RigsofRods
Soft-body Physics Simulation
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#include <Terrain/OgreTerrainPrerequisites.h>
#include <Terrain/OgreTerrainMaterialGenerator.h>
#include <OgreGpuProgramParams.h>
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Data Structures | |
class | Ogre::TerrainPSSMMaterialGenerator |
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More... | |
class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile |
Shader model 2 profile target. More... | |
class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelper |
Interface definition for helper class to generate shaders. More... | |
class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperCg |
Utility class to help with generating shaders for Cg / HLSL. More... | |
class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperHLSL |
class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperGLSL |
Utility class to help with generating shaders for GLSL. More... | |
class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperGLSLES |
Utility class to help with generating shaders for GLSL ES. More... | |
Namespaces | |
Ogre | |