Binding of RoR::TerrainEditorObject; use game.getEditorObjects() to obtain live instances.
const SpecialObjectType getSpecialObjectType()
void setActorInstanceId(int)
void setSpecialObjectType(SpecialObjectType)
const int getActorInstanceId()
const vector3 & getPosition()
void setPosition(const vector3 &in pos)
const string & getInstanceName()
const vector3 & getRotation()
void setRotation(const vector3 &in rot)
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
SpecialObjectType
Binding of RoR::TObjSpecialObject, for use with TerrainEditorObjectClass.