RigsofRods
Soft-body Physics Simulation
Data Structures | Namespaces
OgreTerrainPSSMMaterialGenerator.h File Reference
#include <Terrain/OgreTerrainPrerequisites.h>
#include <Terrain/OgreTerrainMaterialGenerator.h>
#include <OgreGpuProgramParams.h>
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Data Structures

class  Ogre::TerrainPSSMMaterialGenerator
 A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...
 
class  Ogre::TerrainPSSMMaterialGenerator::SM2Profile
 Shader model 2 profile target. More...
 
class  Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelper
 Interface definition for helper class to generate shaders. More...
 
class  Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperCg
 Utility class to help with generating shaders for Cg / HLSL. More...
 
class  Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperHLSL
 
class  Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperGLSL
 Utility class to help with generating shaders for GLSL. More...
 
class  Ogre::TerrainPSSMMaterialGenerator::SM2Profile::ShaderHelperGLSLES
 Utility class to help with generating shaders for GLSL ES. More...
 

Namespaces

 Ogre