Factory class for ShaderParticleRenderer.
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#include <OgreShaderParticleRenderer.h>
◆ createInstance()
ParticleSystemRenderer * Ogre::ShaderParticleRendererFactory::createInstance |
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const String & |
name | ) |
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◆ destroyInstance()
void Ogre::ShaderParticleRendererFactory::destroyInstance |
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ParticleSystemRenderer * |
inst | ) |
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override |
◆ getType()
const String & Ogre::ShaderParticleRendererFactory::getType |
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const |
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override |
◆ rendererTypeName
const String Ogre::ShaderParticleRendererFactory::rendererTypeName = "shader" |
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private |
The documentation for this class was generated from the following files: