RigsofRods  2023.09
Soft-body Physics Simulation
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SpecialObjectType.h
Go to the documentation of this file.
1 
2  // =================================================== //
3  // THIS IS NOT A C++ HEADER! Only a dummy for Doxygen. //
4  // =================================================== //
5 
14 namespace Script2Game {
15 
20 {
21  // PLEASE maintain the same ordering as 'Application.h' 'scripting/bindings/TerrainAngelscript.cpp'
22 
24  SPECIAL_OBJECT_TRUCK
29 }
30 
31 } // namespace Script2Game
32 
34 /// @} //addtogroup ScriptSideAPIs
Script2Game::SPECIAL_OBJECT_LOAD
@ SPECIAL_OBJECT_LOAD
auto-adjusted to fit terrain or water surface
Definition: SpecialObjectType.h:25
Script2Game::SpecialObjectType
SpecialObjectType
Binding of RoR::TObjSpecialObject, for use with TerrainEditorObjectClass.
Definition: SpecialObjectType.h:19
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition: AngelImGui_enums.h:7
Script2Game::SPECIAL_OBJECT_BOAT
@ SPECIAL_OBJECT_BOAT
Definition: SpecialObjectType.h:27
Script2Game::SPECIAL_OBJECT_MACHINE
@ SPECIAL_OBJECT_MACHINE
Definition: SpecialObjectType.h:26
Script2Game::SPECIAL_OBJECT_NONE
@ SPECIAL_OBJECT_NONE
Definition: SpecialObjectType.h:23
Script2Game::SPECIAL_OBJECT_TRUCK2
@ SPECIAL_OBJECT_TRUCK2
Free position (not auto-adjusted to fit terrain or water surface)
Definition: SpecialObjectType.h:28