#include <ShadowManager.h>
Definition at line 51 of file ShadowManager.h.
◆ ShadowManager()
ShadowManager::ShadowManager |
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◆ ~ShadowManager()
ShadowManager::~ShadowManager |
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◆ loadConfiguration()
void ShadowManager::loadConfiguration |
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◆ processPSSM()
void ShadowManager::processPSSM |
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◆ setManagedMaterialSplitPoints()
void ShadowManager::setManagedMaterialSplitPoints |
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Ogre::PSSMShadowCameraSetup::SplitPointList |
splitPointList | ) |
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◆ updatePSSM()
void ShadowManager::updatePSSM |
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◆ updateShadowTechnique()
int ShadowManager::updateShadowTechnique |
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◆ updateTerrainMaterial()
◆ PSSM_Shadows
The documentation for this class was generated from the following files: