Rigs of Rods 2023.09
Soft-body Physics Simulation
All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
Loading...
Searching...
No Matches
TerrainEditorObjectClass.h
Go to the documentation of this file.
1namespace Script2Game {
2
15{
16public:
17
18 const string & getName();
19 const string & getInstanceName();
20 const string & getType();
21 const vector3 & getPosition();
22 const vector3 & getRotation();
23 void setPosition(const vector3&in pos);
24 void setRotation(const vector3&in rot);
25
28
31
32 const int getActorInstanceId();
34
36
37};
38
41
42} //namespace Script2Game
Binding of RoR::TerrainEditorObject; use game.getEditorObjects() to obtain live instances.
const SpecialObjectType getSpecialObjectType()
void setSpecialObjectType(SpecialObjectType)
void setPosition(const vector3 &in pos)
void setRotation(const vector3 &in rot)
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
SpecialObjectType
Binding of RoR::TObjSpecialObject, for use with TerrainEditorObjectClass.