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2023.09
Soft-body Physics Simulation
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angelscript
Script2Game
enums
SpecialObjectType.h
Go to the documentation of this file.
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// =================================================== //
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// THIS IS NOT A C++ HEADER! Only a dummy for Doxygen. //
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// =================================================== //
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namespace
Script2Game
{
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enum
SpecialObjectType
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{
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// PLEASE maintain the same ordering as 'Application.h' 'scripting/bindings/TerrainAngelscript.cpp'
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SPECIAL_OBJECT_NONE
,
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SPECIAL_OBJECT_TRUCK
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SPECIAL_OBJECT_LOAD
,
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SPECIAL_OBJECT_MACHINE
,
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SPECIAL_OBJECT_BOAT
,
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SPECIAL_OBJECT_TRUCK2
,
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}
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}
// namespace Script2Game
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/// @} //addtogroup ScriptSideAPIs
Script2Game::SPECIAL_OBJECT_LOAD
@ SPECIAL_OBJECT_LOAD
auto-adjusted to fit terrain or water surface
Definition:
SpecialObjectType.h:25
Script2Game::SpecialObjectType
SpecialObjectType
Binding of RoR::TObjSpecialObject, for use with TerrainEditorObjectClass.
Definition:
SpecialObjectType.h:19
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
AngelImGui_enums.h:7
Script2Game::SPECIAL_OBJECT_BOAT
@ SPECIAL_OBJECT_BOAT
Definition:
SpecialObjectType.h:27
Script2Game::SPECIAL_OBJECT_MACHINE
@ SPECIAL_OBJECT_MACHINE
Definition:
SpecialObjectType.h:26
Script2Game::SPECIAL_OBJECT_NONE
@ SPECIAL_OBJECT_NONE
Definition:
SpecialObjectType.h:23
Script2Game::SPECIAL_OBJECT_TRUCK2
@ SPECIAL_OBJECT_TRUCK2
Free position (not auto-adjusted to fit terrain or water surface)
Definition:
SpecialObjectType.h:28
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