_rot |
| When on foot. More... | |
| std::string | simbuf_net_username |
| bool | simbuf_is_remote |
| int | simbuf_color_number |
| ActorPtr | simbuf_actor_coupling |
| std::string | simbuf_anim_name |
| float | simbuf_anim_time |
< Buffered simulation state for async gfx scene update
Definition at line 100 of file Character.h.
| ActorPtr RoR::GfxCharacter::SimBuffer::simbuf_actor_coupling |
Definition at line 107 of file Character.h.
| std::string RoR::GfxCharacter::SimBuffer::simbuf_anim_name |
Definition at line 108 of file Character.h.
| float RoR::GfxCharacter::SimBuffer::simbuf_anim_time |
Definition at line 109 of file Character.h.
| Ogre::Vector3 RoR::GfxCharacter::SimBuffer::simbuf_character_pos |
Definition at line 102 of file Character.h.
| Ogre::Radian RoR::GfxCharacter::SimBuffer::simbuf_character_rot |
When on foot.
Definition at line 103 of file Character.h.
| int RoR::GfxCharacter::SimBuffer::simbuf_color_number |
Definition at line 106 of file Character.h.
| bool RoR::GfxCharacter::SimBuffer::simbuf_is_remote |
Definition at line 105 of file Character.h.
| std::string RoR::GfxCharacter::SimBuffer::simbuf_net_username |
Definition at line 104 of file Character.h.
1.8.17