27#include <Terrain/OgreTerrain.h>
28#include <OgreShadowCameraSetupPSSM.h>
29#include <Terrain/OgreTerrainMaterialGeneratorA.h>
Central state/object manager and communications hub.
Shader model 2 profile target.
int updateShadowTechnique()
PSSM_Shadows_Data PSSM_Shadows
void setManagedMaterialSplitPoints(Ogre::PSSMShadowCameraSetup::SplitPointList splitPointList)
void updateTerrainMaterial(Ogre::TerrainPSSMMaterialGenerator::SM2Profile *matProfile)
Ogre::ShadowCameraSetupPtr mPSSMSetup