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Rigs of Rods 2023.09
Soft-body Physics Simulation
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#include <Terrain/OgreTerrainPrerequisites.h>#include <Terrain/OgreTerrainMaterialGenerator.h>#include <OgreGpuProgramParams.h>Go to the source code of this file.
Data Structures | |
| class | Ogre::TerrainPSSMMaterialGenerator |
| A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More... | |
| class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile |
| Shader model 2 profile target. More... | |
| class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelper |
| Interface definition for helper class to generate shaders. More... | |
| class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperCg |
| Utility class to help with generating shaders for Cg / HLSL. More... | |
| class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperHLSL |
| class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperGLSL |
| Utility class to help with generating shaders for GLSL. More... | |
| class | Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperGLSLES |
| Utility class to help with generating shaders for GLSL ES. More... | |
Namespaces | |
| namespace | Ogre |