#include <GUI_GameMainMenu.h>
Definition at line 33 of file GUI_GameMainMenu.h.
◆ CacheUpdatedNotice()
void GameMainMenu::CacheUpdatedNotice |
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◆ Draw()
void GameMainMenu::Draw |
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◆ DrawMenuPanel()
void GameMainMenu::DrawMenuPanel |
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◆ DrawNoticeBox()
void GameMainMenu::DrawNoticeBox |
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private |
◆ DrawVersionBox()
void GameMainMenu::DrawVersionBox |
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◆ HandleInputEvents()
void GameMainMenu::HandleInputEvents |
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◆ HighlightButton()
bool GameMainMenu::HighlightButton |
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const std::string & |
text, |
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ImVec2 |
btn_size, |
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int |
index |
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◆ IsVisible()
bool RoR::GUI::GameMainMenu::IsVisible |
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const |
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inline |
◆ SetVisible()
void RoR::GUI::GameMainMenu::SetVisible |
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bool |
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inline |
◆ BUTTON_BG_COLOR
const ImVec4 RoR::GUI::GameMainMenu::BUTTON_BG_COLOR = ImVec4(0.25f, 0.25f, 0.24f, 0.6f) |
◆ BUTTON_PADDING
const ImVec2 RoR::GUI::GameMainMenu::BUTTON_PADDING = ImVec2(4.f, 6.f) |
◆ cache_updated
bool RoR::GUI::GameMainMenu::cache_updated = false |
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private |
◆ m_is_visible
bool RoR::GUI::GameMainMenu::m_is_visible = false |
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◆ m_kb_enter_index
int RoR::GUI::GameMainMenu::m_kb_enter_index = -1 |
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◆ m_kb_focus_index
int RoR::GUI::GameMainMenu::m_kb_focus_index = -1 |
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private |
◆ m_num_buttons
int RoR::GUI::GameMainMenu::m_num_buttons |
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private |
◆ title
const char* RoR::GUI::GameMainMenu::title |
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private |
◆ WINDOW_BG_COLOR
const ImVec4 RoR::GUI::GameMainMenu::WINDOW_BG_COLOR = ImVec4(0.1f, 0.1f, 0.1f, 0.8f) |
◆ WINDOW_WIDTH
const float RoR::GUI::GameMainMenu::WINDOW_WIDTH = 200.f |
The documentation for this class was generated from the following files: