Binding of RoR::TerrainEditorObject; use game.getEditorObjects() to obtain live instances.  
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#include <TerrainEditorObjectClass.h>
Binding of RoR::TerrainEditorObject; use game.getEditorObjects() to obtain live instances. 
Definition at line 14 of file TerrainEditorObjectClass.h.
 
◆ getActorInstanceId()
      
        
          | const int Script2Game::TerrainEditorObjectClass::getActorInstanceId  | 
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           | ) | 
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◆ getInstanceName()
      
        
          | const string& Script2Game::TerrainEditorObjectClass::getInstanceName  | 
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           | ) | 
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◆ getName()
      
        
          | const string& Script2Game::TerrainEditorObjectClass::getName  | 
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◆ getPosition()
      
        
          | const vector3& Script2Game::TerrainEditorObjectClass::getPosition  | 
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           | ) | 
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◆ getRotation()
      
        
          | const vector3& Script2Game::TerrainEditorObjectClass::getRotation  | 
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           | ) | 
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◆ getSpecialObjectType()
      
        
          | const SpecialObjectType Script2Game::TerrainEditorObjectClass::getSpecialObjectType  | 
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           | ) | 
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◆ getType()
      
        
          | const string& Script2Game::TerrainEditorObjectClass::getType  | 
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           | ) | 
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◆ setActorInstanceId()
      
        
          | void Script2Game::TerrainEditorObjectClass::setActorInstanceId  | 
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          int  | 
           | ) | 
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◆ setPosition()
      
        
          | void Script2Game::TerrainEditorObjectClass::setPosition  | 
          ( | 
          const vector3 &in  | 
          pos | ) | 
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◆ setRotation()
      
        
          | void Script2Game::TerrainEditorObjectClass::setRotation  | 
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          const vector3 &in  | 
          rot | ) | 
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◆ setSpecialObjectType()
      
        
          | void Script2Game::TerrainEditorObjectClass::setSpecialObjectType  | 
          ( | 
          SpecialObjectType  | 
           | ) | 
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The documentation for this class was generated from the following file: